源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

53 lines
3.2 KiB

--[[@------------------------------------------------------------------
@description:客户端配置
@author:
----------------------------------------------------------------------]]
Config = Config or {}
Config.ConfigNewMainRoleAttr = Config.ConfigNewMainRoleAttr or {}
Config.ConfigNewMainRoleAttr.Common = {
[1] = {id = 1, name = "攻击", des = "对目标造成的伤害值"},
[2] = {id = 2, name = "生命", des = "承受目标伤害的生命值"},
[3] = {id = 3, name = "破甲", des = "攻击时增加的伤害值"},
[4] = {id = 4, name = "防御", des = "被攻击时减少的伤害值"},
[5] = {id = 5, name = "命中", des = "攻击时降低对方的闪避率"},
[6] = {id = 6, name = "闪避", des = "被攻击时减少的伤害值"},
[7] = {id = 7, name = "暴击", des = "攻击时提高自己的暴击率"},
[8] = {id = 8, name = "韧性", des = "被攻击时降低对方的暴击率"},
}
Config.ConfigNewMainRoleAttr.BestQuality = {
[1] = {id = 11, name = "命中率", des = "对目标造成的伤害值"},
[2] = {id = 12, name = "闪避", des = "承受目标伤害的生命值"},
[3] = {id = 15, name = "固定伤害", des = "攻击时增加的伤害值"},
[4] = {id = 16, name = "固定防御", des = "被攻击时减少的伤害值"},
[5] = {id = 29, name = "固定伤害", des = "攻击时降低对方的闪避率"},
[6] = {id = 30, name = "固定防御", des = "被攻击时减少的伤害值"},
[7] = {id = 9, name = "伤害加成", des = "攻击时提高自己的暴击率"},
[8] = {id = 10, name = "伤害减免", des = "被攻击时降低对方的暴击率"},
[9] = {id = 13, name = "暴击率", des = "被攻击时降低对方的暴击率"},
[10] = {id = 14, name = "抗暴率", des = "被攻击时降低对方的暴击率"},
[11] = {id = 48, name = "暴伤值", des = "被攻击时降低对方的暴击率"},
[12] = {id = 49, name = "抗暴值", des = "被攻击时降低对方的暴击率"},
[13] = {id = 52, name = "暴伤加深", des = "被攻击时降低对方的暴击率"},
[14] = {id = 53, name = "暴伤减免", des = "被攻击时降低对方的暴击率"},
[15] = {id = 27, name = "技能伤害", des = "被攻击时降低对方的暴击率"},
[16] = {id = 28, name = "技能减免", des = "被攻击时降低对方的暴击率"},
[17] = {id = 50, name = "PVE伤害", des = "被攻击时降低对方的暴击率"},
[18] = {id = 51, name = "PVP伤害", des = "被攻击时降低对方的暴击率"},
[19] = {id = 203, name = "BOSS伤害", des = "被攻击时降低对方的暴击率"},
}
Config.ConfigNewMainRoleAttr.Treasure = {
[1] = {id = 54, name = "命中率", des = "对目标造成的伤害值"},
[2] = {id = 56, name = "闪避", des = "承受目标伤害的生命值"},
[3] = {id = 55, name = "固定伤害", des = "攻击时增加的伤害值"},
[4] = {id = 57, name = "固定防御", des = "被攻击时减少的伤害值"},
[5] = {id = 58, name = "固定伤害", des = "攻击时降低对方的闪避率"},
[6] = {id = 59, name = "固定防御", des = "被攻击时减少的伤害值"},
[7] = {id = 201, name = "伤害加成", des = "攻击时提高自己的暴击率"},
}