Config = Config or {}
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--键为属性id 后面为描述
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Config.ConfigRoleAttrDes = Config.ConfigRoleAttrDes or {
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[1] = "攻击越高造成的基础伤害越高" ,
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[2] = "生命值为零即死亡" ,
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[4] = "防御值越高最终承受伤害越低" ,
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[5] = "命中值越高命中敌人概率越高" ,
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[6] = "闪避值越高受到攻击概率越低" ,
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[7] = "暴击值越高暴击敌人概率越高" ,
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[8] = "韧性值越高受到暴击概率越低" ,
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[15] = "增加最终造成的伤害值" ,
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[16] = "减免最终受到的伤害值" ,
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[9] = "额外造成伤害的百分比" ,
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[10] = "额外减免伤害的百分比" ,
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[54] = "增加造成会心攻击的几率" ,
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[56] = "减免受到会心攻击的几率" ,
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[55] = "造成会心攻击的伤害提升" ,
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[57] = "受到会心攻击的伤害减少" ,
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[11] = "额外增加命中几率" ,
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[12] = "额外增加闪避几率" ,
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[48] = "额外增加格挡几率" ,
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[49] = "减少被格挡的几率" ,
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[13] = "额外增加造成暴击的几率" ,
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[14] = "额外减免受到暴击的几率" ,
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[52] = "造成暴击时的伤害提升" ,
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[53] = "受到暴击时的伤害减少" ,
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[27] = "增加使用技能攻击时的伤害" ,
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[28] = "减免受到技能攻击时的伤害" ,
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[51] = "增加对其他玩家的伤害" ,
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[50] = "减免来自其他玩家的伤害" ,
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[21] = "额外增加经验值" ,
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[95] = "造成伤害时回复生命" ,
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[96] = "增加吸血的比例" ,
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[97] = "减免被吸血的比例" ,
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}
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