源战役客户端
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Config = Config or {}
Config.ConfigServerOpenlv = {}
Config.ConfigServerOpenlv.Openlv = {
--左上角(0,0)右下角(2700,-491)
[1001] = {scene_id = 1001,x = 300,y = -110, lv_min = 1, lv_max = 20},--蛇骨之国
[1002] = {scene_id = 1002,x = 140,y = -360, lv_min = 20, lv_max = 40},--废弃海港
[1003] = {scene_id = 1003,x = 650,y = -160, lv_min = 40, lv_max = 200, end_day = 9},--浮空主城
[1004] = {scene_id = 1004,x = 840,y = -340, lv_min = 50, lv_max = 80},--地下监牢
[1005] = {scene_id = 1005,x = 480,y = -340, lv_min = 80, lv_max = 110},--失落之国
[1006] = {scene_id = 1006,x = 960,y = -110, lv_min = 96, lv_max = 200, end_day = 9},--交通枢纽
[1007] = {scene_id = 1007,x = 1350,y = -110, lv_min = 110, lv_max = 150},--琼鲸之国
[1008] = {scene_id = 1008,x = 1150,y = -300, lv_min = 150, lv_max = 240},--飞船商队
[1009] = {scene_id = 1009,x = 1680,y = -80, lv_min = 240, lv_max = 290},--羽鹰之国
[1010] = {scene_id = 1010,x = 1530,y = -350, lv_min = 290, lv_max = 380},--雄狮之国
[1011] = {scene_id = 1011,x = 1840,y = -360, lv_min = 380, lv_max = 420},--雀灵之国
[1012] = {scene_id = 1012,x = 2040,y = -110, lv_min = 420, lv_max = 460},--水晶矿坑
[1013] = {scene_id = 1013,x = 2200,y = -320, lv_min = 460, lv_max = 500},--研究基地
[1014] = {scene_id = 1014,x = 2400,y = -150, lv_min = 500, lv_max = 540},--迷雾黑市
[1015] = {scene_id = 1015,x = 2600,y = -300, lv_min = 540, lv_max = 640},--虚数深渊
[1016] = {scene_id = 1016,x = 650,y = -170, lv_min = 40, lv_max = 200, start_day = 10},--浮空主城·跨服
[1017] = {scene_id = 1017,x = 960,y = -120, lv_min = 96, lv_max = 200, start_day = 10},--交通枢纽·跨服
}
--世界地图模型参数配置
Config.ConfigServerOpenlv.MapModelConfig = {
[1001] = {model_id = 1001,model_rotation = Vector3(0, -40, 0),position = Vector3(0,65,-100), scale = 80*1.1, },--蛇骨之国
[1002] = {model_id = 1002,model_rotation = Vector3(0, -40, 0),position = Vector3(0,70,-100), scale = 110*1.1, },--废弃海港
[1003] = {model_id = 1003,model_rotation = Vector3(0, -40, 0),position = Vector3(0,60,-100), scale = 70*1.1, },--浮空主城
[1004] = {model_id = 1004,model_rotation = Vector3(0, -40, 0),position = Vector3(0,70,-100), scale = 70*1.1, },--地下监牢
[1005] = {model_id = 1005,model_rotation = Vector3(0, -40, 0),position = Vector3(0,78,-100), scale = 80*1.1, },--失落之国
[1006] = {model_id = 1006,model_rotation = Vector3(0, -40, 0),position = Vector3(0,62,-100), scale = 70*1.1, },--交通枢纽
[1007] = {model_id = 1007,model_rotation = Vector3(0, -40, 0),position = Vector3(5,60,-100), scale = 70, },--琼鲸之国
[1008] = {model_id = 1008,model_rotation = Vector3(0, -40, 0),position = Vector3(0,80,-100), scale = 70*1.1, },--飞船商队
[1009] = {model_id = 1009,model_rotation = Vector3(0, -40, 0),position = Vector3(0,70,-100), scale = 70, },--羽鹰之国
[1010] = {model_id = 1011,model_rotation = Vector3(0, -40, 0),position = Vector3(0,48,-100), scale = 70*1.1, },--雄狮之国
[1011] = {model_id = 1010,model_rotation = Vector3(0, -40, 0),position = Vector3(0,100,-100), scale = 80, },--雀灵之国
[1012] = {model_id = 1012,model_rotation = Vector3(0, -40, 0),position = Vector3(0,60,-100), scale = 70*1.1, },--水晶矿坑
[1013] = {model_id = 1013,model_rotation = Vector3(0, -40, 0),position = Vector3(-5,65,-100), scale = 70*1.1, },--研究基地
[1014] = {model_id = 1001,model_rotation = Vector3(0, -40, 0),position = Vector3(0,65,-100), scale = 70*1.1, },--迷雾黑市
[1015] = {model_id = 1001,model_rotation = Vector3(0, -40, 0),position = Vector3(0,60,-100), scale = 70*1.1, },--虚数深渊
[1016] = {model_id = 1003,model_rotation = Vector3(0, -40, 0),position = Vector3(0,45,-100), scale = 70*1.1, },--浮空主城·跨服
[1017] = {model_id = 1006,model_rotation = Vector3(0, -40, 0),position = Vector3(0,62,-100), scale = 70*1.1, },--交通枢纽·跨服
}
Config.ConfigServerOpenlv.AreaMap = {
--左下角,右上角
[1001] = {
[1] = {
leftButtom = {x = 0,y = 9450},
upperRight = {x = 18949,y = 29318},
res_id = "5802_1",
},
[2] = {
leftButtom = {x = 13339 ,y = 14312},
upperRight = {x = 29240 ,y = 30605},
res_id = "5802_2",
},
[3] = {
leftButtom = {x = 340,y = 260},
upperRight = {x = 18012,y = 16810},
res_id = "5802_3",
},
[4] = {
leftButtom = {x = 13670,y = 3444},
upperRight = {x = 29241,y = 17000},
res_id = "5802_4",
},
},
[5802] = {
[1] = {
leftButtom = {x = 0,y = 9450},
upperRight = {x = 18949,y = 29318},
res_id = "5802_1",
},
[2] = {
leftButtom = {x = 13339,y = 14312},
upperRight = {x = 29240,y = 30605},
res_id = "5802_2",
},
[3] = {
leftButtom = {x = 340,y = 260},
upperRight = {x = 18012,y = 16810},
res_id = "5802_3",
},
[4] = {
leftButtom = {x = 13670,y = 3444},
upperRight = {x = 29241,y = 17000},
res_id = "5802_4",
},
},
[10030] = {
[0] = {
leftButtom = {x = 13670,y = 3444},
upperRight = {x = 29241,y = 17000},
res_id = "5802_4",
},
},
[5502] = {
[0] = {
leftButtom = {x = 312,y = 39},
upperRight = {x = 11100,y = 8000},
res_id = "5502",
},
},
[10006] = {
[0] = {
leftButtom = {x = -1000,y = 7400},
upperRight = {x = 12235,y = 16885},
res_id = "10006",
},
},
[7501] = {
[0] = {
leftButtom = {x = 8598,y = 1171},
upperRight = {x = 12304,y = 4986},
res_id = "7501",
},
},
}
--特殊显示小地图
Config.ConfigServerOpenlv.SpecialMapShow = {
[1] = {scene_id = 10030},
[2] = {scene_id = 5502},
[3] = {scene_id = 10006},
[4] = {scene_id = 7501},
}