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Config.ConfigSpiritWar = {}
--战斗场景的镜头参数
Config.ConfigSpiritWar.StarFightCameraPos =
{--1:左边 2:右边
[6610] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)},
[6611] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)},
[6612] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)},
[6613] = {pos = Vector3(11450,3390,13270),distance = -22,rotation = Vector3(40,0,0)},
}
Config.ConfigSpiritWar.StarFightCameraPos1 =
{
-- [6610] = {pos = Vector3(11450,3390,17680),distance = -25,rotation = Vector3(40,184.658,0)},
[6610] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)},
[6611] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)},
[6612] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)},
[6613] = {pos = Vector3(11450,3590,17480),distance = -22,rotation = Vector3(40,184.658,0)},
}
Config.ConfigSpiritWar.EnterTip = "1.星灵争霸为跨服玩法,多服竞技\n2.星灵争霸分为海选赛和16强争霸赛\n3.16强赛为3局2胜制,策略多多哦\n4.胜利的场次越多,奖励越丰厚"
Config.ConfigSpiritWar.RulesTip = "战场规则:\n1.比赛开始后有5分钟的入场时间,错过入场时间将无法加入到比赛中\n2.选手通过多轮的星灵战斗争夺冠军,每场战斗都有<color=#82ff3f>90s</color>限制,无论输赢都有奖励\n3.战斗中<color=#82ff3f>星灵全部死亡</color>的一方宣布失败,战斗倒计时结束,则存活星灵数量多的获胜"
Config.ConfigSpiritWar.DefaultDanMu =
{
[1] = "哪个敢来一战?",
[2] = "我是来打酱油的",
[3] = "不知道为何,就想说点什么",
[4] = "我是一条安静的美弹幕",
[5] = "咳咳咳,都让开,我要开始浪了",
}