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Config = Config or {}
Config.ConfigTaskEffect = {}
--玩家指定时间(秒)内不继续任务,则继续弹出任务指示
Config.ConfigTaskEffect.RestoreTaskEffectTime = 10
--显示“开启宿命之路”标签的任务
Config.ConfigTaskEffect.ShowFirstGuild = {
}
--显示向左箭头,提示玩家可点击任务栏的任务id
Config.ConfigTaskEffect.ShowLeftArrow = {
}
--显示小飞鞋的任务种类
Config.ConfigTaskEffect.ShowShoeTaskType = {
[0] = true,
[1] = true,
[3] = true,
[4] = true,
[5] = true,
[6] = true,
[7] = true,
[38] = true,
}
--需要显示数量的任务ID
Config.ConfigTaskEffect.NeedShowNumTaskId = {
[3060001] = true,
[3060002] = true,
}
--需要显示数量的任务种类
Config.ConfigTaskEffect.NeedShowNumTaskType = {
[1] = true,
[2] = true,
[3] = true,
[4] = true,
[8] = true,
[13] = true,
[16] = true,
[17] = true,
[23] = true,
[24] = true,
[31] = true,
[36] = true,
[37] = true,
[39] = true,
[42] = true,
[44] = true,
[49] = true,
[53] = true,
[54] = true,
[55] = true,
[56] = true,
[58] = true,
[59] = true,
[62] = true,
[100] = true,
}
--不需要自动任务种类
Config.ConfigTaskEffect.NotNeedAutoTaskType = {
[2] = true,
[8] = true,
[9] = true,
[10] = true,
[11] = true,
[13] = true,
[14] = true,
[15] = true,
[16] = true,
[17] = true,
[18] = true,
[19] = true,
[20] = true,
[21] = true,
[23] = true,
[24] = true,
[25] = true,
[26] = true,
[27] = true,
[28] = true,
[29] = true,
[31] = true,
[34] = true,
[36] = true,
[37] = true,
[39] = true,
[40] = true,
[41] = true,
[42] = true,
[43] = true,
[44] = true,
[45] = true,
[46] = true,
[47] = true,
[48] = true,
[49] = true,
[50] = true,
[51] = true,
[52] = true,
[53] = true,
[54] = true,
[55] = true,
[56] = true,
[57] = true,
[59] = true,
}
--是否要手动点一下才能完成的任务种类
Config.ConfigTaskEffect.NeedClickTaskType = {
[1] = true,
[2] = true,
[8] = true,
[9] = true,
[10] = true,
[11] = true,
[13] = true,
[14] = true,
[15] = true,
[16] = true,
[17] = true,
[19] = true,
[20] = true,
[21] = true,
[23] = true,
[24] = true,
[26] = true,
[27] = true,
[28] = true,
[29] = true,
[31] = true,
[32] = true,
[33] = true,
[34] = true,
[36] = true,
[37] = true,
[39] = true,
[40] = true,
[41] = true,
[42] = true,
[43] = true,
[44] = true,
[45] = true,
[46] = true,
[47] = true,
[48] = true,
[49] = true,
[50] = true,
[52] = true,
[53] = true,
[54] = true,
[55] = true,
[56] = true,
[57] = true,
[58] = true,
[59] = true,
[62] = true,
[100] = true,
}
--[[任务类型排序,同类任务的话通过任务表配置sep排序
当前可做的主线任务/当前没有可做的主线任务
开启系统的前置支线
经验跑环
一次性引导的支线
持续引导类,如积分兑换
社团跑环
日常活跃度任务
]]
Config.ConfigTaskEffect.TaskTypeSort = {
[1]=1, --1主线任务
[99]=1, --断级任务
[3]=2, --转职任务任务
[100]=3,--社团派单,限时任务
[7]=4, --日常任务(跟支线同级,又策划配置去区分)
[6]=5, --社团任务
-- [40]=6, --商城购买任务,主键是taskTipVO.type
-- [2]=7, --支线任务
-- [8]=8, --活跃度任务
[1001]=1001, -- 藏宝图任务,丢到最后
[1002]=1000, -- 成就推荐任务, 在藏宝图前面
}
--任务内容类型排序
Config.ConfigTaskEffect.TaskContentTypeSort = {
[1] = 1,--杀怪
[2] = 2,--杀boss;具体到boss类型
[3] = 3,--收集物品:杀怪
[4] = 4,--怪物采集
[5] = 5,--npc对话
[6] = 6,--开始npc对话
[7] = 7,--结束npc对话
[12] = 12,--进入场景
[10] = 20,--经验副本获得多少经验
[24] = 21,--日常活跃达到多少
[8] = 22,--装备精炼
[21] = 23,--宝石塔,神格本
[11] = 24,--某个副本
[27] = 25,--打某个boss
[13] = 26,--添加好友
[26] = 27,--装备吞噬
[20] = 28,--上架物品
[19] = 29,--购买物品
[17] = 30,--捐献装备
[28] = 31,--钓鱼
[29] = 32,--烹饪
[16] = 33,--社团活动,篝火守卫争霸
[9] = 99,--完成某类副本
[14] = 99,--加入社团
[15] = 99,--社团装备回收
[18] = 99,--四转天命觉醒
[22] = 99,--主线触发限时任务
[23] = 99,--物品合成
}
--任务提示格式
Config.ConfigTaskEffect.ContentTip = {
[1] = "击败<color=#2CF66F>%s</color>",
[2] = "击杀<color=#2CF66F>赏金幻魔</color>",
[3] = "收集<color=#2CF66F>%s</color>",
[4] = "采集<color=#2CF66F>%s</color>",
[5] = "与<color=#2CF66F>%s</color>对话",
[6] = "与<color=#2CF66F>%s</color>对话",
[7] = "与<color=#2CF66F>%s</color>对话",
[8] = "<color=#2CF66F>%s</color>件装备精炼至<color=#2CF66F>%s</color>级",
[9] = "通关<color=#2CF66F>%s</color>",
[10] = "单次副本获得<color=#2CF66F>%s</color>经验",
[11] = "通关<color=#2CF66F>%s</color>",
[12] = "探索<color=#2CF66F>%s</color>区域",
[13] = "添加<color=#2CF66F>%s</color>个好友",
[14] = "加入<color=#2CF66F>1</color>个社团",
[15] = "提交1件<color=#2CF66F>%s</color>阶以上<color=#2CF66F>%s</color>装备",
[16] = "参加<color=#2CF66F>1</color>次<color=#2CF66F>%s</color>",
[17] = "捐献<color=#2CF66F>1</color>件装备到社团仓库",
[18] = "<color=#2CF66F>天命觉醒</color>点亮星格",
[19] = "参与拍卖一次",
[20] = "在市场上架<color=#2CF66F>%s</color>件物品",
[21] = "通关<color=#2CF66F>%s</color>第<color=#2CF66F>%s</color>层",
[23] = "合成<color=#2CF66F>%s</color>个<color=#2CF66F>%s</color>",
[24] = "活跃达到<color=#2CF66F>%s</color>点",
[26] = "吞噬<color=#2CF66F>1</color>件<color=#2CF66F>%s</color>阶紫色及以上装备",
[27] = "击杀<color=#2CF66F>%d</color>级以上原罪祭坛首领",
[28] = "进行<color=#2CF66F>%d</color>次钓鱼活动",
[29] = "通关<color=#2CF66F>%s</color>",
[31] = "发起<color=#2CF66F>%d</color>次突袭",
[34] = "挑战<color=#2CF66F>%s</color>",
[35] = "与<color=#2CF66F>%s</color>对话",
[36] = "<color=#2CF66F>%s</color>件装备附能<color=#2CF66F>1</color>次",
[37] = "完成<color=#2CF66F>%s</color><color=#2CF66F>%s</color>波",
[38] = "给<color=#88ff43>%s</color>送信",
[39] = "装备升星星数",
[40] = "获得<color=#2CF66F>%s交易券</color>,前往交易商城购买<color=#2CF66F>%s</color>",
[42] = "与一位好友亲密度\n达到<color=#2CF66F>%s</color>",
[44] = "进行升品之路<color=#2CF66F>%s</color>次",
[49] = "装备圣物<color=#2CF66F>%s</color>件",
[51] = "解锁<color=#ff203a>地狱摩托</color>",
-------------------------
[53] = "累计抽奖<color=#2CF66F>%s</color>次",
[54] = "穿戴<color=#2CF66F>%s</color>件<color=#2CF66F>%s</color>代<color=%s>%s装备</color>",
[55] = "任意战魂强化到<color=#2CF66F>%s</color>级",
[56] = "%s进阶到<color=#2CF66F>%s</color>阶",
}
--社团/赏金任务npc
Config.ConfigTaskEffect.npc = {
[6] = {
npc_id = 100315,--社团GUILD_LINE=6
scene_id = 1003,
},
[7] = {
npc_id = 100314,--日常BOUNTY_LINE=7
scene_id = 1003,
},
}
--跨服主城的社团/日常任务npc
Config.ConfigTaskEffect.kfNpc = {
[6] = {
npc_id = 101615,--社团
scene_id = 1016,
},
[7] = {
npc_id = 101614,--日常
scene_id = 1016,
},
}
--社团任务直接提交任务所需vip
Config.ConfigTaskEffect.guildTaskVip = 1
--社团任务自动做所需vip
Config.ConfigTaskEffect.guildAutoTaskVip = 0
--社团任务提示任务id 不是真正的任务, 但和任务一样,需要id,用来寻路
Config.ConfigTaskEffect.guildTaskTipId = 60010001
--赏金任务提示任务id
Config.ConfigTaskEffect.bountyTaskTipId = 70010001
--跑环任务的领取任务id
Config.ConfigTaskEffect.circleRewardTaskId = {
[6] = 60019999,
--[7] = 70019999,
}
--合并支线任务提示任务id
Config.ConfigTaskEffect.extentTaskTipId = 100000000003
-- 藏宝图前端任务id
Config.ConfigTaskEffect.TreasureMapTaskId = 200000000001
--社团装备回收要忽略的装备
Config.ConfigTaskEffect.equipIgnore = {
[1011000001] = true,
[1011000005] = true,
[1011000002] = true,
}
Config.ConfigTaskEffect.StarBeginTaskId = 10080 --星灵引导任务
Config.ConfigTaskEffect.StarEndTaskId = 10500 --星灵引导任务
Config.ConfigTaskEffect.Tabbuttons = {
[1] = {name = "主线任务",light_res = "icon_zx1_1",dark_res = "icon_zx1_2",open_lv = 1},
[2] = {name = "支线任务",light_res = "icon_rc1_1",dark_res = "icon_rc1_2",open_lv = 1},
[3] = {name = "日常任务",light_res = "icon_x1_1",dark_res = "icon_x1_2",open_lv = 55},
-- [4] = {name = "社团任务",light_res = "icon_gh1_1",dark_res = "icon_gh1_2",open_lv = 165},
-- [5] = {name = "转生任务",light_res = "icon_h1_1",dark_res = "icon_h1_2",open_lv = 150},
}
Config.ConfigTaskEffect.BREAK_TASK_DESC = {
-- [10540] = "完成日常提升等级",
-- [10900] = "90级开启宝具",
-- [11310] = "150级开启一转",
}
--技能开放任务id pos = taskid
Config.ConfigTaskEffect.SkillPosToTaskId = {
[1] = 10050,
[2] = 10120,
[3] = 10230,
[4] = 10300,
}
--章节任务的最后一个,完成之后切换到任务列表界面
Config.ConfigTaskEffect.LastChapterTaskId = 10590
--新手引导期额外加特殊处理的等级限制
Config.ConfigTaskEffect.GuideLevel = 96
--战力需要满足的任务
Config.ConfigTaskEffect.EXP_DUN_ID = 2010001 --经验副本
Config.ConfigTaskEffect.TOWER_DUN_ID = 2030001 --无尽回廊
Config.ConfigTaskEffect.FIGHTING_MATCH_TASK = {
[Config.ConfigTaskEffect.EXP_DUN_ID] = true,
[Config.ConfigTaskEffect.TOWER_DUN_ID] = true,
}
-- 是否是系统开放任务需要特殊处理
Config.ConfigTaskEffect.ModuleOpenTask = {
[2060001] = true, -- 激活宝宝系统
[2070001] = true, -- 激活圣物系统
[2080001] = true, -- 激活唤神系统
[2090001] = true, -- 激活星辰系统
[2060020] = true, -- 激活宠物系统
[2060030] = true, -- 激活红装系统
[2060040] = true, -- 激活制衣工坊
}
-- 系统开放任务特殊类型描述
Config.ConfigTaskEffect.ModuleOpenTaskTypeStr = {
[2060001] = "开启", -- 激活宝宝系统
[2070001] = "开启", -- 激活圣物系统
[2080001] = "开启", -- 激活唤神系统
[2090001] = "开启", -- 激活星辰系统
[2060020] = "开启", -- 激活宠物系统
[2060030] = "开启", -- 激活红装系统
[2060040] = "开启", -- 激活制衣工坊
}
Config.ConfigTaskEffect.MonsterSakuraTypeID = 10010204 --蛇骨之樱怪物id
Config.ConfigTaskEffect.MonsterSakuraTaskID = 10150 --蛇骨之樱切换外观的任务id
Config.ConfigTaskEffect.MonsterCarouselTypeID = 10020204 --旋转木马怪物id
Config.ConfigTaskEffect.MonsterCarouselTaskID = 10410 --旋转木马切换外观的任务id
Config.ConfigTaskEffect.MonsterLightTypeID = 10010203 --幻光采集怪物id
Config.ConfigTaskEffect.MonsterLightTaskID = 10110 --幻光采集切换外观的任务id
Config.ConfigTaskEffect.MonsterWeaponTypeID = 10010201 --武器采集怪物id
Config.ConfigTaskEffect.MonsterWeaponPreTaskID = 10010 --武器采集切换外观的前置任务id
Config.ConfigTaskEffect.MonsterWeaponTaskID = 10020 --武器采集切换外观的任务id
Config.ConfigTaskEffect.MonsterOnLeftTypeID = 10010103 --新手走廊左边的怪物
Config.ConfigTaskEffect.MonsterOnRightTypeID = 10010104 --新手走廊右边的怪物
Config.ConfigTaskEffect.MonsterMotoTypeID = 10020202 --摩托采集怪物id
--怪物boss剧情id
Config.ConfigTaskEffect.BossStoryID = {
[10010001] = 100103,
[10010002] = 100104,
[10020001] = 100201,
[10040001] = 100401,
}
--任务剧情id
Config.ConfigTaskEffect.TaskStoryID = {
[10010] = 0, --占位
[10200] = 0,
[10360] = 0,
[10020] = 100101,
[10080] = 100102,
[10070] = 100103,
[10150] = 100104,
[10250] = 100201,
-- [10290] = 100202,
[10320] = 100203,
[10760] = 0,
[10773] = 0,
[10780] = 100401,
}
Config.ConfigTaskEffect.AttackForceMainKillNum = 5--拉玩家去做主线的击杀数量条件
Config.ConfigTaskEffect.AttackForceMainScene = {
--新手期判断在该类场景击杀非主线怪物一定数量之后,拉玩家去做主线
[1001] = true,
[1002] = true,
[1004] = true,
[1005] = true,
}
Config.ConfigTaskEffect.NewMainLineTipLvMin = 9999 --提示新主线的等级范围(界面提示)
Config.ConfigTaskEffect.NewMainLineTipLvMax = 10000 --提示新主线的等级范围(界面提示)
Config.ConfigTaskEffect.NewMainLineShowTipLvMin = 100 --经验跑环系列操作等级判断(冒泡提示)
Config.ConfigTaskEffect.NewMainLineShowTipLvMax = 9999 --经验跑环系列操作等级判断(冒泡提示)
Config.ConfigTaskEffect.DefaultTaskId = 997997996 --默认主线任务的任务id
Config.ConfigTaskEffect.PersonBossOpenTaskId = 11060 --专属boss任务id
Config.ConfigTaskEffect.DailyCircleShowTaskId = 11230 --日常任务显示id(完成这个任务才显示)
Config.ConfigTaskEffect.DailyCircleTaskCheckLevel = 9999 --经验跑环系列操作等级判断
Config.ConfigTaskEffect.DailyTaskActiviteCheckLevel = 100 --日常活跃度任务监听等级
Config.ConfigTaskEffect.DailyTaskFinishShowMainTipsLevel = 150 --该等级之前,跑完日常任务推荐做主线
Config.ConfigTaskEffect.WhenBreakMainLineGotoDoDailyTaskLevel = 100 --该等级卡主线之后,自动做经验跑环
--下个可接任务的任务名配置
Config.ConfigTaskEffect.NextTaskName = {
[100] = "100级挑战赏金幻魔",
[105] = "105级开放战魂系统",
[110] = "110级开放炫翼",
[115] = "115级开放新主线",
[120] = "120级开放新主线",
[125] = "125级开放新主线",
[130] = "130级开放转职",
[135] = "135级开放新主线",
[140] = "140级开放新主线",
[150] = "150级开放磁炮",
[180] = "180级开放幻甲",
[200] = "200级跨服世界",
[220] = "220级开放星翼",
}
--下个可接任务的任务名配置
Config.ConfigTaskEffect.DailyActiviteTask = {
["610@20"] = {module = 610, module_sub = 20, pre_fix_str = "材料", desc="获得成长材料", name="主线副本", order = 99, recommend = 1,},
["610@9999"] = {module = 610, module_sub = 9999, pre_fix_str = "材料", desc="获得进阶材料", name="进阶副本", order = 96, recommend = 0,},
["460@1"] = {module = 460, module_sub = 1, pre_fix_str = "装备", desc="获得装备", name="专属幻魔", order = 94, recommend = 0,},
["610@8"] = {module = 610, module_sub = 8, pre_fix_str = "材料", desc="获得宠物材料", name="宠物副本", order = 90, recommend = 0,},
["280@0"] = {module = 280, module_sub = 0, pre_fix_str = "名望", desc="获得名望券", name="竞技场", order = 93, recommend = 0,},
["460@3"] = {module = 460, module_sub = 3, pre_fix_str = "装备", desc="获得高级装备", name="赏金幻魔", order = 15, recommend = 0,},
["215@1"] = {module = 215, module_sub = 1, pre_fix_str = "材料", desc="获得成长材料", name="装备副本", order = 97, recommend = 1,},
["500@0"] = {module = 500, module_sub = 0, pre_fix_str = "经验", desc="双倍17:00/21:30", name="经验护送", order = 14, recommend = 0,},
["300@2"] = {module = 300, module_sub = 2, pre_fix_str = "名望", desc="获得名望券", name="社团跑环", order = 12, recommend = 0,},
["610@5001"] = {module = 610, module_sub = 5001, pre_fix_str = "经验", desc="闯关得经验", name="经验闯关", order = 98, recommend = 1,},
["610@4"] = {module = 610, module_sub = 4, pre_fix_str = "战魂", desc="获得战魂材料", name="无尽回廊", order = 95, recommend = 0,},
["463@0"] = {module = 463, module_sub = 0, pre_fix_str = "材料", desc="挂机得材料", name="沧海拾宝", order = 11, recommend = 0,},
-- ["223@0"] = {desc="获得亲密度", name="好友送礼", order = 95},
-- ["610@7"] = {desc="获得幻光材料", name="幻光副本", order = 91},
}
--社团默认任务对话
Config.ConfigTaskEffect.DefaultGuildTaskDialogueContent = "每天可完成10环社团任务,与社团亲友一起加油吧!"
--任务特殊提示
Config.ConfigTaskEffect.SpecialTips = {
-- [3100001] = {des = "强力技能"},
}
--指定某些需要打开副本系统的任务id
Config.ConfigTaskEffect.OpenUITask = {
[10460] = true,
[10720] = true,
[10955] = true,
[11260] = true,
[11356] = true,
[11427] = true,
[11710] = true,
[11950] = true,
[12270] = true,
}
-- 需要弹出转职任务引导主界面的任务id
Config.ConfigTaskEffect.OpenMainTurnTaskViewId = {
[1] = true,
[6] = true,
[11] = true,
[16] = true,
[21] = true,
}