-----------------------------------------技能动作参数------------------------------------------------------
|
|
--anim, --------默认值为"atatck",如果特殊boss有特殊动作,可以填该动作名
|
|
|
|
-- pre_swing = 0.2, --施法前摇,0表示没有前摇,无法被打断 要与后台一致 前摇时间中被控制技能会被打断,技能不会进入CD,玩家结束施法,可移动
|
|
-- spell_time = 0.3, --施法时间 短暂的释放时间中,被控制暂时不会播放被控制效果,等施法时间结束播放被控制效果,并进入被控制时间
|
|
-- back_swing = 0.4, --施法后摇 后摇时间中,被控制则结束动作,进入被控制时间,没有被控制就持续播放,玩家不能移动
|
|
--前摇时间+施法时间+后摇时间=僵直时长,在僵直时长中,除非角色技能被打断,否则角色不能移动和释放其他技能
|
|
-- damage_time = 0.2, --伤害数字飘出来的时间 如果是吸怪技能 那么就是吸怪的开始时间
|
|
|
|
------------------------------------冲刺参数------------------------------
|
|
-- rush_dist = 20, --冲刺距离
|
|
-- rush_start_time = 0.1, --冲刺开始时间
|
|
-- rush_end_time = 0.25, --冲刺结束时间
|
|
-- rush_range = 1, --冲撞到对象的时候 回退多少格子
|
|
|
|
---------------------------------跳跃参数---------------------------------------
|
|
-- jump_height = 150, --跳跃高度
|
|
-- jump_start_time = 0.05,--跳跃开始时间
|
|
-- jump_top_time = 0.4,--最高点时间
|
|
-- -- jump_stay_time = 0.7, --空中停顿的时间点
|
|
-- jump_land_time = 0.43, ---下地时间
|
|
|
|
|
|
---------------------------------击倒------------------------------------------
|
|
--isHitedDown = true,击倒
|
|
---------------------------------隐身参数------------------------------------------
|
|
--hide_model_start_time = 0.05,--隐身开始时间
|
|
--hide_model_end_time = 0.2,--隐身结束时间
|
|
|
|
---------------------------------------------技能特效参数-----------------------------------------------
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
|
|
|
|
|
|
----------------------------------------技能buff特效参数-----------------------------------------------
|
|
-- buff_particle = {
|
|
-- res="300152", --资源名称
|
|
-- play_time_len=1, --该特效播放时长(秒) 0表示播放一次
|
|
-- pos_type=2, --添加在场景制定点 其他则添加到角色身上
|
|
-- dir_type=1, --1为角色方向 其他则无方向
|
|
-- pos_move=true, --该特效是否需要移动
|
|
-- move_speed=400,--移动速度
|
|
-- scale_time=0.7--特效缩放时间 -1表示后台配置的buff总时长
|
|
-- },
|
|
|
|
------------------------------------震屏参数----------------------
|
|
-- shake_screen = true, --是否震屏
|
|
-- Config.otherFightInfo.default_shake_info = { --默认参数在这里 也可以加下面的参数 自己调整
|
|
-- shake_start_time = 0, --开始震动的时间
|
|
-- shake_type = 1, --1上下振 2左右 3拉伸
|
|
-- shake_time = 0.2, --震动的总时间 秒
|
|
-- shake_range = 15,--震动的幅度 像素
|
|
-- shake_rate = 0.04, --震动的频率 秒
|
|
-- }
|
|
|
|
-------------------------------攻击和受击方的颜色数据 延迟时间 持续时间 面边大小 颜色值---------------------------
|
|
-- attacker_color_info = {delay_time = 0,last_time = 0.25,color = {0.8, 0, 0},},
|
|
-- hiter_color_info = {delay_time = 0,last_time = 0.25,color = {0.8, 0, 0,},},
|
|
|
|
|
|
------------------------------悬空和继续悬空参数-----------------------------------
|
|
--isHitHeight_Skill = true,--是否悬空
|
|
--isHitHeight_Again_Skill = true,--是否继续悬空
|
|
--Config.otherFightInfo.hit_height_info --默认参数在这里 也可以加下面的参数 自己调整
|
|
-- hit_height_rotate = 20, --每帧旋转角度
|
|
-- hit_height_start_time = 0, --开始时间
|
|
-- hit_height_jump_height = 150, --高度
|
|
|
|
--------------------------------吸怪技能参数--------------------------------------
|
|
--isSuckSkill = true,--是否吸怪技能
|
|
--suckSkill_moveToCenter,--吸怪技能是否需要移动到攻击中心点
|
|
--suck_last_time = 0.6,--吸怪持续时间
|
|
--suck_speed = 400,吸怪的速度
|
|
--suck_area = 40,吸怪的中止范围 半径
|
|
--suckSkill_notSelecteTar = false,--吸怪技能默认选择最近的怪物点为攻击点
|
|
|
|
----------------------------------------比较零散的参数----------------------------------
|
|
-- no_public_hited_effect=true, --不读取公共受击特效
|
|
-- no_shoot_hited_effect = true, --不用弹道的受击特效
|
|
|
|
--isAttackFly = true,击飞
|
|
|
|
--hit_stay_time 受击动作停留时间 -1 表示整个受击过程
|
|
|
|
--comboSkills = {{100,100104}} --副技能参数 主技能释放多久后释放该技能 技能id
|
|
-- comboSkill_notuse_mainSkillPos = true,--副技能的攻击点不用主技能的攻击点 默认使用主技能的攻击点
|
|
-- comboSKill_notuse_mainSkillDir = true,--副技能的攻击方向不用主技能的攻击方向 默认使用主技能的方向
|
|
--front_semiCircle = true,--是否启用前方半圆选怪区域模式 模式一和三使用
|
|
--ignore_joy_stick = true,--技能会无视摇杆方向,保持角色的面朝向放技能
|
|
|
|
|
|
--ignore_tar = true,--是否忽略对象 忽略的话就不会朝向
|
|
|
|
--mode2_start_back_dist = 30,模式2向后多远距离开始计算
|
|
--attacker_turn_back = true,--攻击者强制转身 忽略遥感和忽略怪
|
|
--force_release_skill = true,--直接释放技能 忽略硬直 眩晕 悬空
|
|
-- force_hited = false,--是否强制播放受击过程 处理damage等于0的情况也要有受击动作
|
|
-- find_targer_mode = 2,-- 选择目标模式 1脚底(默认) 2.中间 3.头顶、
|
|
--use_mainSkill_backDir = true,--用主技能的击退方向
|
|
|
|
--left_weapon_hide_time = 0,左手武器开始隐藏时间、
|
|
--left_weapon_show_time = 0,左手武器返还时间
|
|
--right_weapon_hide_time = 0,右手武器开始隐藏时间、
|
|
--right_weapon_show_time = 0,右手武器返还时间
|
|
--third_weapon_show_time = 0,第三个武器开始播放时间
|
|
--third_weapon_hide_time = 0,第三个武器隐藏时间
|
|
|
|
--unselected_by_block = true, 如果攻击与受击者中间有障碍点 则选不到受击者
|
|
--combo_independence = true, 副技能单独计算 不依赖主技能的坐标和方向
|
|
--hit_effect = "sq_effect_skill_shoujiguang",--受击特效
|
|
--show_skill_range_time = 0.4, --显示技能范围持续时间
|
|
|
|
Config.MonsterFightMovies = {
|
|
|
|
------------怪物普攻近程
|
|
[1110000001] = {
|
|
back_swing = 0.8, --施法后摇
|
|
anim = "attack", --攻击动作
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
particles = {},
|
|
},
|
|
------------怪物普攻远程
|
|
[1110000003] = {
|
|
back_swing = 0.8, --施法后摇
|
|
anim = "attack", --攻击动作
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
particles = {
|
|
{res="effect_monster_attack2_root", start_time=0, play_time_len=0, pos_type=0,attach_type=7,dir_type=1,scale=1},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
------------boss预警
|
|
[1110000010] = {
|
|
back_swing = 1.3, --施法后摇
|
|
anim = "attack", --攻击动作
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
particles = {
|
|
{res="effect_jingjie01", start_time=0, play_time_len=5.0, pos_type=0,attach_type=7,dir_type=0,scale=1},
|
|
},
|
|
|
|
},
|
|
|
|
------------boss预警伤害
|
|
[1110000011] = {
|
|
back_swing = 1.3, --施法后摇
|
|
anim = "attack2", --攻击动作
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
particles = {
|
|
{res="effect_model_clothe_10010009_root_attack2", start_time=0, play_time_len=0, pos_type=0,attach_type=7,dir_type=0,scale=1},
|
|
},
|
|
|
|
},
|
|
|
|
[1110000004] = {
|
|
back_swing = 0.6, --施法后摇
|
|
anim = "attack", --攻击动作
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
particles = {},
|
|
},
|
|
|
|
[2200000001] = {
|
|
back_swing = 1.5, --施法后摇
|
|
anim = "attack", --攻击动作
|
|
particles = {},
|
|
},
|
|
|
|
--半人马野外boss普攻
|
|
[420100101] =
|
|
{
|
|
ignore_tar = true,
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
anim = "attack",
|
|
-- comboSkills = {{400,900107}},
|
|
|
|
BulletInfo =
|
|
{
|
|
--子弹会运动,造成伤害时以子弹的当前坐标为中心,副技能范围为半径来寻找受击者
|
|
create_bullet_num = 1,
|
|
create_bullet_delta = 0.3,
|
|
skill_id = 420100102, --副技能ID
|
|
live_time = 0.8, --弹道存活时间
|
|
move_speed = 1000, --
|
|
particles_res = "2010400100_effect_skill_pugong",
|
|
scale = 1.2,
|
|
select_type = 2, --选取受击方类型 1圆形 2方形
|
|
attach_type = 1,
|
|
move_type = 2, --1:朝攻击者当前方向运动 2:分别追踪主技能的每个受击者(待实现)
|
|
start_time = 0.1,
|
|
offset_dist = 0,
|
|
damage_type = 2, --1:表示每隔delta_time造成一次伤害 可以重复造成伤害 2:表示每隔delta_time造成一次伤害 不可以重复造成伤害
|
|
delta_time = 0.2, --造成伤害的间隔时间
|
|
collide_times = 1, --碰撞次数(如果填1,就表示如果对某个单位造成了伤害,该弹道就结束)
|
|
},
|
|
},
|
|
[420100102] =
|
|
{
|
|
ignore_tar = true,
|
|
--back_swing = 0.5, --施法后摇,不要配置,会重复出现两次动作
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
particles = {
|
|
|
|
{res="effect_shouji_02", start_time=0, play_time_len=0, pos_type=1, attach_type=7, dir_type=1, custom_dir=0,scale=1},
|
|
},
|
|
-- anim = "attack",
|
|
|
|
},
|
|
|
|
[25000002] =
|
|
{
|
|
particles = {
|
|
{res="effect_monster_huoyanpenyong", start_time=0, play_time_len=0, pos_type=0, dir_type=1, custom_dir=0,scale=1},
|
|
},
|
|
},
|
|
|
|
[25000003] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
anim = "attack", --攻击动作
|
|
particles = {
|
|
{res="effect_monster_shunpizhan", start_time=0, play_time_len=0, pos_type=0, dir_type=1,scale=1},
|
|
},
|
|
},
|
|
|
|
[25000004] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
anim = "attack2", --攻击动作
|
|
--comboSkills = {{750,25000004},{200,25000005}} --副技能参数 主技能释放多久后释放该技能 技能id
|
|
},
|
|
|
|
[25000005] =
|
|
{
|
|
particles = {
|
|
{res="effect_monster_zhendangbo", start_time=0, play_time_len=0, pos_type=2, dir_type=1, custom_dir=0,scale=1.3},
|
|
},
|
|
},
|
|
|
|
[25000006] =
|
|
{
|
|
particles = {
|
|
{res="effect_monster_huoyanpenyong", start_time=0, play_time_len=1, pos_type=2, dir_type=1, custom_dir=0,scale=1.5},
|
|
},
|
|
},
|
|
|
|
[25000008] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
anim = "attack", --攻击动作
|
|
particles = {
|
|
{res="5010084_effect_skill_attack2_paoxiao", start_time=0, play_time_len=0, pos_type=2, dir_type=1, custom_dir=0,scale=1},
|
|
},
|
|
},
|
|
|
|
[25000009] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
anim = "attack2", --攻击动作
|
|
--comboSkills = {{1000,25000010},{200,25000010},{200,25000010}} --副技能参数 主技能释放多久后释放该技能 技能id
|
|
},
|
|
|
|
[25000010] =
|
|
{
|
|
particles = {
|
|
{res="effect_monster_zhendangbo", start_time=0, play_time_len=0, pos_type=2, dir_type=1, custom_dir=0,scale=1.3},
|
|
},
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------冰神测试技能-------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------冰神测试技能1-------------------------------------------------------------------------
|
|
[20005600] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 10.00, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
jump_height = 130, --跳跃高度
|
|
jump_start_time = 0.1,--跳跃开始时间
|
|
jump_top_time = 0.17,--最高点时间
|
|
jump_stay_time = 0.87, --空中停顿的时间点
|
|
jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="effect_skill_02_002",
|
|
start_time=0.25,
|
|
play_time_len=1,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
comboSkills = {{100,20005600},{8000,20005603}},
|
|
|
|
},
|
|
|
|
[20005603] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------冰神普通攻击-------------------------------------------------------------------------
|
|
[20005601] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 10, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mds_at6wpcastfx",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=10,
|
|
dir_type=4,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
{
|
|
res="effect_skill_normal atk02_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
{
|
|
res="mds_at6",
|
|
start_time=0.06,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
|
|
|
|
},
|
|
|
|
comboSkills = {{100,20005601},{8000,20005602}},
|
|
|
|
},
|
|
|
|
[20005602] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------冰神AI技能-------------------------------------------------------------------------
|
|
[20005605] =
|
|
{
|
|
back_swing = 3.0, --施法后摇
|
|
damage_time = 3.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=3.2,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
comboSkills = {{3000,20005605},{2000,20005604}},
|
|
|
|
},
|
|
|
|
[20005604] =
|
|
{
|
|
back_swing = 3, --施法后摇
|
|
damage_time = 0.95, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "casual", --攻击动作
|
|
|
|
jump_height = 50, --跳跃高度
|
|
jump_start_time = 0,--跳跃开始时间
|
|
jump_top_time = 0.38,--最高点时间
|
|
jump_stay_time = 1.8, --空中停顿的时间点
|
|
jump_land_time = 0.3, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mds_at8_1",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
{
|
|
res="mds_at8_2",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
},
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
|
|
-----------------------------------------------------------------------------------------------荣耀战神-------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------荣耀战神普攻-------------------------------------------------------------------------
|
|
[20005700] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mjs_at1",
|
|
start_time=0.3,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=2
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------荣耀战神全屏-------------------------------------------------------------------------
|
|
[20005710] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mjs_at7",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.5
|
|
},
|
|
},
|
|
comboSkills = {{100,20005710},{100,20005711}},
|
|
|
|
},
|
|
|
|
[20005711] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------荣耀战神小技能-------------------------------------------------------------------------
|
|
[20005722] =
|
|
{
|
|
back_swing = 3.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "casual", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=3.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.3
|
|
},
|
|
},
|
|
comboSkills = {{3500,20005722},{3000,20005720},{100,20005721}},
|
|
|
|
},
|
|
|
|
[20005720] =
|
|
{
|
|
back_swing = 3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mjs_at2",
|
|
start_time=1,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=2
|
|
},
|
|
{
|
|
res="lqs_at8_2",
|
|
start_time=1,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[20005721] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------堕落天使测试技能-------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------普通攻击-------------------------------------------------------------------------
|
|
[20001000] =
|
|
{
|
|
back_swing = 1.167, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mds_at2",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------堕落天使测试技能1-------------------------------------------------------------------------
|
|
[20001002] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="lqs_at7",
|
|
start_time=0.25,
|
|
play_time_len=1,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
|
|
comboSkills = {{2500,20001007},{2500,20001002},{900,20001003},{1200,20001004}},
|
|
|
|
},
|
|
|
|
[20001003] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[20001004] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
[20001007] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------堕落天使AI测试技能1-------------------------------------------------------------------------
|
|
[20001005] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="mds_at8_1",
|
|
start_time=0.25,
|
|
play_time_len=1,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
|
|
comboSkills = {{500,20001005},{800,20001006}},
|
|
|
|
},
|
|
|
|
[20001006] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------堕落天使预警特效-------------------------------------------------------------------------
|
|
[20001007] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0.25,
|
|
play_time_len=1,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------社团争霸载具测试技能-------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------炮车普通攻击-------------------------------------------------------------------------
|
|
[20002003] =
|
|
{
|
|
back_swing = 1.167, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="41020002at_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
{
|
|
res="41020002at_shouji",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
|
|
},
|
|
|
|
sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
sound_res = "Athena_attack_4", --音效资源
|
|
sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------炮车测试技能1-------------------------------------------------------------------------
|
|
[20002004] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
--particles =
|
|
--{
|
|
--{
|
|
--res="lqs_at7",
|
|
--start_time=0.25,
|
|
--play_time_len=1,
|
|
--pos_type=0,
|
|
-- attach_type=7,
|
|
--dir_type=1,
|
|
--career=1,
|
|
--scale=1
|
|
--},
|
|
--},
|
|
|
|
----comboSkills = {{600,20001002},{900,20001003},{1200,20001004}},
|
|
|
|
|
|
|
|
sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
sound_res = "god_1", --音效资源
|
|
sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
--[20001003] =
|
|
--{
|
|
--back_swing = 0, --施法后摇
|
|
--damage_time = 0, --伤害数字飘出来的时间
|
|
--},
|
|
|
|
--[20001004] =
|
|
--{
|
|
--back_swing = 0, --施法后摇
|
|
--damage_time = 0, --伤害数字飘出来的时间
|
|
--},
|
|
-----------------------------------------------------------------------------------------------冲车普通攻击-------------------------------------------------------------------------
|
|
[20002001] =
|
|
{
|
|
back_swing = 1.167, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="41020001_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=2,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
|
|
{
|
|
res="41020001at_root",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=6,
|
|
dir_type=1,
|
|
--career=3,
|
|
scale=1
|
|
},
|
|
|
|
},
|
|
|
|
sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
sound_res = "Athena_attack_4", --音效资源
|
|
sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------冲车测试技能1-------------------------------------------------------------------------
|
|
[20002002] =
|
|
{
|
|
back_swing = 0.9, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
--particles =
|
|
--{
|
|
--{
|
|
--res="lqs_at4",
|
|
--start_time=0.25,
|
|
--play_time_len=1,
|
|
--pos_type=0,
|
|
--attach_type=7,
|
|
--dir_type=1,
|
|
--career=1,
|
|
--scale=1
|
|
--},
|
|
--},
|
|
|
|
----comboSkills = {{600,20001002},{900,20001003},{1200,20001004}},
|
|
|
|
sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
sound_res = "god_1", --音效资源
|
|
sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
--[20001003] =
|
|
--{
|
|
--back_swing = 0, --施法后摇
|
|
--damage_time = 0, --伤害数字飘出来的时间
|
|
--},
|
|
|
|
--[20001004] =
|
|
--{
|
|
--back_swing = 0, --施法后摇
|
|
--damage_time = 0, --伤害数字飘出来的时间
|
|
--},
|
|
|
|
-----------------------------------------------------------------------------------------------冰人皮卡丘测试技能-------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------眩晕测试攻击-------------------------------------------------------------------------
|
|
|
|
[1001] =
|
|
{
|
|
back_swing = 3, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
anim = "attack", --攻击动作
|
|
|
|
particles = {
|
|
{
|
|
res="lqs_at4",
|
|
start_time=0.25,
|
|
play_time_len=1,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
-------------------------------------------------光明神-----------------------------------------------------------
|
|
-------------------------------------------------------普攻四连--------------------------------------------------------------------------------
|
|
[20005420] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=0
|
|
},
|
|
|
|
{
|
|
res="203021_at_cast_005",
|
|
start_time=0,
|
|
play_time_len=0.5,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1
|
|
}
|
|
},
|
|
-- particles =
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk1", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
[20005421] =
|
|
{
|
|
back_swing = 0.3, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_at_cast_002",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=0 --偏移量
|
|
},
|
|
{
|
|
res="203021_at_cast_005",
|
|
start_time=0,
|
|
play_time_len=0.4,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1
|
|
}
|
|
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
-- sound_res = "Boy_Atk2", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
|
|
[2000202101] =
|
|
{
|
|
back_swing = 0.6, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0,
|
|
new_last_time = 1,
|
|
action_speed = 0.6,
|
|
},
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_at_cast_001",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=0,
|
|
particle_speed = 0.8,
|
|
need_clear_trail=true
|
|
},
|
|
{
|
|
res="203021_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0.4,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1,
|
|
particle_speed = 0.4,
|
|
need_clear_trail=true
|
|
}
|
|
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
-- sound_res = "Boy_Atk2", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
[20005422] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_at_cast_003",
|
|
start_time=0,
|
|
play_time_len=0.4,
|
|
pos_type=4,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
{
|
|
res="203021_at_cast_005",
|
|
start_time=0,
|
|
play_time_len=0.5,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
-- sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
-- sound_res = "Boy_Atk3", --音效资源
|
|
-- sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
|
|
[20005423] =
|
|
{
|
|
back_swing = 0.933, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_at_cast_004",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
{
|
|
res="203021_at_cast_005",
|
|
start_time=0,
|
|
play_time_len=0.9,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
--camera_infos =
|
|
-- {
|
|
|
|
-- {shake_start_time = 0.2, shake_lase_time = 0.4, shake_type = 3, shake_max_range =150, shake_angle = 180, start_angle = 0},
|
|
-- {shake_start_time = 0.6, shake_lase_time = 0.1, shake_type = 1, shake_max_range =30, shake_angle = 180, start_angle = 0},
|
|
|
|
-- },
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
-- sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
-- sound_res = "Boy_Atk4", --音效资源
|
|
-- sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
---------------------------------------------------------------------------------------------------无间光狱----------------------------------------------------------------------------
|
|
[200054200] =
|
|
{
|
|
back_swing = 2.2, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack7", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0,
|
|
new_last_time = 1,
|
|
action_speed = 0.85,
|
|
},
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=1.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 1.8,
|
|
},
|
|
{
|
|
res="203021_skill03_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 0.8,
|
|
|
|
},
|
|
{
|
|
res="203021_skill03_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=12,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1,
|
|
particle_speed = 0.8,
|
|
},
|
|
|
|
{
|
|
res="203021_skill03_shouji",
|
|
start_time=1.5,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1,
|
|
particle_speed = 1,
|
|
}
|
|
},
|
|
comboSkills = {{2500,20005427},{400,20005428},{400,20005429},{400,20005430}},
|
|
--{3500,200022014},
|
|
},
|
|
[20005427] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
--anim = "", --攻击动作
|
|
|
|
--particles =
|
|
--{
|
|
|
|
|
|
--},
|
|
|
|
--camera_infos =
|
|
--{
|
|
--{shake_start_time = 1, shake_lase_time = 0.1, shake_type = 1, shake_max_range =8, shake_angle = 180, start_angle = 0},
|
|
--{shake_start_time = 1.3, shake_lase_time = 0.1, shake_type = 1, shake_max_range =10, shake_angle = 180, start_angle = 0},
|
|
--{shake_start_time = 1.5, shake_lase_time = 0.1, shake_type = 1, shake_max_range =12, shake_angle = 180, start_angle = 0},
|
|
--{shake_start_time = 1.8, shake_lase_time = 0.3, shake_type = 1, shake_max_range =20, shake_angle = 180, start_angle = 0},
|
|
|
|
--},
|
|
|
|
|
|
|
|
},
|
|
|
|
[20005428] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[20005429] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
[20005430] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
------------------------------------------------------------------------------------------------------圣光天罚----------------------------------------------------------------------------
|
|
[20005426] =
|
|
{
|
|
back_swing = 1.26, --施法后摇
|
|
damage_time = 0.66, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack6", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203021_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
|
|
},
|
|
|
|
},
|
|
|
|
--camera_infos =
|
|
--{
|
|
{shake_start_time = 0, shake_lase_time = 0.5, shake_type = 3, shake_max_range =150, shake_angle = 180, start_angle = 0},
|
|
{shake_start_time =0.5 , shake_lase_time = 0.1, shake_type = 1, shake_max_range =80, shake_angle = 180, start_angle = 0},
|
|
|
|
--},
|
|
|
|
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Skill2", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
-------------------------------------------------冰神-----------------------------------------------------------
|
|
-------------------------------------------------------普攻四连--------------------------------------------------------------------------------
|
|
[20005431] =
|
|
{
|
|
back_swing = 0.47, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk1", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
comboSkills = {{467,20005431},{400,20005432},{667,20005433},{833,20005434}},
|
|
},
|
|
|
|
[20005432] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_002",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=88 --偏移量
|
|
}
|
|
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
---sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk2", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
[20005433] =
|
|
{
|
|
back_swing = 0.67, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_003",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk3", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
[20005434] =
|
|
{
|
|
back_swing = 0.83, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_004",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
--camera_infos =
|
|
--{
|
|
|
|
--{shake_start_time = 0.2, shake_lase_time = 0.4, shake_type = 3, shake_max_range =150, shake_angle = 180, start_angle = 0},
|
|
--{shake_start_time = 0.6, shake_lase_time = 0.1, shake_type = 1, shake_max_range =5, shake_angle = 180, start_angle = 0},
|
|
--{
|
|
--shake_start_time = 0.4, --开始震动的时间
|
|
--shake_lase_time = 0.1, --震动的总时间
|
|
--shake_type = 1, --1上下 2左右 3拉伸
|
|
--shake_max_range =13, --震动的幅度 像素
|
|
--shake_angle = 360, --震动的角度
|
|
--start_angle = 0
|
|
--},
|
|
--},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk4", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
------------------------------------------------------------------------------------------------------冰刺碎击----------------------------------------------------------------------------
|
|
[20005435] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0.66, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack6", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
|
|
},
|
|
--{
|
|
--res="effect_skill_02_001_xuli001",d
|
|
-- start_time=0,
|
|
--play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=5,
|
|
-- dir_type=1,
|
|
--career=1,
|
|
--scale=1
|
|
--}
|
|
},
|
|
|
|
},
|
|
|
|
-------------------------------------------------波塞冬-----------------------------------------------------------
|
|
-------------------------------------------------------普攻四连--------------------------------------------------------------------------------
|
|
[20005400] =
|
|
{
|
|
back_swing = 0.56, --施法后摇
|
|
damage_time = 0.36, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601003_at1",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk1", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
|
|
},
|
|
|
|
[20005401] =
|
|
{
|
|
back_swing = 0.43, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601003_at2",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=88 --偏移量
|
|
}
|
|
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
---sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk2", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
[20005402] =
|
|
{
|
|
back_swing = 0.6, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601003_at3",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk3", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
[20005403] =
|
|
{
|
|
back_swing = 0.6, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601003_at4",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
--camera_infos =
|
|
--{
|
|
|
|
--{shake_start_time = 0.2, shake_lase_time = 0.4, shake_type = 3, shake_max_range =150, shake_angle = 180, start_angle = 0},
|
|
--{shake_start_time = 0.6, shake_lase_time = 0.1, shake_type = 1, shake_max_range =5, shake_angle = 180, start_angle = 0},
|
|
--{
|
|
--shake_start_time = 0.4, --开始震动的时间
|
|
--shake_lase_time = 0.1, --震动的总时间
|
|
--shake_type = 1, --1上下 2左右 3拉伸
|
|
--shake_max_range =13, --震动的幅度 像素
|
|
--shake_angle = 360, --震动的角度
|
|
--start_angle = 0
|
|
--},
|
|
--},
|
|
|
|
-- roar_sound_list = {[1] = {res = "2_3", probability = 15}},
|
|
--sound_start_time = 0, --音效开始的时间,默认0,也就是技能动作一开始,就播音效
|
|
--sound_res = "Boy_Atk4", --音效资源
|
|
--sound_time = 0, --音效持续时间,如果不填,就表示音效只播放一次,如果填了,就表示音效将循环播放指定时间
|
|
},
|
|
|
|
------------------------------------------------------------------------------------------------------海皇之怒----------------------------------------------------------------------------
|
|
[20005405] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0.66, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack6", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601003_at6",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
|
|
},
|
|
--{
|
|
--res="effect_skill_02_001_xuli001",d
|
|
-- start_time=0,
|
|
--play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=5,
|
|
-- dir_type=1,
|
|
--career=1,
|
|
--scale=1
|
|
--}
|
|
},
|
|
|
|
},
|
|
|
|
-------------------------------------------------雅典娜-----------------------------------------------------------
|
|
-------------------------------------------------------普攻四连--------------------------------------------------------------------------------
|
|
[20005411] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack6", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601001_attack6",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
|
|
|
|
},
|
|
|
|
[20005412] =
|
|
{
|
|
back_swing = 0.6, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack7", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601001_attack7",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
offset_dist=88 --偏移量
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
[20005413] =
|
|
{
|
|
back_swing = 0.33, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack8", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601001_attack8",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
},
|
|
[20005414] =
|
|
{
|
|
back_swing = 0.96, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack9", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601001_attack9",
|
|
start_time=0.2,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
}
|
|
},
|
|
|
|
},
|
|
|
|
---------------------------------------------------------------------------------------------------女神之怒----------------------------------------------------------------------------
|
|
[20005416] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0.66, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="601001_attack4",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
|
|
},
|
|
|
|
},
|
|
},
|
|
---------------------------------------------------------------------------------------------------BOSS人马----------------------------------------------------------------------------
|
|
[200022011] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203002_attack_1",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=-630, --偏移量
|
|
}
|
|
},
|
|
|
|
},
|
|
-----------------------------------------------------------------------------------------------人马技能-----------------------------------------------------------------------------------
|
|
-----------------------------------------------------------------------------------------------人马技能-----------------------------------------------------------------------------------
|
|
[200022014] =
|
|
{
|
|
back_swing = 1.0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
},
|
|
comboSkills = {{2500,200022014},{1500,200022012}},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[200022012] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203020_skill2_cast_002",
|
|
start_time=0.3,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[200022013] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------蜘蛛----------------------------------------------------------------------------
|
|
[200022021] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
|
|
anim = "attack", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0,
|
|
new_last_time = 2.5,
|
|
action_speed = 0.8,
|
|
},
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203011_at1",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.1,
|
|
--offset_dist=-630, --偏移量
|
|
particle_speed = 0.8
|
|
},
|
|
{
|
|
res="203011_at1_hit",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.1,
|
|
--offset_dist=-630, --偏移量
|
|
particle_speed = 0.8
|
|
},
|
|
},
|
|
|
|
},
|
|
-----------------------------------------------------------------------------------------------2202圣器BOSS技能-------------------------------------------------------------------------
|
|
[200022022] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0.7,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[200022023] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203011_skill01_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
|
|
|
|
{
|
|
res="203011_skill01_shouji",
|
|
start_time=0.7,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------蜘蛛女皇展示技能------------------------------------------------------------------------------
|
|
[2000220221] =
|
|
{
|
|
back_swing = 0.7, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203011_skill01_hit",
|
|
start_time=0.7,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[2000220231] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203011_skill01_hit",
|
|
start_time=0.7,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------2202圣器BOSS技能2-------------------------------------------------------------------------
|
|
[200022027] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=3.0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1
|
|
},
|
|
{
|
|
res="203011_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.3
|
|
},
|
|
},
|
|
--comboSkills = {{2500,200022014},{2500,200022012},{100,200022013}},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[200022025] =
|
|
{
|
|
back_swing = 0.7, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203011_skill02_shouji",
|
|
start_time=0.7,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1.3,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[200022026] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------死神----------------------------------------------------------------------------
|
|
[2000201801] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0.6,
|
|
new_last_time = 5,
|
|
action_speed = 0.8,
|
|
},
|
|
particles =
|
|
{
|
|
{
|
|
res="203018_at_003",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
|
|
[20005450] =
|
|
{
|
|
back_swing = 0.3, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203018_at_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
comboSkills = {{1000,20005450},{1000,20005451},{1300,20005452}},
|
|
},
|
|
|
|
[20005451] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203018_at_002",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=88 --偏移量
|
|
}
|
|
|
|
},
|
|
},
|
|
[20005452] =
|
|
{
|
|
back_swing = 1.1, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203018_at_003",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
}
|
|
},
|
|
|
|
},
|
|
-----------------------------------------------------------------------------------------------死神技能-------------------------------------------------------------------------
|
|
[20005455] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack5", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 1.2
|
|
},
|
|
|
|
},
|
|
comboSkills = {{2500,20005453}},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[20005453] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 1.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203018_skill02_shouji",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------冰神普攻----------------------------------------------------------------------------
|
|
[2000540201] =
|
|
{
|
|
back_swing = 1.0, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack4", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0,
|
|
new_last_time = 1,
|
|
action_speed = 0.6,
|
|
},
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_004",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
particle_speed = 0.6,
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
|
|
[2000540202] =
|
|
{
|
|
back_swing = 0.5, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[2000540203] =
|
|
{
|
|
back_swing = 0.5, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_002",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=88 --偏移量
|
|
}
|
|
|
|
},
|
|
},
|
|
[2000540204] =
|
|
{
|
|
back_swing = 0.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_003",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
}
|
|
},
|
|
|
|
},
|
|
|
|
[2000540205] =
|
|
{
|
|
back_swing = 0.8, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203017_at_004",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
}
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------泰坦-------------------------------------------------------------------------
|
|
|
|
[202030031] =
|
|
{
|
|
back_swing = 2.0, --施法后摇
|
|
damage_time = 0.9, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203003_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030032] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030033] =
|
|
{
|
|
back_swing = 4, --施法后摇
|
|
damage_time = 1.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203003_skill",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030034] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030035] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------阿努比斯-------------------------------------------------------------------------
|
|
|
|
[202030051] =
|
|
{
|
|
back_swing = 1.4, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
{
|
|
res="203005_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030052] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030053] =
|
|
{
|
|
back_swing = 1.9, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203005_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------冰龙-------------------------------------------------------------------------
|
|
|
|
[202030041] =
|
|
{
|
|
back_swing = 2.867, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
{
|
|
res="203004_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030042] =
|
|
{
|
|
back_swing = 2.867, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
},
|
|
|
|
[202030043] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning02",
|
|
start_time=1,
|
|
play_time_len=2.5,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030044] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203004_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------月神普攻----------------------------------------------------------------------------
|
|
[2000540401] =
|
|
{
|
|
back_swing = 1.67, --施法后摇
|
|
damage_time = 0.9, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack5", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203022_skill01",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=0.8,
|
|
--offset_dist=60 --偏移量
|
|
--particle_speed = 0.6,
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
|
|
[2000540402] =
|
|
{
|
|
back_swing = 0.75, --施法后摇
|
|
damage_time = 0.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203022_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=60 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
[2000540403] =
|
|
{
|
|
back_swing = 0.4, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203022_at_cast_002",
|
|
start_time=0.03,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=88 --偏移量
|
|
},
|
|
|
|
},
|
|
},
|
|
[2000540404] =
|
|
{
|
|
back_swing = 0.37, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim="attack3", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203022_at_cast_003",
|
|
start_time=0.02,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[2000540405] =
|
|
{
|
|
back_swing = 1.167, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
anim="attack4", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203022_at_cast_004",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------月神技能-------------------------------------------------------------------------
|
|
[2000540406] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[2000540407] =
|
|
{
|
|
back_swing = 2.0, --施法后摇
|
|
damage_time = 1.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack6", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203022_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
{
|
|
res="203022_skill02_shouji",
|
|
start_time=1.2,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[2000540410] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[2000540411] =
|
|
{
|
|
back_swing = 1.67, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack7", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203022_skill03",
|
|
start_time=0,
|
|
play_time_len=0.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------美杜莎-------------------------------------------------------------------------
|
|
|
|
[2000230101] =
|
|
{
|
|
back_swing = 1.0, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203006_at_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
career=0,
|
|
scale=1,
|
|
offset_dist=60 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[2000230102] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[2000230103] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203006_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=5,
|
|
dir_type=0,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
{
|
|
res="203006_skill02_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------愤怒-------------------------------------------------------------------------
|
|
|
|
[202030121] =
|
|
{
|
|
back_swing = 1.33, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
{
|
|
res="203012_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=4,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=600 --偏移量
|
|
},
|
|
{
|
|
res="203012_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=-100 --偏移量
|
|
},
|
|
{
|
|
res="203012_at_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist= 1000 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030122] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0.6,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030123] =
|
|
{
|
|
back_swing = 1.0, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
--{
|
|
-- res="203024_skill02_cast",
|
|
-- start_time=0,
|
|
-- play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=1,
|
|
-- dir_type=4,
|
|
-- --career=1,
|
|
-- scale=1,
|
|
-- --offset_dist=-630,
|
|
--},
|
|
{
|
|
res="203012_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=4,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill01_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill01_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[202030124] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030125] =
|
|
{
|
|
back_swing = 2.7, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
--{
|
|
-- res="203024_skill02_cast",
|
|
-- start_time=0,
|
|
-- play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=1,
|
|
-- dir_type=4,
|
|
-- --career=1,
|
|
-- scale=1,
|
|
-- --offset_dist=-630,
|
|
--},
|
|
{
|
|
res="203012_skill02_buff",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=4,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
{
|
|
res="203012_skill02_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-400,
|
|
},
|
|
},
|
|
|
|
},
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
-----------------------------------------------------------------------------------------------八岐大蛇-------------------------------------------------------------------------
|
|
|
|
[2000230201] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
--{
|
|
--res="203024_at_cast_001",
|
|
--start_time=0,
|
|
--play_time_len=0,
|
|
--pos_type=0,
|
|
--attach_type=1,
|
|
--dir_type=1,
|
|
--career=0,
|
|
--scale=1.3,
|
|
--particle_speed = 1.4
|
|
--},
|
|
{
|
|
res="203024_at_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
offset_dist=-100, --偏移量
|
|
particle_speed = 1.4
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[2000230202] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "run", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[2000230203] =
|
|
{
|
|
back_swing = 1.0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203024_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=1,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--offset_dist=-630,
|
|
particle_speed = 1.4
|
|
},
|
|
{
|
|
res="203024_skill02_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
offset_dist=-400,
|
|
particle_speed = 1.4
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
[2000230204] =
|
|
{
|
|
back_swing = 2.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
},
|
|
|
|
|
|
-----------------------------------------------------------------------------------------------暗裔魔神-------------------------------------------------------------------------
|
|
|
|
[2000230301] =
|
|
{
|
|
back_swing = 2.67, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
--action_speed_info = {
|
|
--start_time = 0.6,
|
|
--new_last_time = 5,
|
|
--action_speed = 0.1,
|
|
--},
|
|
particles =
|
|
{
|
|
-- {
|
|
-- res="203024_at_cast_001",
|
|
-- start_time=0,
|
|
-- play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=7,
|
|
-- dir_type=1,
|
|
-- --career=0,
|
|
-- scale=1.2,
|
|
----offset_dist=60 --偏移量
|
|
--},
|
|
{
|
|
res="203007_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[2000230303] =
|
|
{
|
|
back_swing = 1.2, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203007_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------5900001怠惰-------------------------------------------------------------------------
|
|
|
|
[202030131] =
|
|
{
|
|
back_swing = 1.67, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203013_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030132] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "casual", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030133] =
|
|
{
|
|
back_swing = 5.0, --施法后摇
|
|
damage_time = 1.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203013_skill02_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
{
|
|
res="203013_skill02_cast_002",
|
|
start_time=0.05,
|
|
play_time_len=5,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030134] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[202030135] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[202030136] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "casual", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030137] =
|
|
{
|
|
back_swing = 4.7, --施法后摇
|
|
damage_time = 2.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203013_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
{
|
|
res="203013_skill02_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=6,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030138] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[202030139] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 1.5, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------嫉妒-------------------------------------------------------------------------
|
|
|
|
[202030141] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0.7, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203014_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
career=0,
|
|
scale=1.2,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030144] =
|
|
{
|
|
back_swing = 8.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030142] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning02",
|
|
-- start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=2,
|
|
-- attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
|
|
{3500,200022014},
|
|
},
|
|
|
|
[202030143] =
|
|
{
|
|
back_swing = 5.3, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203014_skill01",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.3,
|
|
particle_speed = 1
|
|
},
|
|
},
|
|
|
|
},
|
|
|
|
|
|
[202030145] =
|
|
{
|
|
back_swing = 3.7, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203014_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030146] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[202030147] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
},
|
|
-----------------------------------------------------------------------------------------------质量检测员-------------------------------------------------------------------------
|
|
|
|
[202030081] =
|
|
{
|
|
back_swing = 1.67, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203008_at",
|
|
start_time=0,
|
|
play_time_len=1.67,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.4,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030082] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
----particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030083] =
|
|
{
|
|
back_swing = 3.7, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203008_skill2",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030084] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
},
|
|
|
|
[202030085] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------迦楼罗-------------------------------------------------------------------------
|
|
|
|
[202030201] =
|
|
{
|
|
back_swing = 1.33, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203020_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.4,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030202] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning02",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.4,
|
|
----particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030203 ] =
|
|
{
|
|
back_swing = 1.8, --施法后摇
|
|
damage_time = 1.1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203020_skill01",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.3,
|
|
--particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
---------------------------------------------技能特效参数-----------------------------------------------
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
|
|
-----------------------------------------------------------------------------------------------海龙王-------------------------------------------------------------------------
|
|
|
|
[202030091] =
|
|
{
|
|
back_swing = 2.1, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203009_attack",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.2,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030092] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030093] =
|
|
{
|
|
back_swing = 3.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203009_skill01_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
offset_dist=-600
|
|
},
|
|
{
|
|
res="203009_skill01_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.0,
|
|
--particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------暴食-------------------------------------------------------------------------
|
|
|
|
[202030151] =
|
|
{
|
|
back_swing = 1.2, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203015_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=4,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030152] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030153] =
|
|
{
|
|
back_swing = 3.3, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203015_skill01",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.1,
|
|
--particle_speed = 1.2
|
|
--offset_dist=-600
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------傲慢-------------------------------------------------------------------------
|
|
|
|
[202030101] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203010_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030102] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=1,
|
|
play_time_len=2.5,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030103] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203010_skill01_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
offset_dist=-600
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------熔岩战神-------------------------------------------------------------------------
|
|
|
|
[202030251] =
|
|
{
|
|
back_swing = 1.867, --施法后摇
|
|
damage_time = 0.9, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203025_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030252] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=1.1,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030253] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203025_skill01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
__particle_speed = 1.1
|
|
--offset_dist=-600
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030254] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030255] =
|
|
{
|
|
back_swing = 1.5, --施法后摇
|
|
damage_time = 1.0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203025_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
--offset_dist=-600
|
|
},
|
|
{
|
|
res="203025_skill02_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.2
|
|
--offset_dist=-600
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------色欲-------------------------------------------------------------------------
|
|
|
|
[202030161] =
|
|
{
|
|
back_swing = 1.33, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203016_at_hit",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=10,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
|
|
[202030162] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=1.5,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030163] =
|
|
{
|
|
back_swing = 1.4, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203016_skill02_cast",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.2,
|
|
--particle_speed = 1.2
|
|
},
|
|
{
|
|
res="203016_at_hit",
|
|
start_time=1.5,
|
|
play_time_len=0,
|
|
pos_type=1,
|
|
attach_type=10,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.1,
|
|
--particle_speed = 1.2
|
|
},
|
|
--{
|
|
res="203016_skill02_buff",
|
|
start_time=1,
|
|
play_time_len=3,
|
|
pos_type=1,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.2,
|
|
--particle_speed = 1.2
|
|
--},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030164] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "show", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030165] =
|
|
{
|
|
back_swing = 2.2, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203016_skill03",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.2,
|
|
--particle_speed = 1.2
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
-----------------------------------------------------------------------------------------------食人花-------------------------------------------------------------------------
|
|
|
|
[202030011] =
|
|
{
|
|
back_swing = 2.0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203001_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
},
|
|
{
|
|
res="203001_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=4,
|
|
dir_type=1,
|
|
-- career=0,
|
|
scale=1.0,
|
|
-- offset_dist=-100 --偏移量
|
|
},
|
|
{
|
|
res="203001_at_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.3,
|
|
--offset_dist=-100 --偏移量
|
|
},
|
|
{
|
|
res="203001_at_hit",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030012] =
|
|
{
|
|
back_swing = 2.5, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "idle", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning01",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030013] =
|
|
{
|
|
back_swing = 1.9, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203001_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
{
|
|
res="203001_at_cast_001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=4,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
{
|
|
res="203001_skill01_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
--particle_speed = 1.4
|
|
},
|
|
},
|
|
},
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
-----------------------------------------------------------------------------------------------巴哈姆特-------------------------------------------------------------------------
|
|
|
|
[202030261] =
|
|
{
|
|
back_swing = 1.37, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203026_at_cast001",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
},
|
|
{
|
|
res="203026_at_cast002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=5,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030262] =
|
|
{
|
|
back_swing = 5.0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
action_speed_info = {
|
|
start_time = 0,
|
|
new_last_time = 2.4,
|
|
action_speed = 0.12,
|
|
},
|
|
particles =
|
|
{
|
|
{
|
|
res="function_warning02",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.3,
|
|
--particle_speed = 1.4
|
|
},
|
|
{
|
|
res="203026_skill01",
|
|
start_time=1.9,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1.0,
|
|
},
|
|
|
|
},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
|
|
[202030263] =
|
|
{
|
|
back_swing = 0.3, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
--particles =
|
|
--{
|
|
-- {
|
|
-- res="203026_skill01",
|
|
-- start_time=0,
|
|
-- play_time_len=0,
|
|
-- pos_type=0,
|
|
-- attach_type=7,
|
|
-- dir_type=1,
|
|
--career=1,
|
|
-- scale=1,
|
|
-- },
|
|
--},
|
|
--{3500,200022014},
|
|
},
|
|
|
|
[202030263] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030264] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030265] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030266] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030267] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030268] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
|
|
[202030269] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
},
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
-----------------------------------------------------------------------------------------------死神技能-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
[20005458] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack4", --攻击动作
|
|
|
|
--jump_height = 130, --跳跃高度
|
|
--jump_start_time = 0.1,--跳跃开始时间
|
|
--jump_top_time = 0.17,--最高点时间
|
|
--jump_stay_time = 0.87, --空中停顿的时间点
|
|
--jump_land_time = 0.07, ---下地时间
|
|
|
|
particles =
|
|
{
|
|
|
|
{
|
|
res="203018_skill01",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=4,
|
|
scale=1,
|
|
offset_dist=60
|
|
}
|
|
|
|
},
|
|
comboSkills = {{2500,20005456}},
|
|
--{3500,200022014},
|
|
|
|
|
|
action
|
|
},
|
|
|
|
[20005456] =
|
|
{
|
|
back_swing = 2.0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack5", --攻击动作
|
|
|
|
},
|
|
|
|
[20005454] =
|
|
{
|
|
back_swing = 0, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
--anim = "attack5", --攻击动作
|
|
},
|
|
|
|
|
|
|
|
----------------------------------------------------------------------------------------------星界试炼怪物技能-------------------------------------------------------------------------
|
|
|
|
[202030301] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030302] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0,
|
|
play_time_len=2.5,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
[202030303] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.4, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203006_at_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030304] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203006_skill02_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030305] =
|
|
{
|
|
back_swing = 1.06, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0.5,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030306] =
|
|
{
|
|
back_swing = 1.06, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030307] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203001_at_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030308] =
|
|
{
|
|
back_swing = 1.8, --施法后摇
|
|
damage_time = 1.2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203001_skill01_shouji",
|
|
start_time=1,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030309] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="202015_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
offset_dist=100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030310] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="202015_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030311] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203012_at_cast_002",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030312] =
|
|
{
|
|
back_swing = 1.8, --施法后摇
|
|
damage_time = 1, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203012_skill01_shouji",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030313] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203008_at",
|
|
start_time=0,
|
|
play_time_len=2,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030314] =
|
|
{
|
|
back_swing = 2.2, --施法后摇
|
|
damage_time = 1.5, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203008_skill2",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030315] =
|
|
{
|
|
back_swing = 2, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203003_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030316] =
|
|
{
|
|
back_swing = 3, --施法后摇
|
|
damage_time = 2, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack2", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203003_skill",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030317] =
|
|
{
|
|
back_swing = 1.6, --施法后摇
|
|
damage_time = 0.8, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="203007_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030318] =
|
|
{
|
|
back_swing =1.2 , --施法后摇
|
|
damage_time = 0, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203007_skill02",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=6,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
[202030319] =
|
|
{
|
|
back_swing = 1.3, --施法后摇
|
|
damage_time = 0.6, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1.0,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[202030320] =
|
|
{
|
|
back_swing = 1.4, --施法后摇
|
|
damage_time = 1.4, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack3", --攻击动作
|
|
|
|
|
|
particles =
|
|
{
|
|
{
|
|
res="203016_skill03",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=1,
|
|
scale=1,
|
|
|
|
},
|
|
},
|
|
},
|
|
|
|
|
|
----------------------------------------------------------------------------------------------宝宝普攻技能-------------------------------------------------------------------------
|
|
|
|
[2200000001] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="1790101_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[2200000002] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="1790102_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=1,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[2200000003] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="1790103_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=1,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
[2200000004] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="1790104_at",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=2,
|
|
attach_type=1,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
----------------------------------------------------------------------------------------------狂战领域怪物技能-------------------------------------------------------------------------
|
|
|
|
[1110000015] =
|
|
{
|
|
back_swing = 1, --施法后摇
|
|
damage_time = 0.3, --伤害数字飘出来的时间
|
|
ignore_joy_stick = true,
|
|
|
|
anim = "attack", --攻击动作
|
|
particles =
|
|
{
|
|
{
|
|
res="",
|
|
start_time=0,
|
|
play_time_len=0,
|
|
pos_type=0,
|
|
attach_type=7,
|
|
dir_type=1,
|
|
--career=0,
|
|
scale=1,
|
|
--offset_dist=-100 --偏移量
|
|
}
|
|
},
|
|
},
|
|
|
|
-- particles =
|
|
-- {
|
|
-- res="100103",
|
|
-- start_time=0.25, --发起攻击多久后播放该特效 可以不填
|
|
-- play_time_len=0, --可以不填,播放的时间秒数,0表示播放一次
|
|
-- pos_type=3, --0:攻击者身上,1:每个受击者身上,2:攻击者坐标上,3:在每个受击者坐标分别创建,4:在所有受击者的中心坐标创建,5:每个受击者都有一个弹道, 6:在攻击点坐标上,7:制定方向上移动的特效
|
|
-- attach_type=7, --挂接点类型 默认7 1挂在模型头上 2挂在模型左肩膀 3右肩膀 4左手 5右手 6后背 7根节点(也就是脚底中心) 8左脚 9右脚 10腰 11左武器 12右武器 13后面的武器 14坐骑 15顶层挂点
|
|
-- dir_type=0, --可以不填,0:无方向,1:攻击方向,2:自定义方向, 3:位移方向, 4:朝向攻击目标,
|
|
-- move_speed=0, --可以不填,移动速度 只有7的时候生效
|
|
-- move_dist=200, --可以不填,只在pos_type为7的时候生效 表示移动的距离
|
|
-- not_add_bodyY, --特效的位置是否不需要加上角色身高
|
|
-- needCheckBlock, 是否需要检查障碍点 只有pos_type=6时才生效
|
|
-- career = 1,--属于哪个职业的特效 空的话表示所有职业 1.战士 3.萝莉
|
|
-- scale=1, --特效缩放值,可以不填
|
|
-- offset_dist=-120, --偏移量
|
|
-- max_depth = true, 是否最大深度 一直处于场景对象背后
|
|
--}
|
|
|
|
|
|
|
|
}
|
|
|
|
|