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Config = Config or {}
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Config.Dunpetbuff = {
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[1] = {id = 1,effect = [[ [{buff_score,50}] ]],weight = 200,desc = [[ 增加50积分,[{buff_score,100}] ]],client_show = [[ effect_yball ]]},
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[2] = {id = 2,effect = [[ [{buff_resume,1110000007}] ]],weight = 100,desc = [[ 回复血量(数值为技能Id),[{buff_resume,100001}] ]],client_show = [[ effect_gball ]]},
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[3] = {id = 3,effect = [[ [{buff_defence,1110000008}] ]],weight = 200,desc = [[ 增加自身防御(数值为技能Id), [{buff_defence,100001}] ]],client_show = [[ effect_bball ]]},
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[4] = {id = 4,effect = [[ [{buff_dizzy,1110000009}] ]],weight = 50,desc = [[ 触发眩晕技能(数值为技能Id),[{buff_dizzy,100001}] ]],client_show = [[ effect_rball ]]},
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[5] = {id = 5,effect = [[ [{none,1}] ]],weight = 9000,desc = [[ 不掉东西 ]],client_show = 0},
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[6] = {id = 6,effect = [[ [{buff_score,100}] ]],weight = 50,desc = [[ 增加100积分,[{buff_score,100}] ]],client_show = [[ effect_yball ]]},
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[7] = {id = 7,effect = [[ [{buff_score,200}] ]],weight = 20,desc = [[ 增加200积分,[{buff_score,100}] ]],client_show = [[ effect_yball ]]},
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[8] = {id = 8,effect = [[ [{buff_score,500}] ]],weight = 10,desc = [[ 增加500积分,[{buff_score,100}] ]],client_show = [[ effect_yball ]]},
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}
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