CSGWarBuffItem = CSGWarBuffItem or BaseClass(BaseItem)
|
|
local CSGWarBuffItem = CSGWarBuffItem
|
|
|
|
function CSGWarBuffItem:__init()
|
|
self.base_file = "CSGWar"
|
|
self.layout_file = "CSGWarBuffItem"
|
|
self.model = CSGWarModel:GetInstance()
|
|
--王城战buff跟技能走的描述
|
|
self.desc = {
|
|
[6040031] = "闪避几率 +5%",
|
|
[6040032] = "会心几率 +5%",
|
|
[6040033] = "暴击几率 +10%",
|
|
[6040034] = "格挡几率 +10%",
|
|
}
|
|
self:Load()
|
|
end
|
|
|
|
function CSGWarBuffItem:Load_callback()
|
|
self.nodes = {
|
|
"bg:img", "name_text:tmp", "desc_text:tmp",
|
|
}
|
|
self:GetChildren(self.nodes)
|
|
|
|
self:AddEvents()
|
|
if self.need_refreshData then
|
|
self:UpdateView()
|
|
end
|
|
end
|
|
|
|
function CSGWarBuffItem:AddEvents( )
|
|
|
|
end
|
|
|
|
function CSGWarBuffItem:UpdateView( )
|
|
local skill_id = SandTableModel:getInstance():GetBuffSkillIdByPoint( self.data.point_id )
|
|
if skill_id then
|
|
lua_resM:setImageSprite(self,self.bg_img,'sandTable_asset', "sandTable_buff_" .. skill_id,false)
|
|
self.desc_text_tmp.text = self.desc[skill_id] or ""
|
|
local skill_conf = SkillManager:getInstance():getSkillFromConfig(skill_id)
|
|
if skill_conf and skill_conf.lvs and skill_conf.lvs[1] then
|
|
self.name_text_tmp.text = Trim(skill_conf.name)
|
|
else
|
|
self.name_text_tmp.text = ""
|
|
end
|
|
else
|
|
self.desc_text_tmp.text = ""
|
|
self.name_text_tmp.text = ""
|
|
end
|
|
end
|
|
|
|
function CSGWarBuffItem:SetData( index, data )
|
|
self.index = index
|
|
self.data = data
|
|
if self.is_loaded then
|
|
self.need_refreshData = false
|
|
self:UpdateView()
|
|
else
|
|
self.need_refreshData = true
|
|
end
|
|
end
|
|
|
|
function CSGWarBuffItem:__delete( )
|
|
|
|
end
|