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CSGWarRecordView = CSGWarRecordView or BaseClass(BaseView)
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local CSGWarRecordView = CSGWarRecordView
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--[[
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CSGWarRecordView.TabData = {
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[1] = {name = "人物", level = MainRoleModel.TabOpenLevel[1]},
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}
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--]]
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function CSGWarRecordView:__init()
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self.base_file = "CSGWar"
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self.layout_file = "CSGWarRecordView"
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self.layer_name = "Activity"
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self.destroy_imm = true
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self.use_background = true --全屏界面默认使用这个参数
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self.hide_maincancas = false --全屏界面需要放开隐藏主UI
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self.change_scene_close = true
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self.append_to_ctl_queue = false --是否要添加进界面堆栈
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self.need_show_money = false --是否要显示顶部的金钱栏
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self.model = CSGWarModel:getInstance()
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self.model:Fire(CSGWarConst.REQ_CSGWAR_SCMD, 60115)
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self.load_callback = function ()
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self:LoadSuccess()
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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end
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self.switch_callback = function(index)
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self:SwitchTab(index)
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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end
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function CSGWarRecordView:Open( )
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--self.data = data
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BaseView.Open(self)
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end
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function CSGWarRecordView:LoadSuccess()
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local nodes = {
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"item_scroll", "item_scroll/Viewport/item_con", "bg:raw", "bg2:raw",
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"rename_btn:obj", "overlord_btn:obj", "close_btn:obj", "text2:tmp", "text3:tmp", "text1:tmp", "text4:tmp",
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"empty:obj", "empty/empty_talk_image:raw", "empty/empty_text:tmp",
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-- "empty/girl:raw",
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}
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self:GetChildren(nodes)
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self:AddEvent()
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lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("csgwar_record_bg"),false)
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lua_resM:setOutsideRawImage(self,self.bg2_raw,GameResPath.GetRoleBg("csgwar_406_686"))
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lua_resM:setOutsideRawImage(self, self.empty_talk_image_raw, GameResPath.GetViewBigBg("com_empty_bg1"), false)
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-- lua_resM:setOutsideRawImage(self, self.girl_raw, GameResPath.GetRoleBg("team_empty_bg_267_589"), false) -- 不显示这个妹子了
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self.empty_text_tmp.text = "暂无记录"
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end
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function CSGWarRecordView:AddEvent()
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local function on_update_view( )
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self:UpdateView()
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end
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self.on_update_view_id = self.model:BindOne("CSGWar_record_info", on_update_view)
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local function on_click( target )
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if target == self.rename_btn_obj then
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KfWorldModel:GetInstance():Fire(KfWorldConst.OPEN_KfWorld_BASE_VIEW)
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elseif target == self.close_btn_obj then
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self:Close()
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elseif target == self.overlord_btn_obj then
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self:Close()
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self.model:Fire(CSGWarConst.OPEN_CSGWAR_OVERLORD_VIEW)
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end
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end
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AddClickEvent(self.close_btn_obj, on_click)
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AddClickEvent(self.rename_btn_obj, on_click)
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AddClickEvent(self.overlord_btn_obj, on_click)
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end
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function CSGWarRecordView:OpenSuccess()
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self:UpdateView()
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end
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function CSGWarRecordView:UpdateView()
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local data = self.model:GetCSGWarRecordInfo()
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local function sortfunction( a,b )
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if a.time == b.time then
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return a.room_id < b.room_id
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else
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return a.time > b.time
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end
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end
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table.sort( data, sortfunction )
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if not self.item_list_com then
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self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
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end
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self.empty_obj:SetActive(TableSize(data) == 0)
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local info = {
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data_list = data,
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item_con = self.item_con,
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scroll_view = self.item_scroll,
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item_class = CSGWarRecordItem,
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start_y = 0, start_x = -8,
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create_frequency = 0.02,
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create_num_per_time = 3,
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item_height = 210,
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space_y = 3,
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on_update_item = function(item, i, v)
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item:SetData(i, v)
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end,
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}
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self.item_list_com:UpdateItems(info)
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for i=1,4 do
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self["text"..i.."_tmp"].text = CSGWarConst.OVERLORD_DESC[i]
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end
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end
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function CSGWarRecordView:DestroySuccess( )
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if self.on_update_view_id then
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self.model:UnBind(self.on_update_view_id)
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self.on_update_view_id = nil
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end
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end
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