CSGWarSubPlayerItem = CSGWarSubPlayerItem or BaseClass(BaseItem)
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local CSGWarSubPlayerItem = CSGWarSubPlayerItem
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function CSGWarSubPlayerItem:__init()
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self.base_file = "CSGWar"
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self.layout_file = "CSGWarSubPlayerItem"
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self.model = CSGWarModel:GetInstance()
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self:Load()
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end
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function CSGWarSubPlayerItem:Load_callback()
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self.nodes = {
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"rankTxt:tmp", "power:tmp", "rankImg:img:obj","name:tmp",
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}
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self:GetChildren(self.nodes)
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-- self.vipItem = RoleVipItem.New(self.vipCon)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function CSGWarSubPlayerItem:AddEvents( )
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end
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function CSGWarSubPlayerItem:UpdateView( )
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-- if self.index%2==0 then
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-- self.bg_obj:SetActive(false)
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-- else
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-- self.bg_obj:SetActive(true)
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-- end
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if self.data.rank <= 3 then
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self.rankTxt_tmp.text = ""
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lua_resM:setImageSprite(self, self.rankImg_img, "CSGWar_asset","CSGWar_rank"..self.data.rank, true)
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self.rankImg_obj:SetActive(true)
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else
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self.rankTxt_tmp.text = self.data.rank
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self.rankImg_obj:SetActive(false)
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end
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-- self.sex_obj:SetActive(true)
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-- self.vipCon_obj:SetActive(true)
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self.name_tmp.text = self.data.role_name
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-- lua_resM:setImageSprite(self, self.sex_img, "common_asset",self.data.sex == 1 and "com_boy" or "com_girl")
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-- SetAnchoredPositionX(self.sex,-56+self.name_tmp.preferredWidth+16)
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self.power_tmp.text = self.data.role_power
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-- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
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end
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function CSGWarSubPlayerItem:SetData( index,data )
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self.data = data
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self.index = index
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function CSGWarSubPlayerItem:__delete( )
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-- if self.vipItem then
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-- self.vipItem:DeleteMe()
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-- self.vipItem = nil
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-- end
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end
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