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95 行
2.9 KiB

CSGWarSupportItem = CSGWarSupportItem or BaseClass(BaseItem)
local CSGWarSupportItem = CSGWarSupportItem
function CSGWarSupportItem:__init()
self.base_file = "CSGWar"
self.layout_file = "CSGWarSupportItem"
self.model = CSGWarModel:GetInstance()
self:Load()
end
function CSGWarSupportItem:Load_callback()
self.nodes = {
"power_text:txt", "num_text:tmp", "my_image:obj", "guild_text:tmp", "name_text:tmp", "country_text:tmp", "progress_image:img",
"support_text:tmp","select_image:obj", "click_con:obj", "bg:img", "boss_power_text:txt", "contry_image:img",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
if self.need_reselect then
self:SetSelect(self.select)
end
end
function CSGWarSupportItem:AddEvents( )
local function on_click( ... )
if self.call_back then
self.call_back(self.data, self.index)
end
end
AddClickEvent(self.click_con_obj, on_click)
end
function CSGWarSupportItem:UpdateView( )
local data = self.data
self.country_text_tmp.text = KfWorldModel:GetInstance():GetContrayNameById(self.index)
lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetCSGWarImage("csgwar_support_bg"..self.index))
if data and TableSize(data) > 0 then
lua_resM:setImageSprite(self, self.contry_image_img, "CSGWar_asset", "CSGWar_color"..self.index)
self.power_text_txt.text = data.guild_power
-- self.progress_image_img.fillAmount = data.help_num/self.all_support_num
self.progress_image_img.fillAmount = data.help_num/100--改成100作为分母了
self.name_text_tmp.text = "团长: "..data.chief_name
self.num_text_tmp.text = data.help_num
self.guild_text_tmp.text = GetCSLongName(data.guild_name, data.server_num, false, ColorUtil.GREEN_DARK)
self.my_image_obj:SetActive(data.my_help_num > 0)
self.support_text_tmp.text = string.format("我的应援:%s", data.my_help_num)
self.boss_power_text_txt.text = data.chief_power
else
self.power_text_txt.text = 0
self.progress_image_img.fillAmount = 0
self.name_text_tmp.text = "暂无"
self.num_text_tmp.text = 0
self.guild_text_tmp.text = "暂无社团"
self.my_image_obj:SetActive(false)
self.support_text_tmp.text = "我的应援:0"
self.boss_power_text_txt.text = 0
end
end
function CSGWarSupportItem:SetCallBackFunc( func )
self.call_back = func
end
function CSGWarSupportItem:GetData( )
return self.data
end
function CSGWarSupportItem:SetData( data,index,all_support_num )
self.data = data
self.index = index
self.all_support_num = all_support_num or 1
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function CSGWarSupportItem:SetSelect( bool )
self.select = bool
if self.is_loaded then
self.need_reselect = false
self.select_image_obj:SetActive(bool)
else
self.need_reselect = true
end
end
function CSGWarSupportItem:__delete( )
end