BossHomeSceneView = BossHomeSceneView or BaseClass(BaseView)
|
|
local BossHomeSceneView = BossHomeSceneView
|
|
|
|
local ShowType = {
|
|
Rank = 1,
|
|
Team = 2,
|
|
}
|
|
|
|
local ShowSubType = {
|
|
Role = 1,
|
|
Boss = 2,
|
|
}
|
|
|
|
function BossHomeSceneView:__init()
|
|
self.base_file = "boss"
|
|
self.layout_file = "BossHomeSceneView"
|
|
self.layer_name = "Main"
|
|
self.destroy_imm = true
|
|
self.use_background = false
|
|
self.change_scene_close = false
|
|
self.hide_maincancas = false --是否隐藏主界面
|
|
self.append_to_ctl_queue = false --是否要添加进界面堆栈
|
|
|
|
self.model = BossHomeModel:getInstance()
|
|
self.show_type = 0
|
|
self.show_sub_type = ShowSubType.Boss
|
|
self.cur_visible = true
|
|
|
|
self.force_change_sub_damage = false--幻魔伤害表从无到有,需要切换一次到伤害表,脱战清空
|
|
|
|
self.rightIcon_tween = {}--右上角缓动动画列表
|
|
self.rank_item_list = {}
|
|
self.show_rank_num = 10
|
|
self.is_empty_rank = true
|
|
|
|
|
|
--根据当前场景id判断是boss之家还是社团之家
|
|
self.cur_boss_home_type = self.model:GetBossHomeSceneType()
|
|
|
|
local target_guild_id = 0
|
|
if self.cur_boss_home_type ~= BossHomeConst.BossHomeType.Normal then
|
|
target_guild_id = RoleManager.Instance.mainRoleInfo.guild_id
|
|
end
|
|
self.model:Fire(BossHomeConst.REQUEST_CCMD_EVENT, 46201, self.cur_boss_home_type, self.model:GetBossHomeSceneFloor(), target_guild_id)
|
|
|
|
self.load_callback = function ()
|
|
self:LoadSuccess()
|
|
self:AddEvent()
|
|
end
|
|
self.open_callback = function ( )
|
|
self:OpenSuccess()
|
|
end
|
|
self.destroy_callback = function ( )
|
|
self:DestroySuccess()
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:Open()
|
|
BaseView.Open(self)
|
|
end
|
|
|
|
function BossHomeSceneView:LoadSuccess()
|
|
local nodes = {
|
|
"con:obj","con/con_rank:obj","con/rank_btn:obj","con/team_btn:obj","con/con_team:obj","con/team_btn_red:obj","con/task_select_bg:obj", "con/team_select_bg:obj", "con/con_rank/rank_bg:img",
|
|
|
|
"con/con_rank/con_role:obj","con/con_rank/con_role/lb_att:tmp","con/con_rank/con_role/lb_empty:tmp",
|
|
"con/con_rank/con_role/scroll","con/con_rank/con_role/lb_name:tmp","con/con_rank/con_role/scroll/Viewport/Content",
|
|
"con/con_rank/con_role/lb_rank:tmp","con/con_rank/con_role/img_rank:img:obj",
|
|
|
|
"rightIconCon/exitBtn:obj","rightIconCon:obj",
|
|
"con/con_rank/btn_damage:obj",
|
|
|
|
"con/task_show_bg:obj","con/team_show_bg:obj","arrow/arrow_click:obj", "arrow",
|
|
|
|
"con/con_rank/con_boss:obj", "con/con_rank/con_boss/scroll_boss",
|
|
"con/con_rank/btn_boss_list:obj",
|
|
"con/con_rank/con_boss/scroll_boss/Viewport/Content_boss",
|
|
|
|
"con/con_rank/lb_rank_name:tmp",
|
|
"con/con_rank/lb_no_damage:tmp",
|
|
"con/con_rank/con_role/lb_tip:tmp",
|
|
}
|
|
self:GetChildren(nodes)
|
|
|
|
|
|
|
|
|
|
|
|
for i=1,self.show_rank_num do
|
|
--先要做节点补足
|
|
self.rank_item_list[i] = self.rank_item_list[i] or self:CreateItem(BossHomeSceneRankItem, self.Content, self.layer_name, "boss_home")
|
|
self.rank_item_list[i]:SetVisible(false)
|
|
end
|
|
self.exitBtn_obj:SetActive(false)
|
|
|
|
self.transform.anchoredPosition = Vector2(ClientConfig.iphone_x_offset_left - 3,- 60)
|
|
SetAnchoredPositionX( self.rightIconCon.transform, ScreenWidth - 349 - ClientConfig.iphone_x_offset_right )
|
|
local posX, posY = GetAnchoredPosition(self.con)
|
|
self.origin_pos_x = posX + 1
|
|
self.origin_pos_y = posY
|
|
self.con_width = GetSizeDeltaX(self.con)
|
|
|
|
self.transform:SetSiblingIndex(1)
|
|
|
|
lua_resM:setOutsideImageSprite(self, self.rank_bg_img, GameResPath.GetViewBigBg("common_right_top_img2"))
|
|
self.lb_tip_tmp.text = "伤害排名<color=#fdffc2>第一名</color>玩家才可获得归属奖励"
|
|
|
|
|
|
if not self.init_exit_btn then
|
|
self.init_exit_btn = true
|
|
local function call_back( ... )
|
|
local function ok( )
|
|
SceneManager:getInstance():SetCurrentReqChangeSceneId(0)
|
|
BossModel:GetInstance():Fire(BossConst.REQ_QUIT_SCENE)--复用boss模块的退出场景
|
|
end
|
|
local str = "您正在参与幻魔战斗,确认离开吗?"
|
|
Alert.show(str,Alert.Type.Two,ok)
|
|
end
|
|
local data = {call_back = call_back,pos = {x = 241,y = 278}}
|
|
GlobalEventSystem:Fire(EventName.SHOW_EXIT_BTN_STATE,data)
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:AddEvent()
|
|
local on_click = function ( click_obj )
|
|
if self.rank_btn_obj == click_obj then
|
|
self:SetShowType(ShowType.Rank)
|
|
elseif self.team_btn_obj == click_obj then
|
|
self:SetShowType(ShowType.Team)
|
|
elseif self.arrow_click_obj == click_obj then
|
|
self:SwitchVisible(not self.cur_visible)
|
|
elseif self.btn_boss_list_obj == click_obj then
|
|
self:RefreshSubShow( ShowSubType.Boss )
|
|
elseif self.btn_damage_obj == click_obj then
|
|
self:RefreshSubShow( ShowSubType.Role )
|
|
end
|
|
end
|
|
AddClickEvent(self.rank_btn_obj, on_click)
|
|
AddClickEvent(self.team_btn_obj, on_click)
|
|
AddClickEvent(self.arrow_click_obj, on_click)
|
|
AddClickEvent(self.btn_boss_list_obj, on_click)
|
|
AddClickEvent(self.btn_damage_obj, on_click)
|
|
|
|
|
|
local function activity_icon_changeFunc(is_hide)
|
|
self.rightIconCon_obj:SetActive(is_hide)
|
|
end
|
|
self:BindEvent(GlobalEventSystem, EventName.NOTIFY_ACTIVITY_ICON_HIDE_STATE, activity_icon_changeFunc)
|
|
|
|
local function onOrientationChange()
|
|
self.transform.anchoredPosition = Vector2(ClientConfig.iphone_x_offset_left-3,-60)
|
|
SetAnchoredPositionX( self.rightIconCon.transform, ScreenWidth - 349 - ClientConfig.iphone_x_offset_right )
|
|
end
|
|
self:BindEvent(GlobalEventSystem, EventName.ORIENTATION_DID_CHANGE, onOrientationChange)
|
|
|
|
local function UpdateRankInfo( )
|
|
self:ShowRank()
|
|
self:RefreshSubShow( )
|
|
end
|
|
self:BindEvent(self.model, BossHomeConst.ANS_BOSS_HOME_RANK_INFO, UpdateRankInfo)
|
|
|
|
local function UPDATE_TEAM_RED_POINT()
|
|
self:TeamRedPointShow()
|
|
end
|
|
self:BindEvent(TeamModel:getInstance(), TeamModel.BE_INVITED, UPDATE_TEAM_RED_POINT)
|
|
self:BindEvent(TeamModel:getInstance(), TeamModel.GET_APPLY_JOIN, UPDATE_TEAM_RED_POINT)
|
|
|
|
local function ANS_BOSS_HOME_INFO( )
|
|
self:ShowBossList()
|
|
end
|
|
self:BindEvent(self.model, BossHomeConst.ANS_BOSS_HOME_INFO, ANS_BOSS_HOME_INFO)
|
|
|
|
--脱战通知
|
|
local function OUT_OF_BOSS_HOME_LIST( boss_id, is_kill_delay)
|
|
--脱战后
|
|
self.rank_empty = true
|
|
self.force_change_sub_damage = false
|
|
self:ShowRank()
|
|
if is_kill_delay then
|
|
self:RefreshSubShow( ShowSubType.Boss )
|
|
else
|
|
self:RefreshSubShow( )
|
|
end
|
|
end
|
|
self:BindEvent(self.model, BossHomeConst.OUT_OF_BOSS_HOME_LIST, OUT_OF_BOSS_HOME_LIST)
|
|
|
|
--敌人列表
|
|
local function BOARD_ENEMY_ROLE_ID( role_id )
|
|
if not role_id then return end
|
|
local curTime = TimeUtil:getServerTime()
|
|
self.enemy_list = self.enemy_list or {}
|
|
-------------------------
|
|
for i=1,2 do
|
|
--筛选过期信息
|
|
if self.enemy_list[i] and (self.enemy_list[i].time + 5 < curTime) then
|
|
self.enemy_list[i] = nil
|
|
end
|
|
end
|
|
-------------------------
|
|
if TableSize(self.enemy_list) >= 2 then
|
|
--最大两个有效信息
|
|
return
|
|
end
|
|
-------------------------
|
|
for i=1,2 do
|
|
--如果已经有了自己,那就不需要刷新
|
|
if self.enemy_list[i] and (self.enemy_list[i].role_id == role_id) then
|
|
return
|
|
end
|
|
end
|
|
-------------------------
|
|
local new_data = {role_id = role_id,time = curTime}
|
|
for i=1,2 do
|
|
--加一条数据触发刷新
|
|
if not self.enemy_list[i] then
|
|
self.enemy_list[i] = new_data
|
|
break
|
|
end
|
|
end
|
|
self.model:Fire(BossHomeConst.REFRESH_ENEMY_LIST,self.enemy_list)
|
|
end
|
|
self:BindEvent(GlobalEventSystem, EventName.BOARD_ENEMY_ROLE_ID, BOARD_ENEMY_ROLE_ID)
|
|
|
|
end
|
|
|
|
function BossHomeSceneView:OpenSuccess()
|
|
self:SetShowType(ShowType.Rank)
|
|
self:UpdateView()
|
|
end
|
|
|
|
function BossHomeSceneView:UpdateView()
|
|
self:UpdateBtn()
|
|
self:UpdateSubView()
|
|
end
|
|
|
|
function BossHomeSceneView:SwitchVisible( visible, force )
|
|
if self.cur_visible == visible and not force then
|
|
return
|
|
end
|
|
self.cur_visible = visible
|
|
SetLocalScale(self.arrow, visible and 1 or -1, 1, 1)
|
|
|
|
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.con)
|
|
local targetX = visible and self.origin_pos_x or self.origin_pos_x-(self.con_width+65)
|
|
local moveAction = cc.MoveTo.createAnchoredType(0.5, targetX, self.origin_pos_y)
|
|
moveAction = cc.EaseExponentialOut.New(moveAction)
|
|
local action
|
|
if visible then
|
|
self.con_obj:SetActive(true)
|
|
action = moveAction
|
|
else
|
|
action = cc.Sequence.New(moveAction, cc.CallFunc.New(function()
|
|
self.con_obj:SetActive(false)
|
|
end))
|
|
end
|
|
self:AddAction(action, self.con)
|
|
end
|
|
|
|
function BossHomeSceneView:SetShowType( showType, force )
|
|
if self.show_type == showType and not force then
|
|
return
|
|
end
|
|
self.show_type = showType
|
|
self:UpdateView()
|
|
end
|
|
|
|
function BossHomeSceneView:RefreshSubShow( show_sub_type )
|
|
self.show_sub_type = show_sub_type or self.show_sub_type
|
|
if self.force_change_sub_damage then
|
|
self.show_sub_type = ShowSubType.Role
|
|
self.force_change_sub_damage = false
|
|
end
|
|
-------------------------
|
|
if self.show_sub_type == ShowSubType.Role then
|
|
self.lb_rank_name_tmp.text = "伤害列表"
|
|
-- self.lb_rank_name_tmp.text = ""
|
|
self.con_boss_obj:SetActive(false)
|
|
if self.rank_empty then
|
|
self.con_role_obj:SetActive(false)
|
|
self.lb_no_damage_tmp.text = "暂未对幻魔造成伤害"
|
|
else
|
|
self.con_role_obj:SetActive(true)
|
|
self.lb_no_damage_tmp.text = ""
|
|
end
|
|
else
|
|
--"幻魔列表"
|
|
self.lb_no_damage_tmp.text = ""
|
|
self.lb_rank_name_tmp.text = "幻魔列表"
|
|
-- self.lb_rank_name_tmp.text = ""
|
|
self.con_role_obj:SetActive(false)
|
|
self.con_boss_obj:SetActive(true)
|
|
end
|
|
-- self.btn_boss_list_obj:SetActive(self.show_sub_type == ShowSubType.Role)
|
|
end
|
|
|
|
function BossHomeSceneView:UpdateBtn( )
|
|
if self.show_type == ShowType.Rank then
|
|
self.task_show_bg_obj:SetActive(false)
|
|
self.task_select_bg_obj:SetActive(true)
|
|
self.team_show_bg_obj:SetActive(true)
|
|
self.team_select_bg_obj:SetActive(false)
|
|
elseif self.show_type == ShowType.Team then
|
|
self.task_show_bg_obj:SetActive(true)
|
|
self.task_select_bg_obj:SetActive(false)
|
|
self.team_show_bg_obj:SetActive(false)
|
|
self.team_select_bg_obj:SetActive(true)
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:UpdateSubView( )
|
|
if self.show_type == ShowType.Rank then
|
|
self.con_rank_obj:SetActive(true)
|
|
self.con_team_obj:SetActive(false)
|
|
self:ShowRank()
|
|
self:ShowBossList()
|
|
self:RefreshSubShow()
|
|
elseif self.show_type == ShowType.Team then
|
|
self.con_team_obj:SetActive(true)
|
|
self.con_rank_obj:SetActive(false)
|
|
if not self.Team then
|
|
self.Team = self:CreateItem(TeamView, self.con_team, self.layer_name)
|
|
end
|
|
self.Team:SetData()
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:TeamRedPointShow()
|
|
-- 2020-08-11,被邀请时组队-加入队伍要有红点
|
|
local isShow = TeamModel:getInstance():CheckBeInvitedRedDot()
|
|
self.team_btn_red_obj:SetActive(isShow)
|
|
end
|
|
|
|
function BossHomeSceneView:DelayRankCall( )
|
|
local sort_list = self.sort_list_info
|
|
for k,v in pairs(self.rank_item_list) do
|
|
v:SetVisible(false,true)
|
|
end
|
|
-------------------------
|
|
--有个操作要注意,节点列表里面的已有数据如果已经不再有效,那么,需要清除动画
|
|
for k,v in pairs(self.rank_item_list) do
|
|
local have = false
|
|
if v.data then
|
|
for kk,vv in pairs(sort_list) do
|
|
if vv.role_id == v.data.role_id then
|
|
have = true
|
|
break
|
|
end
|
|
end
|
|
if not have then
|
|
v:CleanAction()
|
|
end
|
|
end
|
|
end
|
|
-------------------------
|
|
local show_item_list = {}--防错,层级变更之后,item对应的self.rank_item_list没有变k,self.rank_item_list的k值已不可使用
|
|
for i,v in ipairs(sort_list) do
|
|
local cur_item = false
|
|
for k,item in pairs(self.rank_item_list) do
|
|
if item.data and item.data.role_id == v.role_id then
|
|
cur_item = item
|
|
break
|
|
end
|
|
end
|
|
if not cur_item then
|
|
--如果存在,就拿那个对应的调整插入
|
|
--否则,获取一个队列里面没有的或者空白数据的插入
|
|
for k,item in pairs(self.rank_item_list) do
|
|
if not item.data then
|
|
--空白数据的
|
|
cur_item = item
|
|
break
|
|
else
|
|
local using = false
|
|
for a,b in pairs(sort_list) do
|
|
if b.role_id == item.data.role_id then
|
|
using = true
|
|
end
|
|
end
|
|
if not using then
|
|
cur_item = item
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
cur_item.transform:SetSiblingIndex(i)
|
|
cur_item:SetData(i,sort_list[i],"boss_home")
|
|
cur_item:SetVisible(true,true)
|
|
end
|
|
-------------------------
|
|
|
|
if self.delay_rank_id then
|
|
GlobalTimerQuest:CancelQuest(self.delay_rank_id)
|
|
self.delay_rank_id = nil
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:ShowRank( )
|
|
if not self.is_loaded then return end
|
|
local all_sort_list = {}
|
|
local rank_data = self.model:GetBossHomeRankInfo(self.model:GetCurFightBossId()) or {}
|
|
local hurt_data = rank_data and rank_data.rank_list or {}
|
|
for k,v in pairs(hurt_data) do
|
|
all_sort_list[#all_sort_list+1] = DeepCopy(v)
|
|
end
|
|
-------------------------
|
|
local function sort_call( a,b )
|
|
--从大到小
|
|
return a.hurt > b.hurt
|
|
end
|
|
table.sort( all_sort_list, sort_call )
|
|
-------------------------
|
|
local sort_list = {}
|
|
for i=1,self.show_rank_num do
|
|
sort_list[i] = all_sort_list[i]
|
|
end
|
|
-------------------------
|
|
--要做排序,已有的要复用
|
|
-------------------------
|
|
self.sort_list_info = sort_list--存起来下一帧用
|
|
local function delay_rank_call( )
|
|
self:DelayRankCall()
|
|
end
|
|
self.delay_rank_id = self.delay_rank_id or setTimeout(delay_rank_call,0)
|
|
-------------------------
|
|
if TableSize(sort_list) > 0 then
|
|
if self.rank_empty then
|
|
--如果上次是空表来着
|
|
self.force_change_sub_damage = true
|
|
end
|
|
|
|
self.lb_empty_tmp.text = ""
|
|
self.rank_empty = false
|
|
if self.is_empty_rank then
|
|
-- self:SwitchVisible(true, true)
|
|
self.is_empty_rank = false
|
|
end
|
|
else
|
|
self.lb_empty_tmp.text = "暂无选中幻魔"
|
|
self.rank_empty = true
|
|
end
|
|
-------------------------
|
|
local my_info = {
|
|
rank = 0,
|
|
hurt = 0,
|
|
role_id = RoleManager.Instance.mainRoleInfo.role_id,
|
|
name = self.model:GetShortNameStr( RoleManager.Instance.mainRoleInfo.name )
|
|
}
|
|
local team_id = TeamModel:getInstance().in_team_id and TeamModel:getInstance().in_team_id or 0
|
|
for k,v in pairs(sort_list) do
|
|
if (v.role_id == RoleManager.Instance.mainRoleInfo.role_id) or (v.role_id == team_id) then
|
|
my_info = DeepCopy(v)
|
|
my_info.rank = k
|
|
break
|
|
end
|
|
end
|
|
-------------------------
|
|
local only_my_data = self.model:GetMyHurtOnly()
|
|
if only_my_data then
|
|
if (team_id and team_id > 0) then
|
|
--组队中啊,不能直接用队伍数据显示
|
|
my_info.role_id = RoleManager.Instance.mainRoleInfo.role_id
|
|
my_info.hurt = only_my_data.hurt
|
|
my_info.name = self.model:GetShortNameStr( RoleManager.Instance.mainRoleInfo.name )
|
|
end
|
|
end
|
|
-------------------------
|
|
|
|
if my_info.rank == 0 then
|
|
self.lb_att_tmp.text = self.model:GetHurtNumStr( my_info.hurt or 0 )
|
|
self.lb_rank_tmp.text = "--"
|
|
self.img_rank_obj:SetActive(false)
|
|
self.lb_name_tmp.text = self.model:GetShortNameStr( RoleManager.Instance.mainRoleInfo.name )
|
|
else
|
|
self.lb_att_tmp.text = self.model:GetHurtNumStr( my_info.hurt )
|
|
self.img_rank_obj:SetActive(my_info.rank <= 3)
|
|
if my_info.rank <= 3 then
|
|
self.lb_rank_tmp.text = ""
|
|
lua_resM:setImageSprite(self, self.img_rank_img, "common_asset", "com_rank_3_" .. my_info.rank,true)
|
|
else
|
|
self.lb_rank_tmp.text = my_info.rank
|
|
end
|
|
|
|
if my_info.role_id == RoleManager.Instance.mainRoleInfo.role_id then
|
|
self.lb_name_tmp.text = self.model:GetShortNameStr( RoleManager.Instance.mainRoleInfo.name )
|
|
else
|
|
self.lb_name_tmp.text = self.model:GetShortNameStr( string.format( "%s队", my_info.name ) )
|
|
end
|
|
end
|
|
end
|
|
|
|
function BossHomeSceneView:ShowBossList( )
|
|
all_boss_list = {}
|
|
if self.cur_boss_home_type == 1 then
|
|
all_boss_list = self.model:GetBossHomeCFG(self.model:GetBossHomeSceneFloor( )) or {}
|
|
else
|
|
all_boss_list = self.model:GetGuildBossHomeCFG(self.model:GetBossHomeSceneFloor( )) or {}
|
|
end
|
|
-------------------------
|
|
local function select_call( boss_data )
|
|
local scene_id = 0
|
|
if self.cur_boss_home_type == 1 then
|
|
scene_id = self.model:GetBossHomeSceneById(boss_data.boss_id)
|
|
else
|
|
scene_id = self.model:GetGuildBossHomeSceneById(boss_data.boss_id)
|
|
end
|
|
local cur_scene_id = SceneManager.Instance:GetSceneId()
|
|
if cur_scene_id == scene_id then
|
|
local pos = stringtotable(boss_data.born_pos)
|
|
local function call_back( ... )
|
|
GlobalEventSystem:Fire(EventName.STARTAUTOFIGHT)
|
|
end
|
|
local findVo = FindVo.New()
|
|
findVo.sceneId = SceneManager.Instance:GetSceneId()
|
|
findVo.type = FindVo.POINT
|
|
findVo.x = pos[1]/ SceneObj.LogicRealRatio.x
|
|
findVo.y = pos[2]/ SceneObj.LogicRealRatio.y
|
|
findVo.call_back = call_back
|
|
findVo.range = 3
|
|
GlobalEventSystem:Fire(EventName.FIND,findVo)
|
|
end
|
|
-------------------------
|
|
self.model.boss_home_scene_boss = boss_data.boss_id
|
|
if self.item_list then
|
|
self.item_list:IterateItems(
|
|
function ( item )
|
|
item:SetSelect()
|
|
end
|
|
)
|
|
end
|
|
end
|
|
self.item_list = self.item_list or self:AddUIComponent(UI.ItemListCreator)
|
|
local data = {
|
|
data_list = all_boss_list or {},
|
|
item_con = self.Content_boss,
|
|
item_class = BossHomeSceneBossItem,
|
|
item_width = BossHomeSceneBossItem.Width,
|
|
item_height = BossHomeSceneBossItem.Height,
|
|
space_x = 1,
|
|
-- space_y = 0,
|
|
start_x = 6,
|
|
start_y = -3,
|
|
scroll_view = self.scroll_boss,
|
|
create_frequency = 0.10,
|
|
on_update_item = function(item, i, v)
|
|
item:SetData(v,select_call)
|
|
end,
|
|
}
|
|
self.item_list:UpdateItems(data)
|
|
end
|
|
|
|
function BossHomeSceneView:DestroySuccess( )
|
|
GlobalEventSystem:Fire(EventName.HIDE_EXIT_BTN_STATE)
|
|
|
|
if self.delay_rank_id then
|
|
GlobalTimerQuest:CancelQuest(self.delay_rank_id)
|
|
self.delay_rank_id = nil
|
|
end
|
|
|
|
for k,v in pairs(self.rightIcon_tween) do
|
|
TweenLite.Stop(v)
|
|
end
|
|
|
|
CommonController.Instance:Fire(EventName.CLOSE_SPECIALTIPVIEW)
|
|
end
|