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CapsuleEggConst = CapsuleEggConst or {
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REQUEST_CCMD_EVENT = "CapsuleEggConst.REQUEST_CCMD_EVENT",--请求协议
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OPEN_CAPSULE_EGG_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_VIEW",--打开扭蛋界面
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OPEN_CAPSULE_EGG_EXTRA_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_EXTRA_VIEW",--打开临时仓库、积分商城
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OPEN_DRAW_RESULT_VIEW = "CapsuleEggConst.OPEN_DRAW_RESULT_VIEW",--打开抽奖结算界面
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UPDATE_CAPSULE_EGG_SHOP_ITEM = "CapsuleEggConst.UPDATE_CAPSULE_EGG_SHOP_ITEM",--刷新shopitem
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UPDATE_CAPSULE_EGG_SCORE = "CapsuleEggConst.UPDATE_CAPSULE_EGG_SCORE",--刷新扭蛋积分
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TAKE_ONE_REWARD_FROW_WAREHOUSE = "CapsuleEggConst.TAKE_ONE_REWARD_FROW_WAREHOUSE",--从仓库中取一个物品
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TAKE_OUT_ALL_REWARD = "CapsuleEggConst.TAKE_OUT_ALL_REWARD",--一键取出
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UPDATE_CAPSULE_SERVER_LUCKY = "CapsuleEggConst.UPDATE_CAPSULE_SERVER_LUCKY",--刷新全服幸运值
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UPDATE_CAPSULE_EGG_FREE_COUNT_DOWN = "CapsuleEggConst.UPDATE_CAPSULE_EGG_FREE_COUNT_DOWN",--刷新倒计时
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UPDATE_WAREHOUSE_VIEW = "CapsuleEggConst.UPDATE_WAREHOUSE_VIEW",--刷新仓库界面
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UPDATE_CPASULE_EGG_SCORE_SHOP_VIEW = "CapsuleEggConst.UPDATE_CPASULE_EGG_SCORE_SHOP_VIEW",--刷新商店界面
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UPDATE_SERVER_RECORD = "CapsuleEggConst.UPDATE_SERVER_RECORD",--刷新全服记录栏
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UPDATE_RED_DOT = "CapsuleEggConst.UPDATE_RED_DOT",--更新红点的方法
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ANS_UPDATE_RED_DOT = "CapsuleEggConst.ANS_UPDATE_RED_DOT",--回应刷新红点
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UPDATE_CPASULE_EGG_GOODS_NUM = "CapsuleEggConst.UPDATE_CPASULE_EGG_GOODS_NUM",--刷新物品
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OPEN_CAPSULE_EGG_REWARD_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_VIEW",--打开次数奖励界面
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OPEN_CAPSULE_EGG_REWARD_UPDATE = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_UPDATE",--次数奖励界面更新
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OPEN_CAPSULE_EGG_BIG_REWARD_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_BIG_REWARD_VIEW",--打开大奖获得界面
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REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD = "CapsuleEggConst.REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD",--关闭大奖界面后才展示获奖情况
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OPEN_CAPSULE_EGG_REWARD_PRE_VIEW = "CapsuleEggConst.OPEN_CAPSULE_EGG_REWARD_PRE_VIEW",--打开奖励预览界面
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--界面展示的技能id
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ShowSkill = {
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[1] = 101021,
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[2] = 101011,
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[3] = 101021,
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},
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--奖池tab按钮坐标
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TabPos = {
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[1] = {-7.5,114.5},
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[2] = {-15.5,0.5},
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[3] = {-24.5,-113.5},
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},
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--奖池类型
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PoolType = {
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Dragon = 1,--龙神扭蛋
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Weapon = 2,--炫武扭蛋
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Clothes = 3,--华裳扭蛋
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},
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--红点类型
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RedType = {
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Dragon = 1,--龙神扭蛋
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Weapon = 2,--炫武扭蛋
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Clothes = 3,--华裳扭蛋
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Warehouse = 4,--仓库
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},
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--仓库、积分商城等界面页签
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ExtraTabId = {
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Warehouse = 1,--临时仓库
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ScoreShop = 2,--积分商店
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},
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--展示奖励的awarditem大小
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AwardItemSize = {
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[1] = 108,
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[2] = 84,
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[3] = 84,
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[4] = 59,
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[5] = 59,
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[6] = 59,
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[7] = 59,
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[8] = 59,
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[9] = 59,
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[10] = 59,
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[11] = 59,
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},
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--限购类型文本
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LimitBuyStr = {
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[1] = "每日限购",
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[2] = "每周限购",
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[3] = "终身限购",
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},
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DrawEffectPos = {
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pos_x = 0,
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pos_y = -100,
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},
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DrawEggPos = {
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[1] = {pos_x = -180, pos_y = 10, model_pos = Vector3(0,-50,-1000), model_rotate = Vector3(0,0,0), delay_show_time = 0},
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[2] = {pos_x = 180, pos_y = 10, model_pos = Vector3(0,-50,-1000), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
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[3] = {pos_x = -70, pos_y = -30, model_pos = Vector3(0,-50,-1500), model_rotate = Vector3(0,0,0), delay_show_time = 0.15},
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[4] = {pos_x = 70, pos_y = -30, model_pos = Vector3(0,-50,-1500), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
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[5] = {pos_x = -375, pos_y = -50, model_pos = Vector3(0,-50,-2000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
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[6] = {pos_x = 365, pos_y = -50, model_pos = Vector3(0,-50,-2000), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
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[7] = {pos_x = -115, pos_y = -80, model_pos = Vector3(0,-50,-2500), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
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[8] = {pos_x = 115, pos_y = -80, model_pos = Vector3(0,-50,-2500), model_rotate = Vector3(0,0,0), delay_show_time = 0.1},
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[9] = {pos_x = -195, pos_y = -105, model_pos = Vector3(0,-50,-3000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
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[10] = {pos_x = 188, pos_y = -105, model_pos = Vector3(0,-50,-3000), model_rotate = Vector3(0,0,0), delay_show_time = 0.2},
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},
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}
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