CapsuleEggResultView = CapsuleEggResultView or BaseClass(BaseView)
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local CapsuleEggResultView = CapsuleEggResultView
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function CapsuleEggResultView:__init()
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self.base_file = "capsuleEgg"
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self.layout_file = "CapsuleEggResultView"
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self.layer_name = "Activity"
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self.destroy_imm = true
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self.use_background = true
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self.change_scene_close = true
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self.hide_maincancas = true --是否隐藏主界面
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self.append_to_ctl_queue = false --是否要添加进界面堆栈
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self.need_show_money = false --是否要显示顶部的金钱栏
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self.blur_activity_bg = true
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self.use_show_anim = true
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self.use_hide_anim = true
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self.is_set_zdepth = true
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self.model = CapsuleEggModel:getInstance()
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CustomActivityModel:getInstance():SetGoodsCanFly(false)
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self.delay_show_time_list = {}
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self.delay_show_scale_list = {}
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self.item_list = {}
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self.start_pos_x = 0
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self.start_pos_y = 0
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self.draw_num_type = 0 --结算数量类型 1|单抽 10|10连 50|50连
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self.last_draw_time = 0
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self.load_callback = function ()
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self:LoadSuccess()
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self:AddEvent()
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end
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self.open_callback = function ( )
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self:OpenSuccess()
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end
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self.close_win_callback = function ( )
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self:Close()
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end
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self.destroy_callback = function ( )
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self:DestroySuccess()
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end
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end
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function CapsuleEggResultView:Open(pool_type)
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self.pool_type = pool_type
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BaseView.Open(self)
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end
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function CapsuleEggResultView:LoadSuccess()
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local nodes = {
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"resultBg:img:obj",
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"itemCon:obj",
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"ScrollView", "ScrollView/Viewport/Content", "ScrollView/Viewport:img",
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"visCon:obj",
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"visCon/confirmBtn:obj",
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"visCon/againBtn:obj",
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"visCon/costIcon:img",
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"visCon/costPrice:tmp",
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"visCon/againBtn/againText:tmp",
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"scoreNum:tmp",
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"effectCon:obj",
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"eggCon:obj",
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"eggCon/egg6:obj", "eggCon/egg7:obj", "eggCon/egg4:obj", "eggCon/egg3:obj",
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"eggCon/egg8:obj", "eggCon/egg5:obj", "eggCon/egg10:obj", "eggCon/egg9:obj",
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"eggCon/egg1:obj", "eggCon/egg2:obj",
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"visCon/lightEffect",
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"skipBtn:obj",
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}
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self:GetChildren(nodes)
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SetLocalPosition(self.transform, 0, 0,-1000)
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self.visCon_obj:SetActive(false)
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local function bg_back_func( ... )
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self.confirmBtn_obj:SetActive(true)
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self.againBtn_obj:SetActive(true)
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self.itemCon_obj:SetActive(false)
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self.awarditem = CapsuleEggAwardItem.New(self.itemCon)
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lua_resM:setOutsideImageSprite(self, self.resultBg_img, GameResPath.GetCapsuleEggRes("capsule_egg_result_shine_837_630"))
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if self.need_refreshData then
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self:UpdateView(self.pool_type)
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end
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end
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if self.background_wnd then
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bg_back_func()
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else
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self.bg_back_func = bg_back_func
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end
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self.resultBg_obj:SetActive(false)
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SetAnchoredPosition(self.effectCon,CapsuleEggConst.DrawEffectPos.pos_x,CapsuleEggConst.DrawEffectPos.pos_y)
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SetAnchoredPosition(self.lightEffect,0,-40)
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-- self:AddUIEffect("ui_jihuoxinxitong01", self.lightEffect, self.layer_name, nil, 1.2, true,nil,nil, nil, nil,nil)
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for i=1,10 do
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SetAnchoredPosition(self["egg"..i],CapsuleEggConst.DrawEggPos[i].pos_x,CapsuleEggConst.DrawEggPos[i].pos_y)
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end
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end
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function CapsuleEggResultView:AddEvent()
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local on_click = function ( click_obj )
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if self.confirmBtn_obj == click_obj then--关闭界面
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self:Close()
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elseif self.againBtn_obj == click_obj then--再来
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if TimeUtil:getServerTimeMs()/1000 - self.last_draw_time > 1 then
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self.last_draw_time = TimeUtil:getServerTimeMs()/1000
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self:LuckStart()
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end
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elseif self.skipBtn_obj == click_obj then--跳过动画
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self:DoDrawEndFun()
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end
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end
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AddClickEvent(self.confirmBtn_obj, on_click)
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AddClickEvent(self.againBtn_obj, on_click)
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AddClickEvent(self.skipBtn_obj, on_click)
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local function on_update_result()
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if not self.is_loaded then return end
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self.resultBg_obj:SetActive(true)
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self:UpdateRewardBoxes()
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self.visCon_obj:SetActive(true)
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end
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self:BindEvent(self.model,CapsuleEggConst.REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD,on_update_result)
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end
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function CapsuleEggResultView:OpenSuccess()
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self:UpdateView(self.pool_type)
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end
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function CapsuleEggResultView:UpdateView(pool_type)
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self.pool_type = pool_type
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if self.is_loaded then
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self.need_refreshData = false
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else
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self.need_refreshData = true
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return
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end
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local debug_test = false
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if debug_test then
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local temp_data = {}
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local tt = {}
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tt.reward_cfg_id = 13
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tt.gtype_id = 230003
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tt.goods_num = 1
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for i=1,50 do
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table.insert(temp_data,tt)
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end
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self.reward_list = temp_data
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else
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self.reward_list = self.model:GetNowRewardList()
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end
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self:Reset()
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self.visCon_obj:SetActive(false)
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if not self.reward_list or #self.reward_list == 0 then
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return
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end
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local reward_count = #self.reward_list
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local max_gear = self.model:GetRewardMaxGear(self.reward_list)
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-- lua_resM:setOutsideImageSprite(self, self.capsuleImg_img, GameResPath.GetCapsuleEggRes("capsule_egg_result_open_"..max_gear))
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-- self.shine_obj:SetActive(true)
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-- self.capsuleImg_obj:SetActive(true)
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if reward_count == 1 then
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self.draw_num_type = 1
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self.againText_tmp.text = "再来1次"
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self.scoreNum_tmp.text = 1
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elseif reward_count>1 and reward_count<=10 then
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self.draw_num_type = 10
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self.againText_tmp.text = "再来10次"
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self.scoreNum_tmp.text = 10
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elseif reward_count>10 and reward_count<=50 then
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self.draw_num_type = 50
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self.againText_tmp.text = "再来50次"
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self.scoreNum_tmp.text = 50
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end
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self:UpdateCost()
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if self.delay_show_act then
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TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_show_act)
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self.delay_show_act = nil
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end
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for k,v in pairs(self.delay_show_time_list) do
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if v then
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TimerQuest.CancelQuest(GlobalTimerQuest, v)
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end
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end
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self.delay_show_time_list = {}
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for k,v in pairs(self.delay_show_scale_list) do
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if v then
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TimerQuest.CancelQuest(GlobalTimerQuest, v)
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end
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end
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self.delay_show_scale_list = {}
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self.resultBg_obj:SetActive(false)
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local function delay_method( )
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self:DoDrawEndFun()
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end
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self.delay_show_act = setTimeout(delay_method, 4)
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local effect_res = self.draw_num_type == 1 and "ui_zhuanhundanchou" or "ui_zhuanhunshilian"
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self:AddUIEffect(effect_res, self.effectCon, self.layer_name, nil, 2, false, nil, false,nil,nil,1)
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local egg_num = self.draw_num_type == 1 and 1 or 10
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if self.draw_num_type == 1 then
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SetAnchoredPosition(self["egg1"],0,-50)
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else
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SetAnchoredPosition(self["egg1"],CapsuleEggConst.DrawEggPos[1].pos_x,CapsuleEggConst.DrawEggPos[1].pos_y)
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end
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for i=1,10 do
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SetLocalScale(self["egg"..i],0,0,0)
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end
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for i=1,egg_num do
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local function delay_method_2( )
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local res_data = {
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layer_name = "Activity",
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father_node = self,
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transform = self["egg"..i],
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fashion_type = FuncOpenModel.TypeId.OtherGoods,
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figure_id = "model_otheregg_1",
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ui_model_type = UIModelCommon.ModelType.Model,
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position = CapsuleEggConst.DrawEggPos[i].model_pos,
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rotate = CapsuleEggConst.DrawEggPos[i].model_rotate,
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scale = 160,
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}
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FuncOpenModel:getInstance():SetModelRes(res_data)
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local function delay_show_scale( )
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SetLocalScale(self["egg"..i],1,1,1)
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end
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self.delay_show_scale_list[i] = setTimeout(delay_show_scale, 0.1)
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end
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self.delay_show_time_list[i] = setTimeout(delay_method_2, CapsuleEggConst.DrawEggPos[i].delay_show_time)
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end
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self.skipBtn_obj:SetActive(true)
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end
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function CapsuleEggResultView:DoDrawEndFun( )
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if self.delay_show_act then
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TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_show_act)
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self.delay_show_act = nil
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end
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self:AddUIEffect("ui_jihuoxinxitong01", self.lightEffect, self.layer_name, nil, 1.2, true,nil,nil, nil, nil,nil)
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local show_big_reward_list = self.model:GetBigRewardList(self.reward_list)
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if #show_big_reward_list ~= 0 then
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self.model:Fire(CapsuleEggConst.OPEN_CAPSULE_EGG_BIG_REWARD_VIEW,show_big_reward_list)
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else
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self.model:Fire(CapsuleEggConst.REFRESH_CAPSULE_EGG_RESULT_VIEW_AFTER_BIG_REWARD)
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end
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lua_resM:clearRoleMode(self)
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self:ClearUIEffect(self.effectCon)
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self.skipBtn_obj:SetActive(false)
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end
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function CapsuleEggResultView:Reset( )--重置
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self:ClearUIEffect(self.lightEffect)
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self:ClearUIEffect(self.effectCon)
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self:StopAction()
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if self.awarditem then
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self.awarditem:StopAction()
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self.awarditem:SetAwardItemVis(false)
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end
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self.Content.anchoredPosition = Vector2(self.start_pos_x,self.start_pos_y)
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for k,v in pairs(self.item_list) do
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v:SetAwardItemVis(false)
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v:StopAction()
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end
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self.skipBtn_obj:SetActive(false)
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end
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function CapsuleEggResultView:UpdateRewardBoxes()
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local reward_count = #self.reward_list
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if reward_count == 1 then
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self.itemCon_obj:SetActive(true)
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self.awarditem:SetData(self.reward_list[1],1)
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self.awarditem:StartAction(1)
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return
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end
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local x = 0
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local y = 0
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for i = 1, reward_count do
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local item = self.item_list[i]
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if not item then
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item = CapsuleEggAwardItem.New(self.Content)
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self.item_list[i] = item
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end
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item:SetData(self.reward_list[i],i)
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x = (84 + 42) * ((i-1)%5)+5
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y = -(84 + 30)* math.floor((i-1)/5)-15
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item:SetPosition(x,y)
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if reward_count ~= 50 then
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item:StartAction(i)
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end
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end
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self.Content.sizeDelta = Vector2(0, (84 + 30)* math.floor(reward_count/5)+15)
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if self.draw_num_type == 50 then
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self.Viewport_img.raycastTarget = false
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self:StartAction(self.start_pos_x,self.start_pos_y)
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end
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end
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function CapsuleEggResultView:StartAction( start_pos_x,start_pos_y )
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self.cur_x = start_pos_x
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self.cur_y = start_pos_y
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local count = 0
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local function end_func( ... )
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count = count + 1
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if count >= 5 then
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self.Viewport_img.raycastTarget = true
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end
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for i=1,10 do
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-- self.item_list[(count-1)*10 + i]:SetAwardData()
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self.item_list[(count-1)*10 + i]:StartAction(i)
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end
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end
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local action = cc.Sequence.New(cc.CallFunc.New(end_func),
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cc.DelayTime.New(0.8),cc.MoveTo.New(0.35,cur_x,self.cur_y + 230,0),cc.CallFunc.New(end_func)--262
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,cc.DelayTime.New(0.8),cc.MoveTo.New(0.35,cur_x,self.cur_y + 230*2,0),cc.CallFunc.New(end_func)
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,cc.DelayTime.New(0.8),cc.MoveTo.New(0.35,cur_x,self.cur_y + 230*3,0),cc.CallFunc.New(end_func)
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,cc.DelayTime.New(0.8),cc.MoveTo.New(0.35,cur_x,self.cur_y + 230*4,0),cc.CallFunc.New(end_func)
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)
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cc.ActionManager:getInstance():addAction(action, self.Content.transform)
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end
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function CapsuleEggResultView:StopAction( )
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if not self.is_loaded then return end
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cc.ActionManager:getInstance():removeAllActionsFromTarget(self.Content.transform)
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end
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function CapsuleEggResultView:UpdateCost( )
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local costIcon_res = 0
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local cost_ticket_num_list = self.model:GetCostTicketNumList()
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local buff_kind = OperateActivityModel.MaterialSubmitBuffKind.LUCKY_OFFER --是否存在活动加成buff 挑战次数+1
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local buff_cfg,buff_info = OperateActivityModel:getInstance():GetMaterialBuffInfoByKind(buff_kind)
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-- buff_cfg = {discount = 80,data = 1}
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-- buff_info = {etime = TimeUtil:getServerTime( )+300,used = {{kdata = 10,vdata=0}}}
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self.ten_cost_num = 9
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local have_time = buff_cfg and buff_cfg.data or 0
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local show_offer_obj = false
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self.ten_buff_offer = 100
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if buff_cfg and buff_info then
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local sec = buff_info.etime - TimeUtil:getServerTime( )
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if sec > 0 then
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for k,v in pairs(buff_info.used) do
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if v.kdata == 10 then--十连还有次数
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have_time = have_time - v.vdata
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break
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end
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end
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if have_time > 0 then
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show_offer_obj = true
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self.ten_buff_offer = buff_cfg.discount
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end
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end
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end
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if self.draw_num_type == 1 then
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costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,1)
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if cost_ticket_num_list[self.pool_type][1] < 1 then
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][1])
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else
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][1])
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end
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elseif self.draw_num_type == 10 then
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if self.model:GetCostTicketNumList()[self.pool_type][2] > 0 then
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costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,10)
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if cost_ticket_num_list[self.pool_type][2] < 1 then
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][2])
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else
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][2])
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end
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else
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local cost_num = math.floor(9*self.ten_buff_offer/100 + 0.5) or 9
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costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,1)
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if cost_ticket_num_list[self.pool_type][1] < cost_num then
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self.costPrice_tmp.text = string.format("<%s>%s</color>/%s", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][1],cost_num)
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else
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self.costPrice_tmp.text = string.format("<%s>%s</color>/%s", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][1],cost_num)
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end
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end
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elseif self.draw_num_type == 50 then
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if self.model:GetCostTicketNumList()[self.pool_type][3] > 0 then
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costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,50)
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if cost_ticket_num_list[self.pool_type][3] < 1 then
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][3])
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else
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self.costPrice_tmp.text = string.format("<%s>%s</color>/1", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][3])
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end
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else
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costIcon_res = self.model:GetCostTicketGTypeId(self.pool_type,1)
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if cost_ticket_num_list[self.pool_type][1] < 45 then
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self.costPrice_tmp.text = string.format("<%s>%s</color>/45", ColorUtil.RED_DARK, cost_ticket_num_list[self.pool_type][1])
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else
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self.costPrice_tmp.text = string.format("<%s>%s</color>/45", ColorUtil.GREEN_DARK, cost_ticket_num_list[self.pool_type][1])
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end
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end
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end
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--print("==WQ==:CapsuleEggResultView [start:239] costIcon_res:", costIcon_res)
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lua_resM:setOutsideImageSprite(self, self.costIcon_img, GameResPath.GetGoodsIcon(costIcon_res),true)
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end
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function CapsuleEggResultView:LuckStart( )
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local ticket_num_list = self.model:GetCostTicketNumList()
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local price_asset, price_icon = WordManager:GetCommonMoneyIcon(1)
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local cost_price = 0
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|
|
|
local tickets_goods_type_id = 102305
|
|
if self.pool_type == 1 then
|
|
tickets_goods_type_id = 102305
|
|
elseif self.pool_type == 2 then
|
|
tickets_goods_type_id = 102308
|
|
elseif self.pool_type == 3 then
|
|
tickets_goods_type_id = 102311
|
|
end
|
|
|
|
local tickets_price = Config.Goodsprice[tickets_goods_type_id].price
|
|
|
|
if self.draw_num_type == 1 then
|
|
if ticket_num_list[self.pool_type][1] >= 1 then--有单抽券直接抽
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else--补齐
|
|
cost_price = tickets_price
|
|
end
|
|
elseif self.draw_num_type == 10 then
|
|
if ticket_num_list[self.pool_type][2] >= 1 then
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else
|
|
local ten_need_num = math.floor(self.ten_cost_num*self.ten_buff_offer/100 + 0.5)--折扣完后要四舍五入
|
|
if ticket_num_list[self.pool_type][1] >= ten_need_num then
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else
|
|
cost_price = (ten_need_num-ticket_num_list[self.pool_type][1])*tickets_price
|
|
end
|
|
end
|
|
elseif self.draw_num_type == 50 then
|
|
if ticket_num_list[self.pool_type][3] >= 1 then
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else
|
|
if ticket_num_list[self.pool_type][1] >= 45 then
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else
|
|
cost_price = (45-ticket_num_list[self.pool_type][1])*tickets_price
|
|
end
|
|
end
|
|
end
|
|
|
|
local function close_callback( ... )
|
|
self:Close()
|
|
end
|
|
|
|
local function ok_callback()
|
|
if GoodsModel:getInstance():IsJinEnough(cost_price) then
|
|
self.model:Fire(CapsuleEggConst.REQUEST_CCMD_EVENT,17003,self.pool_type,self.draw_num_type,0)
|
|
return
|
|
else
|
|
local qc_data = {
|
|
price = cost_price,
|
|
close_callback = close_callback,
|
|
}
|
|
GlobalEventSystem:Fire(EventName.OPEN_RECHARGE_TIP_VIEW, true, qc_data)
|
|
end
|
|
end
|
|
|
|
local function toggle_function( flag )
|
|
self.model._again_draw_no_double_check = flag
|
|
end
|
|
local toggle_tip_data = {
|
|
gold_ab_res = price_asset,
|
|
gold_res = price_icon,
|
|
price = cost_price,
|
|
insufficientText = "",
|
|
priceText = string.format("<color=#fdffc2>%s</color> 补齐所需的单抽券",cost_price),
|
|
titleText = "提示",
|
|
ok_callback = ok_callback,
|
|
toggle_function = toggle_function,
|
|
is_complex_ok_callback = true,
|
|
jump_recharge_callback = close_callback,
|
|
}
|
|
if not self.model._again_draw_no_double_check and cost_price ~= 0 then
|
|
GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
|
|
else
|
|
ok_callback()
|
|
end
|
|
end
|
|
|
|
function CapsuleEggResultView:DestroySuccess( )
|
|
if self.delay_show_act then
|
|
TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_show_act)
|
|
self.delay_show_act = nil
|
|
end
|
|
|
|
for k,v in pairs(self.delay_show_time_list) do
|
|
if v then
|
|
TimerQuest.CancelQuest(GlobalTimerQuest, v)
|
|
end
|
|
end
|
|
self.delay_show_time_list = {}
|
|
for k,v in pairs(self.delay_show_scale_list) do
|
|
if v then
|
|
TimerQuest.CancelQuest(GlobalTimerQuest, v)
|
|
end
|
|
end
|
|
self.delay_show_scale_list = {}
|
|
|
|
if self.awarditem then
|
|
self.awarditem:DeleteMe()
|
|
self.awarditem = nil
|
|
end
|
|
|
|
for i,item in pairs(self.item_list) do
|
|
item:DeleteMe()
|
|
item = nil
|
|
end
|
|
self.item_list = {}
|
|
|
|
self:StopAction()
|
|
|
|
self:ClearUIEffect(self.lightEffect)
|
|
self:ClearUIEffect(self.effectCon)
|
|
|
|
CustomActivityModel:getInstance():SetGoodsCanFly(true)
|
|
|
|
end
|