FaceItem = FaceItem or BaseClass(BaseItem)
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function FaceItem:__init()
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self.base_file = "chat"
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self.layout_file = "faceItem"
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-- self.use_local_view = true
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self.model = ChatModel:getInstance()
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self.index = nil
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self:Load()
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end
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function FaceItem:Load_callback()
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self.faceImg = self:GetChild("faceImg"):GetComponent("Image")
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self.selectedBg = self:GetChild("selecteBg").gameObject
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if self.need_refreshData then
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self:SetData()
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end
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local function onClickBtnHandler()
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self.model:SeletedFaceItem(self)
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end
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AddClickEvent(self.gameObject,onClickBtnHandler)
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end
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function FaceItem:SetData(index)
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self.index = index or self.index
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if self.is_loaded then
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self.need_refreshData = false
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lua_resM:setImageSprite(self,self.faceImg,"face_asset","face_"..self.index,true)
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else
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self.need_refreshData = true
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end
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end
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function FaceItem:SetSelect(bool)
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if bool then
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self.selectedBg:SetActive(true)
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else
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self.selectedBg:SetActive(false)
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end
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end
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function FaceItem:SetSelfActive(state)
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if self.is_loaded then
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-- if type(state) == "boolean" and self.gameObject.activeSelf ~= state then
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self.gameObject:SetActive(state)
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-- end
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end
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end
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