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657 行
24 KiB

CheatInputView = CheatInputView or BaseClass(BaseView)
function CheatInputView:__init()
self.base_file = "cheat"
self.layout_file = "CheatInputView"
self.layer_name = "Top"
self.close_mode = CloseMode.CloseDestroy
self.destroy_imm = false
self.use_background = true
self.change_scene_close = true
self.hide_maincancas = true
-- self.blur_activity_bg = true
self.item_list = {}
self.cheat_history_list = {}
self.data = nil
self.is_set_zdepth = true
self.model = CheatModel:getInstance()
self.load_callback = function()
self:LoadSuccess()
self:InitEvent()
end
self.open_callback = function ( )
self.model.is_open_cheat_view = true
GlobalEventSystem:Fire(EventName.REQUEST_MIJI_DATA)
if self.model.cache_text and self.model.cache_text ~= "" then
self.cheatInputText.text = self.model.cache_text
end
end
self.destroy_callback = function()
self:DestorySuccess()
end
self.close_callback = function()
self.model.is_open_cheat_view = false
end
self.history = CookieWrapper.Instance:GetCookie(CookieLevelType.Common,CookieKey.CHEAT_HISTORY) or {}
end
function CheatInputView:DestorySuccess()
if self.event_id then
self.model:UnBind(self.event_id)
self.event_id = nil
end
if self.event_id2 then
self.model:UnBind(self.event_id2)
self.event_id2 = nil
end
if self.question_time_id then
GlobalTimerQuest:CancelQuest(self.question_time_id)
self.question_time_id = nil
end
end
function CheatInputView:LoadSuccess()
self.cheatInputText = self:GetChild("cheatInput"):GetComponent("InputField")
-- self.holderText = self:GetChild("cheatInput/Placeholder"):GetComponent("Text")
self.okBtn = self:GetChild("okBtn").gameObject
self.scroll_content = self:GetChild("ScrollView/Viewport/Content")
self.serachInputText = self:GetChild("serachInput"):GetComponent("InputField")
self.serachBtn = self:GetChild("serachBtn").gameObject
self.history_scroll_content = self:GetChild("historybg/ScrollView/Viewport/Content")
self.clearBtn = self:GetChild("historybg/clearBtn").gameObject
self.closeBtn = self:GetChild("WindowNew2/di_head/windowCloseBtn").gameObject
end
function CheatInputView:InitEvent()
local function onBtnClickHandler(target)
if target == self.closeBtn then
self:Close()
end
end
AddClickEvent(self.closeBtn, onBtnClickHandler, 1)
local function onBtnClickHandler(target)
local is_search_goods_id = self:IsSearchGoods()
local is_send_pt = is_search_goods_id and false or self:IsSendPT()
if target == self.okBtn then
print("秘籍的内容是===:", self.cheatInputText.text)
self.model.cache_text = self.cheatInputText.text
self:SaveCheatHidtory()
self:CreateCheatHistory()
if self:IsParmCheat(self.cheatInputText.text) then
local list = Split(self.cheatInputText.text,"_")
local str = list[1]
if str == "guide" then
local lv = tonumber(list[2])
if lv then
GlobalEventSystem:Fire(EventName.TEST_HELP_STEP,lv)
end
self:Close()
elseif str == "autorotate" then
local rotate_type = tonumber(list[2])
G_AUTO_ROTATE = rotate_type
print("tanar: [CheatInputView 98]=> rotate_type: ",rotate_type)
elseif str == "blink" then
local x = tonumber(list[2])
local y = tonumber(list[3])
if Scene.Instance.main_role then
GlobalEventSystem:Fire(SceneEventType.MOVEREQUEST, x,y, MOVE_TYPE.BLINK)
Scene.Instance.main_role:SetRealPos(x,y)
end
elseif str == "damageflag" then
local flag = tonumber(list[2])
G_DEBUG_DAMAGE_FLAG = flag
print("tanar - [ CheatInputView ] [59] ==> G_DEBUG_DAMAGE_FLAG: ",G_DEBUG_DAMAGE_FLAG)
return
elseif str == "dragon" then
-- WelecomeController.Instance:PlayEnd()
-- WelecomeModel.Instance.horse_fly_movie_is_playEnd = false
-- local onDelay = function ( )
-- WelecomeController.Instance:CreateCoud()
-- WelecomeController.Instance:StartUpdate()
-- local ond = function ( )
-- GlobalEventSystem:Fire(EventName.JUMP_UP_HORSE)
-- end
-- setTimeout(ond, 0.5)
-- end
-- setTimeout(onDelay, 0.5)
elseif str == "task_auto" then
TaskModel:getInstance():AutoDoTaskByType()
elseif str == "update" then
local step = tonumber(list[2])
G_DEBUG_UPDATE_STEP = step
Message.show("update_step = "..step)
end
-- self:Close()
return
end
if self.cheatInputText.text == "ban_auto_connect" then
ClientConfig.is_ban_auto_connect = true
Message.show("已禁止自动重连")
elseif self.cheatInputText.text == "hot_ele_cfg" then
self:Close()
Scene.Instance.mapView:UnRegiestElevatorModelList()
package.loaded["config.client.ConfigSceneElevatorModel"] = nil
pcall(require, "config.client.ConfigSceneElevatorModel")
Scene.Instance.mapView:RegisterElevatorModelList()
elseif self.cheatInputText.text == "on_mon_list" then
self.model:OnCreateMonList()
self:Close()
elseif self.cheatInputText.text == "change_dir" then
if ClientConfig.orientation_did_change == 3 then
ClientConfig.orientation_did_change = 4
else
ClientConfig.orientation_did_change = 3
end
if ClientConfig.orientation_did_change == 3 then
ClientConfig.iphone_x_offset_left = 55
ClientConfig.iphone_x_offset_right = 0
elseif ClientConfig.orientation_did_change == 4 then
ClientConfig.iphone_x_offset_left = 0
ClientConfig.iphone_x_offset_right = 55
end
GlobalEventSystem:Fire(EventName.ORIENTATION_DID_CHANGE)
elseif self.cheatInputText.text == "perform" then
GlobalEventSystem:Fire(EventName.OPEN_LUA_STATE_VIEW) --lua状态
elseif self.cheatInputText.text == "Position" then
local role_vo = RoleManager.Instance.mainRoleInfo
print("[ Position ] ==> role_vo.pos_x: ",role_vo.pos_x)
print("[ Position ] ==> role_vo.pos_y: ",role_vo.pos_y)
local sceneInfo = SceneManager:getInstance():GetSceneInfo(scene_id)
print("[ Position ] ==> sceneInfo.type: ",sceneInfo.type)
print("[ Position ] ==> sceneInfo.subtype: ",sceneInfo.subtype)
print("[ Position ] ==> sceneInfo.id: ",sceneInfo.id)
local main_camera_transform = MainCamera:getInstance().transform
local camera_pos = main_camera_transform.position
print("tanar: [CheatInputView 174]=> camera_pos.x: ",camera_pos.x)
print("tanar: [CheatInputView 174]=> camera_pos.y: ",camera_pos.y)
print("tanar: [CheatInputView 174]=> camera_pos.z: ",camera_pos.z)
elseif self.cheatInputText.text == "role_id" then
local role_id = RoleManager.Instance.mainRoleInfo.role_id or "木有id"
Message.show("role_id输入框复制走起")
print("role_id = ", role_id)
self.cheatInputText.text = role_id
elseif string.find(self.cheatInputText.text,"framecount") then
local tbl = Split(self.cheatInputText.text,"_")
FINAL_FRAMERATE = tonumber(tbl[2])
SetGameFrameRate(tonumber(tbl[2]))
elseif string.find(self.cheatInputText.text, "setplatform") then --平台设置
local mystr = self.cheatInputText.text
ClientConfig.plat_name = tostring(string.sub(mystr, 13, string.len(mystr)))
-- print("======= set platform", ClientConfig.plat_name)
elseif self.cheatInputText.text == "auto_upgrade" then
self.model:AutoUpgradeFight()
elseif string.find(self.cheatInputText.text,"open_story") then
local args = Split(self.cheatInputText.text,"_")
local id = tonumber(args[3])
local index = tonumber(args[4])
local time = tonumber(args[5]) or 0
GlobalEventSystem:Fire(EventName.STORY_PLAY_TRIGGER,id,index,time)
elseif self.cheatInputText.text == "f" then
HonourModel:getInstance():SetResultData()
elseif self.cheatInputText.text == "camera_edit" then
self.model:Fire(CheatModel.OPEN_CAMERA_EDIt_VIEW)
elseif self.cheatInputText.text == "ui_camera_edit" then
self.model:Fire(CheatModel.OPEN_UI_CAMERA_EDIT_VIEW)
elseif self.cheatInputText.text == "bloomobj" then
self.main_role = Scene.Instance:GetMainRole()
self.main_role_transform = self.main_role and self.main_role.parent_transform
if self.main_role_transform then
Optimizer.ChangeLayer(self.main_role_transform, "BloomObj")
end
-- self.camera_gameObject = MainCamera.Instance.camera_gameObject
-- if not self.camera_pp_volume then
-- self.camera_pp_volume = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessVolume))
-- end
-- self.camera_pp_volume.enabled = true
-- if not self.camera_pp_layer then
-- self.camera_pp_layer = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessLayer))
-- end
-- self.camera_pp_layer.enabled = true
elseif self.cheatInputText.text == "hide_pp" then
self.camera_gameObject = MainCamera.Instance.camera_gameObject
if not self.camera_pp_volume then
self.camera_pp_volume = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessVolume))
end
self.camera_pp_volume.enabled = false
if not self.camera_pp_layer then
self.camera_pp_layer = self.camera_gameObject:GetComponent(typeof(UnityEngine.Rendering.PostProcessing.PostProcessLayer))
end
self.camera_pp_layer.enabled = false
elseif self.cheatInputText.text == "change_bloom" then
-- self.camera_obj = MainCamera:getInstance().camera_gameObject
-- if not self.bloom_effect then
-- self.bloom_effect = self.camera_obj:GetComponent(typeof(UnityStandardAssets.ImageEffects.BloomOptimized))
-- end
-- local cur_enabled = self.bloom_effect.enabled
-- self.bloom_effect.enabled = not cur_enabled
self.model:Fire(CheatModel.OPEN_BLOOM_EDIt_VIEW)
GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
return
elseif self.cheatInputText.text == "hide_main_canvas" then
if not m_hide_main_canvas_btn then
m_hide_main_canvas_btn = UiFactory.createChild(panelMgr:GetParent("Top"),UIType.ImageButton,"m_hide_main_canvas_btn")
SetSizeDelta(m_hide_main_canvas_btn.transform, 100, 100)
SetLocalPosition(m_hide_main_canvas_btn.transform, 0, 0, 0)
local function callback( )
local main_canvas = panelMgr:GetParent("Main")
local cur_visible = main_canvas.gameObject.activeSelf
main_canvas.gameObject:SetActive(not cur_visible)
end
AddClickEvent(m_hide_main_canvas_btn, callback)
end
elseif self.cheatInputText.text == "hide_scene" then
if not m_hide_scene_btn then
m_hide_scene_btn = UiFactory.createChild(panelMgr:GetParent("Top"),UIType.ImageButton,"m_hide_main_canvas_btn")
SetSizeDelta(m_hide_scene_btn.transform, 100, 100)
SetLocalPosition(m_hide_scene_btn.transform, 100, 0, 0)
local function callback( )
m_hide_scene_flag = m_hide_scene_flag == nil and false or m_hide_scene_flag
m_hide_scene_flag = not m_hide_scene_flag
if m_hide_scene_flag then
GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "hiderootall")
else
GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "showrootall")
end
end
AddClickEvent(m_hide_scene_btn, callback)
end
elseif self.cheatInputText.text == "hide_main_role" then
G_DEBUG_HIDE_MAIN_ROLE = G_DEBUG_HIDE_MAIN_ROLE or false
G_DEBUG_HIDE_MAIN_ROLE = not G_DEBUG_HIDE_MAIN_ROLE
Message.show("G_DEBUG_HIDE_MAIN_ROLE = " .. tostring(G_DEBUG_HIDE_MAIN_ROLE))
local main_role = Scene.Instance.main_role
if main_role then
main_role:SetModelHideFlag(SceneObj.ModelHideFlag.PerformanceHide, G_DEBUG_HIDE_MAIN_ROLE)
end
return
elseif self.cheatInputText.text == "client_property" then
self.model:Fire(CheatModel.OPEN_CLIENT_PROPERTY_VIEW)
elseif self.cheatInputText.text == "lua_profiler" then
Message.show("lua_profiler")
LuaProfiler.SwitchState()
return
elseif self.cheatInputText.text == "stop_action" then
G_DEBUG_STOP_ACTION = G_DEBUG_STOP_ACTION or false
G_DEBUG_STOP_ACTION = not G_DEBUG_STOP_ACTION
Message.show("G_DEBUG_STOP_ACTION = " .. tostring(G_DEBUG_STOP_ACTION))
return
elseif self.cheatInputText.text == "client_gyro" then
self.model:Fire(CheatModel.OPEN_CLIENT_ACCELERATION_VIEW)
elseif string.find(self.cheatInputText.text,"open_fun_") then
self:Close()
local str = string.gsub(self.cheatInputText.text,"open_fun_","")
setTimeout(function ( ... )
GuideController.Instance:TriggerHelper(GuideModel.TASK_TRIGGER_TYPE,tonumber(str)) -- 触发升级引导
end,0.2)
elseif is_search_goods_id then
local str = string.gsub(self.cheatInputText.text,"search_goods_","")
local type_id = GoodsModel:getInstance():GetGoodsCfgByName(str)
if type_id then
self.cheatInputText.text = "goods_"..type_id.."_1"
else
Message.show("没找到这个名字的物品啊~你有没有打错字")
end
elseif string.find(self.cheatInputText.text,"RunCode:") then
-- 范例local str = "@RunCode:local a = BossModel:GetInstance().world_boss_status; Message.show(a)"
self.model:Fire(CheatModel.Quick_Run_Code,self.cheatInputText.text)
elseif self:IsGuildTVBarrageCheat(self.cheatInputText.text) then
local list = Split(text,"_")
local time = tonumber(list[2]) or 100
local function on_add_barrage( ... )
local time = TimeUtil:getServerTimeMs( )
local id = math.random(100000,999999)
local name_len = math.random(1,6)
local text_len = math.random(1,20)
local name_str = "玩家名字六字"
local text_str = "一二三四五六七八九十一二三四五六七八九十"
local data = {
name = string.sub(name_str, name_len),
id = id,
time = time,
}
data.content = string.sub(text_str, text_len)
GuildTVModel:GetInstance():AddGuildTVBarrageMessage(data)
end
local function on_answer_time( )
if time <= 0 then
if self.question_time_id then
GlobalTimerQuest:CancelQuest(self.question_time_id)
self.question_time_id = nil
end
else
time = time - 1
on_add_barrage()
end
end
if not self.question_time_id then
self.question_time_id = GlobalTimerQuest:AddPeriodQuest(on_answer_time, 0.01, -1)
end
elseif self.cheatInputText.text == "fxaa_edit" then
self.model:Fire(CheatModel.OPEN_FXAA_TEST_VIEW, true)
GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
return
elseif self.cheatInputText.text == "free_camera" then
self.model:Fire(CheatModel.OPEN_FREE_CAMERA_VIEW, true)
GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
return
elseif self.cheatInputText.text == "enablegs" then
LoginModel.ENABLE_GREEN_SCREEN = true
Message.show("绿屏模式启动,打开支持绿屏的窗口即生效,界面内左上角热区可以切换绿屏")
elseif self.cheatInputText.text == "hide_ui" then -- 隐藏主UI
panelMgr:GetParent("Main").gameObject:SetActive(false)
panelMgr:GetParent("NameBoard").gameObject:SetActive(false)
panelMgr:GetParent("Dynamic_NameBoard").gameObject:SetActive(false)
elseif self.cheatInputText.text == "show_ui" then -- 显示主UI
panelMgr:GetParent("Main").gameObject:SetActive(true)
panelMgr:GetParent("NameBoard").gameObject:SetActive(true)
panelMgr:GetParent("Dynamic_NameBoard").gameObject:SetActive(true)
--拼图游戏
elseif self.cheatInputText.text == "jipsaw" then
RechargeActivityModel.getInstance():Fire(RechargeActivityModel.OPEN_JIPSAW_VIEW)
self:Close()
return
--刮刮乐
elseif self.cheatInputText.text == "guaguale" then
RechargeActivityModel.getInstance():Fire(RechargeActivityModel.OPEN_GUAGUALE_VIEW)
self:Close()
return
elseif self.cheatInputText.text == "load_base_scene" then
CheatModel:getInstance():LoadBaseSceneRes( )
return
elseif string.find(self.cheatInputText.text, "play_story_") then
local txt = self.cheatInputText.text
local t_id = string.gsub(txt, "play_story_", "")
local id = tonumber(t_id)
local exit = false
local cfg = Config.Story
for k,v in pairs(cfg) do
for kk,vv in pairs(v) do
if kk == id then
local main_role = Scene.Instance.main_role
if vv and main_role then
main_role:DoStory(vv)
exit = true
end
end
end
end
if exit then
self:Close()
else
Message.show("不存在当前剧情 id ",id)
end
return
elseif self.cheatInputText.text == "galaxy" then
OpenFun.Open(148,1)
self:Close()
return
elseif self.cheatInputText.text == "ChangeSceneMovie" then
self:Close()
local function on_delay( )
ChangeSceneMovie.getInstance():TryOpen()
end
setTimeout(on_delay, 1)
return
elseif self.cheatInputText.text == "ChangeSceneMovieRT" then
self:Close()
local function on_delay( )
ChangeSceneMovieRT.getInstance():TryOpen()
end
setTimeout(on_delay, 1)
return
elseif self.cheatInputText.text == "MemoryLevel" then
local men = Util.GetSystemMemorySize()/1024
local men_ceil = math.ceil(men)
Message.show("men = " .. tostring(men) .. " men_floor = " ..tostring(men_ceil))
return
elseif self.cheatInputText.text == "ChangeGuildMapRes" then
local function on_delay( )
Scene.Instance.mapView.ignore_reset_guild_res_id = true
Scene.Instance.mapView:OnUpdateGuildMapResByTime(true)
end
self:Close()
setTimeout(on_delay, 2)
return
elseif is_send_pt then
local str = Split(self.cheatInputText.text,"_")
local len = TableSize(str)
if tonumber(str[len]) then
local text = string.gsub(self.cheatInputText.text,"_"..str[len], "")
for i=1,tonumber(str[len]) do
self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, text)
end
else
self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, self.cheatInputText.text)
end
else
local is_change_scene = string.find(self.cheatInputText.text, "scene_")
if is_change_scene then
Scene.Instance.mapView.ignore_reset_guild_res_id = true
end
self.model:Fire(CheatModel.SEND_CHEAT_TO_SERVER, self.cheatInputText.text)
end
-- self:Close()
end
end
AddClickEvent(self.okBtn,onBtnClickHandler)
local function on_click_ok_btn()
onBtnClickHandler(self.okBtn)
end
self.event_id2 = self.model:Bind(CheatModel.CLICK_BTN_OK, on_click_ok_btn)
local function onBtnClickHandler(target)
if target == self.serachBtn then
print("秘籍的内容是===:", self.serachInputText.text)
if Trim(self.serachInputText.text) == "" then
self:SetData()
return
end
self:SetSearchData(self.serachInputText.text)
end
end
AddClickEvent(self.serachBtn,onBtnClickHandler)
local function onBtnClearBtn(target)
if target == self.clearBtn then
local function ok( ... )
self.history = {}
self:SaveCheatHidtory(true)
self:CreateCheatHistory()
end
local ask_str = "确定要清理记录?"
Alert.show(ask_str,Alert.Type.Two,ok,nil,"确定","取消")
end
end
AddClickEvent(self.clearBtn,onBtnClearBtn)
local update_fun = function ()
self:SetData()
end
self.event_id = self.model:Bind(CheatModel.UPDATE_CHEAT_INPUT_VIEW, update_fun)
self:SetData()
self:CreateCheatHistory()
end
function CheatInputView:SetData()
self.data = self.model.cheats_data
if self.data == nil then return end
self:CreateCheatList(self.data.command_list)
end
function CheatInputView:CreateCheatList(data)
local item = nil
for i = 1,#self.item_list do
item = self.item_list[i]
item:SetActive(false)
end
if not IsTableEmpty(data) then
for k,v in ipairs(data) do
local item = self.item_list[k]
if item == nil then
item = UiFactory.createChild(self.scroll_content, UIType.SmallButton3, k)
end
local x = 157 * ((k - 1) % 7)
local y = -70 * math.floor((k - 1) / 7) - 5
item.transform.pivot = Vector2(0,1)
item.transform.anchorMin = Vector2(0, 1)
item.transform.anchorMax = Vector2(0, 1)
item.transform.localPosition = Vector3(x,y,0)
item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).text = v.command_name
item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).fontSize = 18
item:SetActive(true)
local ClickFun = function (target)
local temp = data[tonumber(target.name)]
local str = temp.command
for i,v in ipairs(temp.args_list) do
str = str .. "_" .. v.args
end
self.cheatInputText.text = str
if string.find(self.cheatInputText.text, "show_view_") then --打开隐藏界面
self:Close()
self.model:Fire(CheatModel.OPEN_CHEAT_SHOW_VIEW, Trim(self.cheatInputText.text))
end
end
AddClickEvent(item, ClickFun)
self.item_list[k] = item
end
self.scroll_content.sizeDelta = Vector2(1160, math.ceil((#data) / 7) * 70)
self.scroll_content.localPosition = Vector3(0,0,0)
end
end
function CheatInputView:SetSearchData(text)
local data = {}
if self.model.cheats_data then
for i,v in ipairs(self.model.cheats_data.command_list) do
local find = false
for j, vo in ipairs(v.args_list) do
local index, _ = string.find(vo.args, text)
if index then
find = true
break
end
end
local name_find = string.find(v.command_name, text)
if v.command == text or find or name_find then
table.insert(data, v)
end
end
end
self:CreateCheatList(data)
end
function CheatInputView:IsParmCheat(text)
local list = Split(text,"_")
local str = list[1]
if str == "blink" then
return true
end
if list and #list == 2 then
local lv = tonumber(list[2])
if str == "guide" or str == "damageflag" or str == "autorotate" then
return true
elseif str == "dragon" then
return true
elseif str == "task_auto" then
return true
end
end
local flag = list and list[#list]
if flag and flag == "parm" then
return true
end
return false
end
function CheatInputView:IsGuildTVBarrageCheat( text )
local list = Split(text,"_")
local str = list[1]
if str == "TVB" then
return true
end
end
function CheatInputView:SaveCheatHidtory(clear)
if clear then
self.history = {}
CookieWrapper.Instance:SaveCookie(CookieLevelType.Common,CookieTimeType.TYPE_ALWAYS,CookieKey.CHEAT_HISTORY,self.history)
CookieWrapper.Instance:WriteAll()
else
local text = self.cheatInputText.text
if text == "" or text == self.history[1] then return end
for i,v in ipairs(self.history) do
if v == text then
table.remove(self.history, i)
break
end
end
table.insert(self.history, 1, text)
CookieWrapper.Instance:SaveCookie(CookieLevelType.Common,CookieTimeType.TYPE_ALWAYS,CookieKey.CHEAT_HISTORY,self.history)
CookieWrapper.Instance:WriteAll()
end
end
function CheatInputView:CreateCheatHistory()
local item = nil
for i = 1,#self.cheat_history_list do
item = self.cheat_history_list[i]
item:SetActive(false)
end
local data = self.history
if not IsTableEmpty(data) then
for k,v in ipairs(data) do
local item = self.cheat_history_list[k]
if item == nil then
item = UiFactory.createChild(self.history_scroll_content, UIType.SmallButton3, k)
end
local x = 20
local y = -70 *(k - 1) - 5
item.transform.pivot = Vector2(0,1)
item.transform.anchorMin = Vector2(0, 1)
item.transform.anchorMax = Vector2(0, 1)
item.transform.localPosition = Vector3(x,y,0)
item.transform:Find("Text"):GetComponent(typeof(TMPro.TextMeshProUGUI)).text = v
item:SetActive(true)
local ClickFun = function (target)
local str = v
self.cheatInputText.text = str
end
AddClickEvent(item, ClickFun)
self.cheat_history_list[k] = item
end
self.history_scroll_content.sizeDelta = Vector2(185, math.ceil((#data)) * 70)
self.history_scroll_content.localPosition = Vector3(0,0,0)
end
end
function CheatInputView:IsSearchGoods( )
local bool = string.find(self.cheatInputText.text,"search_goods_")
return bool
end
--是否多次发送协议
function CheatInputView:IsSendPT( )
local bool = string.find(self.cheatInputText.text,"pt")
return bool
end