源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

272 lines
8.9 KiB

ChildConst = ChildConst or {
OPEN_CHILD_BASE_VIEW = "ChildConst.OPEN_CHILD_BASE_VIEW", -- 打开主界面
OPEN_CHILD_NICE_RECORD_VIEW = "ChildConst.OPEN_CHILD_NICE_RECORD_VIEW",--打开点赞记录界面
OPEN_CHILD_RANK_VIEW = "ChildConst.OPEN_CHILD_RANK_VIEW",--打开榜单界面
OPEN_CHILD_GET_VIEW = "ChildConst.OPEN_CHILD_GET_VIEW",--打开求子界面
OPEN_CHILD_RENAME_VIEW = "ChildConst.OPEN_CHILD_RENAME_VIEW",--打开改名界面
OPEN_CHILD_CHAT_NICE_VIEW = "ChildConst.OPEN_CHILD_CHAT_NICE_VIEW",--打开聊天宝宝展示界面
OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW",--打开载具技能描述界面
OPEN_CHILD_EQUIP_BREAK_VIEW = "ChildConst.OPEN_CHILD_EQUIP_BREAK_VIEW",--打开装备拆解界面
OPEN_CHILD_EQUIP_TIPS_VIEW = "ChildConst.OPEN_CHILD_EQUIP_TIPS_VIEW",--打开装备TIPS界面
CHILD_REQ_EVENT = "ChildConst.CHILD_REQ_EVENT", -- 请求协议
UPDATA_CHILD_MAIN_INFO = "ChildConst.UPDATA_CHILD_MAIN_INFO", --协议刷新16501信息
UPDATA_CHILD_TASK_INFO = "ChildConst.UPDATA_CHILD_TASK_INFO", --协议刷新16505信息,每日任务信息刷新
UPDATA_CHILD_NICE_RANK_INFO = "ChildConst.UPDATA_CHILD_NICE_RANK_INFO", --协议刷新16507信息,点赞排行
UPDATA_CHILD_NICE_RECORD_INFO = "ChildConst.UPDATA_CHILD_NICE_RECORD_INFO", --协议刷新16508信息,被点赞记录
UPDATA_CHILD_VOTED_ROLE_INFO = "ChildConst.UPDATA_CHILD_VOTED_ROLE_INFO", --协议刷新16519信息,已点赞记录
UPDATA_CHILD_VEHICLE_FOLLOW = "ChildConst.UPDATA_CHILD_VEHICLE_FOLLOW", --协议刷新16517,出战载具
UPDATA_CHILD_SKILL_INFO = "ChildConst.UPDATA_CHILD_SKILL_INFO", --刷新宝宝技能
UPDATA_CHILD_VEHICLE_INFO = "ChildConst.UPDATA_CHILD_VEHICLE_INFO", --刷新载具
UPDATA_CHILD_EQUIP_INFO = "ChildConst.UPDATA_CHILD_EQUIP_INFO", --刷新装备
UPDATA_CHILD_EQUIP_BUILD_INFO = "ChildConst.UPDATA_CHILD_EQUIP_BUILD_INFO", --刷新装备打造
UPDATA_CHILD_EQUIP_STREN_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_STREN_ITEM_INFO", --刷新装备强化
OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW = "ChildConst.OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW",--合成选择界面
OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW = "ChildConst.OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW",--合成选择界面
UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO",--选择合成装备刷新
UPDATA_CHILD_DRESS_INFO = "ChildConst.UPDATA_CHILD_DRESS_INFO",--时装16529
OPEN_CHILD_HANDBOOK_BREAK_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_BREAK_VIEW", --图鉴分解界面打开
OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW", --图鉴套装奖励界面打开
OPEN_CHILD_HANDBOOK_UPGRADE_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_UPGRADE_VIEW", --图鉴升级界面打开
SHOW_SELF_CHILD = "ChildConst.SHOW_SELF_CHILD", --晒娃
SUCCESS_CHILD_NICE = "ChildConst.SUCCESS_CHILD_NICE", --16510成功点赞返回
SUCCESS_CHECK_CHILD_NICE = "ChildConst.SUCCESS_CHECK_CHILD_NICE", --16511成功查询返回
UPDATA_CHILD_HB_SUIT_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_INFO", --16533
UPDATA_CHILD_HB_SUIT_REWARD_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_REWARD_INFO", --16534
Child_RED_DOT = "ChildConst.Child_RED_DOT", -- 红点更新(controller传出
Child_RED_DOT_VIEW = "ChildConst.Child_RED_DOT_VIEW",-- 红点更新,分发到各个View
UPDATA_CHILD_COIN_NUM = "ChildConst.UPDATA_CHILD_COIN_NUM", --修改UIMONEYCON的金钱数
-----------------------------
OPEN_CHILD_HEART_TASK_VIEW = "ChildConst.OPEN_CHILD_HEART_TASK_VIEW",--打开同心任务界面
OPEN_CHILD_TRAIN_VIEW = "ChildConst.OPEN_CHILD_TRAIN_VIEW",--打开孩子培养界面
OPEN_CHILD_SKILL_VIEW = "ChildConst.OPEN_CHILD_SKILL_VIEW",--打开孩子技能界面
OPEN_CHILD_HAND_BOOK_VIEW = "ChildConst.OPEN_CHILD_HAND_BOOK_VIEW",--打开孩子玩具收集界面
OPEN_CHILD_DRESS_VIEW = "ChildConst.OPEN_CHILD_DRESS_VIEW",--打开孩子时装收集界面
OPEN_CHILD_VEHICLE_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_VIEW",--打开孩子载具培养界面
UPDATE_HEART_LINK_VALUE = "ChildConst.UPDATE_HEART_LINK_VALUE",--更新同心值
UPDATE_HEARTLINK_REWARD_STATUS = "ChildConst.UPDATE_HEARTLINK_REWARD_STATUS",-- 更新同心奖励领取状态
OPEN_SHOW_BABY_VIEW = "ChildConst.OPEN_SHOW_BABY_VIEW",-- 打开晒娃界面
UPDATE_RANK_REWARD_RED = "ChildConst.UPDATE_RANK_REWARD_RED",-- 更新排行奖励红点
PLAY_SHOW_BABY_EFFECT = "ChildConst.PLAY_SHOW_BABY_EFFECT",-- 播放聚焦晒娃特效
-- 宝宝的三个成长状态
BABY_STATE = {
BABY = 1, -- 襁褓
CHILD = 2, -- 会爬
YOUNG = 3, -- 会走
},
TabId = {
ChildMain = 1, -- 主界面
ChildHandbook = 2, -- 主界面
ChildSkill = 3,
ChildDress = 4,
ChildTrain = 5,
ChildVehicle = 6,
HeartLink = 7,
GetChild = 8,
ShowBabyReward = 9,
----宝宝装备玩具被砍掉了20/04/15ChildEquip = 4,
----宝宝装备玩具被砍掉了20/04/15ChildWorkShop = 5,
},
ChildWorkShopTabId = {
ChildEquipStrength = 1,
ChildEquipCompose = 2,
ChildEquipBuild = 3,
},
ChildEquipItemType = {
BagShowNone = 6,
ComposeNoneItem = 10086,
BagEquipItem = 99,
NoneOpen = 0,
OpenNoEquip = 1,
OpenAndEquip = 2,
},
ChildDressItemType = {
CanActive = 666, -- 可以激活
isActive = 1, -- 已经激活
Lock = 0, -- 不可激活(没达到条件)
},
ChildDressFashionType = {
Cloth = 1,
Decorate = 2,
},
ChildHandbookItemType = {
CanActive = 666,
Lock = 0,
IsActive = 1,
},
ChildMainViewDouBaoBaoSaying = {
[1] = "好无聊,有没有人一起玩呀 O(∩_∩)O~",
[2] = "好开心,你又回来看我啦 O(∩_∩)O~",
[3] = "好希望你能一直陪我玩呀 O(∩_∩)O~",
[4] = "只要你一直陪着我就够啦 O(∩_∩)O~",
[5] = "好无聊,有没有人一起玩呀 O(∩_∩)O~",
},
--宝宝槽位数
ChildEquipWearMaxNum = 6,
--宝宝合成槽位数
ChildEquipComposeMax = 6,
TransNum = {
[0] = "",
[1] = "",
[2] = "",
[3] = "",
[4] = "",
[5] = "",
[6] = "",
[7] = "",
[8] = "",
[9] = "",
[10] = "",
[11] = "十一",
[12] = "十二",
[13] = "十三",
[14] = "十四",
[15] = "十五",
[16] = "十六",
[17] = "十七",
[18] = "十八",
[19] = "十九",
[20] = "二十",
[21] = "二十一",
[22] = "二十二",
[23] = "二十三",
[24] = "二十四",
[25] = "二十五",
[26] = "二十六",
[27] = "二十七",
[28] = "二十八",
[29] = "二十九",
[30] = "三十",
[31] = "三十一",
[32] = "三十二",
[33] = "三十三",
[34] = "三十四",
[35] = "三十五",
},
-- MAX_HERAT_VALUE = 360,
BabyDunClothID = {
[1] = 1021,
[2] = 1022,
},
ModelShowConfig = {
[1011] = {
scale = 300,--显示的尺寸大小
rotate = {0,180,0},--x,y,z轴上的角度偏移
position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
},
},
VehicleConfig = {
[1001] = {
scale = 300,--显示的尺寸大小
rotate = {0,135,0},--x,y,z轴上的角度偏移
position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
},
},
ModelInVehicle = {
scale = 6,--显示的尺寸大小
rotate = -50,--x,y,z轴上的角度偏移
position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
},
HandBookCoinID = 260007,
-- 巡逻动作参数
MainViewModelAnimParams = {
START_POS_X = -134, -- 起始位置X
START_POS_Y = -189, -- 起始位置Y
MOVE_DIST = 300, -- 移动距离
MOVE_TIME = 2.5, -- 移动总时间
WAIT_TIME_LEFT = 5, -- 在左边停留的时间
WAIT_TIME_RIGHT = 6, -- 在右边停留的时间
ROTATE_TIME = 0.35, -- 转身的时间
},
-- 宝宝物品表子类型枚举
GOODS_TPYE = {
OTHERS = 1, -- 其他材料
VEHICLE = 2, -- 载具
DRESS = 3, -- 时装
TOY = 4, -- 玩具
},
SKILL_EFFECT_NAME = {
[500000] = "effect_child_attack",
[500001] = "effect_child_skill",
[500002] = "effect_child_skill2",
[500003] = "effect_child_skill3",
},
SKILL_EFFECT_SHOW_CFG = {
effect_child_attack = {
scale = 0.6,
position = Vector3(-70, -160, 0),
rotate = Vector3(-5, 45, 0),
},
effect_child_skill = {
scale = 0.6,
position = Vector3(-70, -160, 0),
rotate = Vector3(-5, 45, 0),
},
effect_child_skill2 = {
scale = 0.8,
position = Vector3(-70, -140, 0),
rotate = Vector3(0, 135, 0),
},
effect_child_skill3 = {
scale = 0.8,
position = Vector3(0, -121, 0),
rotate = Vector3(31, -173, 0),
},
},
-- 基础模型ID
BaseModelID = {
-- 襁褓
[1] = {
[1] = 1001,
[2] = 1002,
},
-- 会爬
[2] = {
[1] = 1011,
[2] = 1012,
},
-- 会走
[3] = {
[1] = 1021,
[2] = 1022,
}
},
-- 宝宝载具技能 学习条件
VehicleSkillContent = {
[1001] = "暂无学习条件",
},
-- 每日晒娃文本
ShowBabyText = {
[1] = "我在和我家宝宝%s玩耍哦~",
[2] = "快来欣赏我的宝宝%s吧~",
[3] = "这就是我的宝宝%s~哦!",
[4] = "来陪我的宝宝%s玩耍吧~",
[5] = "我的宝宝%s想要一个赞呀~",
[6] = "给我的宝宝%s点个赞吧~",
},
ShowBabyTextLenLimit = 40,
}