ChildConst = ChildConst or {
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OPEN_CHILD_BASE_VIEW = "ChildConst.OPEN_CHILD_BASE_VIEW", -- 打开主界面
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OPEN_CHILD_NICE_RECORD_VIEW = "ChildConst.OPEN_CHILD_NICE_RECORD_VIEW",--打开点赞记录界面
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OPEN_CHILD_RANK_VIEW = "ChildConst.OPEN_CHILD_RANK_VIEW",--打开榜单界面
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OPEN_CHILD_GET_VIEW = "ChildConst.OPEN_CHILD_GET_VIEW",--打开求子界面
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OPEN_CHILD_RENAME_VIEW = "ChildConst.OPEN_CHILD_RENAME_VIEW",--打开改名界面
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OPEN_CHILD_CHAT_NICE_VIEW = "ChildConst.OPEN_CHILD_CHAT_NICE_VIEW",--打开聊天宝宝展示界面
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OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_SKILL_TIPS_VIEW",--打开载具技能描述界面
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OPEN_CHILD_EQUIP_BREAK_VIEW = "ChildConst.OPEN_CHILD_EQUIP_BREAK_VIEW",--打开装备拆解界面
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OPEN_CHILD_EQUIP_TIPS_VIEW = "ChildConst.OPEN_CHILD_EQUIP_TIPS_VIEW",--打开装备TIPS界面
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CHILD_REQ_EVENT = "ChildConst.CHILD_REQ_EVENT", -- 请求协议
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UPDATA_CHILD_MAIN_INFO = "ChildConst.UPDATA_CHILD_MAIN_INFO", --协议刷新16501信息
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UPDATA_CHILD_TASK_INFO = "ChildConst.UPDATA_CHILD_TASK_INFO", --协议刷新16505信息,每日任务信息刷新
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UPDATA_CHILD_NICE_RANK_INFO = "ChildConst.UPDATA_CHILD_NICE_RANK_INFO", --协议刷新16507信息,点赞排行
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UPDATA_CHILD_NICE_RECORD_INFO = "ChildConst.UPDATA_CHILD_NICE_RECORD_INFO", --协议刷新16508信息,被点赞记录
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UPDATA_CHILD_VOTED_ROLE_INFO = "ChildConst.UPDATA_CHILD_VOTED_ROLE_INFO", --协议刷新16519信息,已点赞记录
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UPDATA_CHILD_VEHICLE_FOLLOW = "ChildConst.UPDATA_CHILD_VEHICLE_FOLLOW", --协议刷新16517,出战载具
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UPDATA_CHILD_SKILL_INFO = "ChildConst.UPDATA_CHILD_SKILL_INFO", --刷新宝宝技能
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UPDATA_CHILD_VEHICLE_INFO = "ChildConst.UPDATA_CHILD_VEHICLE_INFO", --刷新载具
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UPDATA_CHILD_EQUIP_INFO = "ChildConst.UPDATA_CHILD_EQUIP_INFO", --刷新装备
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UPDATA_CHILD_EQUIP_BUILD_INFO = "ChildConst.UPDATA_CHILD_EQUIP_BUILD_INFO", --刷新装备打造
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UPDATA_CHILD_EQUIP_STREN_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_STREN_ITEM_INFO", --刷新装备强化
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OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW = "ChildConst.OPEN_CHILD_EQUIP_COMPOSE_SELECT_VIEW",--合成选择界面
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OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW = "ChildConst.OPEN_CHILD_COMPOSE_TOGGLE_SELECT_VIEW",--合成选择界面
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UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO = "ChildConst.UPDATA_CHILD_EQUIP_COMPOSE_ITEM_INFO",--选择合成装备刷新
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UPDATA_CHILD_DRESS_INFO = "ChildConst.UPDATA_CHILD_DRESS_INFO",--时装16529
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OPEN_CHILD_HANDBOOK_BREAK_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_BREAK_VIEW", --图鉴分解界面打开
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OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_SUIT_REWARD_VIEW", --图鉴套装奖励界面打开
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OPEN_CHILD_HANDBOOK_UPGRADE_VIEW = "ChildConst.OPEN_CHILD_HANDBOOK_UPGRADE_VIEW", --图鉴升级界面打开
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SHOW_SELF_CHILD = "ChildConst.SHOW_SELF_CHILD", --晒娃
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SUCCESS_CHILD_NICE = "ChildConst.SUCCESS_CHILD_NICE", --16510成功点赞返回
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SUCCESS_CHECK_CHILD_NICE = "ChildConst.SUCCESS_CHECK_CHILD_NICE", --16511成功查询返回
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UPDATA_CHILD_HB_SUIT_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_INFO", --16533
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UPDATA_CHILD_HB_SUIT_REWARD_INFO = "ChildConst.UPDATA_CHILD_HB_SUIT_REWARD_INFO", --16534
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Child_RED_DOT = "ChildConst.Child_RED_DOT", -- 红点更新(controller传出
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Child_RED_DOT_VIEW = "ChildConst.Child_RED_DOT_VIEW",-- 红点更新,分发到各个View
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UPDATA_CHILD_COIN_NUM = "ChildConst.UPDATA_CHILD_COIN_NUM", --修改UIMONEYCON的金钱数
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-----------------------------
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OPEN_CHILD_HEART_TASK_VIEW = "ChildConst.OPEN_CHILD_HEART_TASK_VIEW",--打开同心任务界面
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OPEN_CHILD_TRAIN_VIEW = "ChildConst.OPEN_CHILD_TRAIN_VIEW",--打开孩子培养界面
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OPEN_CHILD_SKILL_VIEW = "ChildConst.OPEN_CHILD_SKILL_VIEW",--打开孩子技能界面
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OPEN_CHILD_HAND_BOOK_VIEW = "ChildConst.OPEN_CHILD_HAND_BOOK_VIEW",--打开孩子玩具收集界面
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OPEN_CHILD_DRESS_VIEW = "ChildConst.OPEN_CHILD_DRESS_VIEW",--打开孩子时装收集界面
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OPEN_CHILD_VEHICLE_VIEW = "ChildConst.OPEN_CHILD_VEHICLE_VIEW",--打开孩子载具培养界面
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UPDATE_HEART_LINK_VALUE = "ChildConst.UPDATE_HEART_LINK_VALUE",--更新同心值
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UPDATE_HEARTLINK_REWARD_STATUS = "ChildConst.UPDATE_HEARTLINK_REWARD_STATUS",-- 更新同心奖励领取状态
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OPEN_SHOW_BABY_VIEW = "ChildConst.OPEN_SHOW_BABY_VIEW",-- 打开晒娃界面
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UPDATE_RANK_REWARD_RED = "ChildConst.UPDATE_RANK_REWARD_RED",-- 更新排行奖励红点
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PLAY_SHOW_BABY_EFFECT = "ChildConst.PLAY_SHOW_BABY_EFFECT",-- 播放聚焦晒娃特效
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-- 宝宝的三个成长状态
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BABY_STATE = {
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BABY = 1, -- 襁褓
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CHILD = 2, -- 会爬
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YOUNG = 3, -- 会走
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},
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TabId = {
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ChildMain = 1, -- 主界面
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ChildHandbook = 2, -- 主界面
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ChildSkill = 3,
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ChildDress = 4,
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ChildTrain = 5,
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ChildVehicle = 6,
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HeartLink = 7,
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GetChild = 8,
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ShowBabyReward = 9,
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----宝宝装备玩具被砍掉了20/04/15ChildEquip = 4,
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----宝宝装备玩具被砍掉了20/04/15ChildWorkShop = 5,
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},
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ChildWorkShopTabId = {
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ChildEquipStrength = 1,
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ChildEquipCompose = 2,
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ChildEquipBuild = 3,
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},
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ChildEquipItemType = {
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BagShowNone = 6,
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ComposeNoneItem = 10086,
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BagEquipItem = 99,
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NoneOpen = 0,
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OpenNoEquip = 1,
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OpenAndEquip = 2,
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},
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ChildDressItemType = {
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CanActive = 666, -- 可以激活
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isActive = 1, -- 已经激活
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Lock = 0, -- 不可激活(没达到条件)
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},
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ChildDressFashionType = {
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Cloth = 1,
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Decorate = 2,
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},
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ChildHandbookItemType = {
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CanActive = 666,
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Lock = 0,
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IsActive = 1,
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},
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ChildMainViewDouBaoBaoSaying = {
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[1] = "好无聊,有没有人一起玩呀 O(∩_∩)O~",
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[2] = "好开心,你又回来看我啦 O(∩_∩)O~",
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[3] = "好希望你能一直陪我玩呀 O(∩_∩)O~",
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[4] = "只要你一直陪着我就够啦 O(∩_∩)O~",
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[5] = "好无聊,有没有人一起玩呀 O(∩_∩)O~",
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},
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--宝宝槽位数
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ChildEquipWearMaxNum = 6,
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--宝宝合成槽位数
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ChildEquipComposeMax = 6,
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TransNum = {
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[0] = "零",
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[1] = "一",
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[2] = "二",
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[3] = "三",
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[4] = "四",
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[5] = "五",
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[6] = "六",
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[7] = "七",
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[8] = "八",
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[9] = "九",
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[10] = "十",
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[11] = "十一",
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[12] = "十二",
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[13] = "十三",
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[14] = "十四",
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[15] = "十五",
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[16] = "十六",
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[17] = "十七",
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[18] = "十八",
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[19] = "十九",
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[20] = "二十",
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[21] = "二十一",
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[22] = "二十二",
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[23] = "二十三",
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[24] = "二十四",
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[25] = "二十五",
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[26] = "二十六",
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[27] = "二十七",
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[28] = "二十八",
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[29] = "二十九",
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[30] = "三十",
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[31] = "三十一",
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[32] = "三十二",
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[33] = "三十三",
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[34] = "三十四",
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[35] = "三十五",
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},
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-- MAX_HERAT_VALUE = 360,
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BabyDunClothID = {
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[1] = 1021,
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[2] = 1022,
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},
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ModelShowConfig = {
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[1011] = {
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scale = 300,--显示的尺寸大小
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rotate = {0,180,0},--x,y,z轴上的角度偏移
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position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
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},
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},
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VehicleConfig = {
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[1001] = {
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scale = 300,--显示的尺寸大小
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rotate = {0,135,0},--x,y,z轴上的角度偏移
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position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
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},
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},
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ModelInVehicle = {
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scale = 6,--显示的尺寸大小
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rotate = -50,--x,y,z轴上的角度偏移
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position = {0,100,0},--x,y,z轴上的位置偏移(减少变低,增加变高)
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},
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HandBookCoinID = 260007,
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-- 巡逻动作参数
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MainViewModelAnimParams = {
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START_POS_X = -134, -- 起始位置X
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START_POS_Y = -189, -- 起始位置Y
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MOVE_DIST = 300, -- 移动距离
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MOVE_TIME = 2.5, -- 移动总时间
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WAIT_TIME_LEFT = 5, -- 在左边停留的时间
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WAIT_TIME_RIGHT = 6, -- 在右边停留的时间
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ROTATE_TIME = 0.35, -- 转身的时间
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},
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-- 宝宝物品表子类型枚举
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GOODS_TPYE = {
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OTHERS = 1, -- 其他材料
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VEHICLE = 2, -- 载具
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DRESS = 3, -- 时装
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TOY = 4, -- 玩具
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},
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SKILL_EFFECT_NAME = {
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[500000] = "effect_child_attack",
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[500001] = "effect_child_skill",
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[500002] = "effect_child_skill2",
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[500003] = "effect_child_skill3",
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},
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SKILL_EFFECT_SHOW_CFG = {
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effect_child_attack = {
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scale = 0.6,
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position = Vector3(-70, -160, 0),
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rotate = Vector3(-5, 45, 0),
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},
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effect_child_skill = {
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scale = 0.6,
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position = Vector3(-70, -160, 0),
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rotate = Vector3(-5, 45, 0),
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},
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effect_child_skill2 = {
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scale = 0.8,
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position = Vector3(-70, -140, 0),
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rotate = Vector3(0, 135, 0),
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},
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effect_child_skill3 = {
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scale = 0.8,
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position = Vector3(0, -121, 0),
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rotate = Vector3(31, -173, 0),
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},
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},
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-- 基础模型ID
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BaseModelID = {
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-- 襁褓
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[1] = {
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[1] = 1001,
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[2] = 1002,
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},
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-- 会爬
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[2] = {
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[1] = 1011,
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[2] = 1012,
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},
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-- 会走
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[3] = {
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[1] = 1021,
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[2] = 1022,
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}
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},
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-- 宝宝载具技能 学习条件
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VehicleSkillContent = {
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[1001] = "暂无学习条件",
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},
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-- 每日晒娃文本
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ShowBabyText = {
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[1] = "我在和我家宝宝%s玩耍哦~",
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[2] = "快来欣赏我的宝宝%s吧~",
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[3] = "这就是我的宝宝%s~哦!",
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[4] = "来陪我的宝宝%s玩耍吧~",
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[5] = "我的宝宝%s想要一个赞呀~",
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[6] = "给我的宝宝%s点个赞吧~",
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},
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ShowBabyTextLenLimit = 40,
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}
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