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200 行
7.1 KiB

ChildDressItem = ChildDressItem or BaseClass(BaseItem)
function ChildDressItem:__init()
self.base_file = "child"
self.layout_file = "ChildDressItem"
self.is_delay_callback = true
-- self.use_local_view = true
self.model = ChildModel:GetInstance()
self:Load()
end
function ChildDressItem:Load_callback()
self.nodes = {
"bg/name_txt:obj:tmp",
"bg:obj:img","bg/chosen_con:obj","bg/lock_con:obj","bg/active_con:obj","bg/dress_icon:obj","bg/red_dot:obj",
"bg/dress_icon/dress_des:tmp",
"bg/dressImg:img",
}
self:GetChildren(self.nodes)
-- 进阶星星
self.img_star_list = {}
for i = 1, 5 do
self.img_star_list[i] = self:GetChild("bg/stars/star" .. i):GetComponent("Image")
end
self:InitEvent()
if self.need_refreshData then
self:SetData(self.data,self.callback,self.index, self.check_effect)
self:SetChosen(self.isChosen)
self:SetRedDot(self.isRedDot)
self:SetScaleNum(self.scaleNum)
end
end
function ChildDressItem:InitEvent()
local function onBtnClickHandler(target, x, y)
if target == self.bg_obj then
self.callback(self)
end
end
AddClickEvent(self.bg_obj, onBtnClickHandler)
end
function ChildDressItem:SetData(data,callback,index, check_effect)
self.data = data or self.data
self.callback = callback or self.callback
self.last_type = self.type
self.type = nil
self.index = index
self.check_effect = check_effect
local have_num = GoodsModel:getInstance():GetTypeGoodsNum(self.data.fashion_id) or 0
local need_num = stringtotable(self.data.upgrade_cost)[1][3]
if self.data.active == false and have_num >= need_num then --可激活
self.type = ChildConst.ChildDressItemType.CanActive
elseif self.data.active == true then -- 已经激活
self.type = ChildConst.ChildDressItemType.isActive
else --不可激活,锁
self.type = ChildConst.ChildDressItemType.Lock
end
if self.is_loaded then
self:UpdateView( )
else
self.need_refreshData = true
end
end
function ChildDressItem:UpdateView( )
local data = self.data
if not self.data.is_vehicle then -- 除了载具
-- 设置原画 原画是以模型id命名的
local figure_id = self.model:GetFashionModelID( self.data.fashion_id )
lua_resM:setOutsideImageSprite(self, self.dressImg_img, GameResPath.GetChildDressIcon(figure_id), true)
self.dress_des_tmp.text = "穿戴中"
else
lua_resM:setOutsideImageSprite(self, self.dressImg_img, GameResPath.GetChildDressIcon(self.data.fashion_id), true)
self.dress_des_tmp.text = "骑乘中"
end
-- local need_star_effect = false
if self.check_effect then
-- self.check_effect = false
-- logWarn('=======Msh:ChildDressItem.lua[80]=======')
-- print('Msh:ChildDressItem.lua[81] data', self.last_type)
-- print('Msh:ChildDressItem.lua[81] data', self.type)
if (not self.is_in_effect) and self.last_type and self.last_type ~= ChildConst.ChildDressItemType.isActive and self.type == ChildConst.ChildDressItemType.isActive then -- 可激活到激活
self.is_in_effect = true
need_star_effect = true
local function call_back( )
self.is_in_effect = false
end
self:ClearUIEffect(self.dressImg)
self:AddUIEffect("ui_hunliqiudianliang", self.dressImg, "Activity", Vector3(0, 10 ,0), 4, false, 0.6, nil, call_back)
end
end
self.chosen_con_obj:SetActive(false)
-- self.lock_con_obj:SetActive(false)
self.active_con_obj:SetActive(false)
self.dress_icon_obj:SetActive(false)
-- self.idle_txt_txt.text = "已解锁"
---激活
if self.type == ChildConst.ChildDressItemType.CanActive then --可激活
self.active_con_obj:SetActive(true)
-- self.idle_txt_txt.text = "可激活"
elseif self.type == ChildConst.ChildDressItemType.Lock then --不可激活,锁
-- self.lock_con_obj:SetActive(true)
-- self.idle_txt_txt.text = "暂未解锁"
end
if self.data.state == 1 then --穿戴中
self.dress_icon_obj:SetActive(true)
-- self.idle_txt_txt.text = "穿戴中"
end
self.name_txt_tmp.text = self.data.fashion_name or ""
-- 设置进阶星星数
local nowLevel = tonumber(self.data.lv)
for i = 1, 5 do
if i < nowLevel/2 then
if self.check_effect and tonumber(self.img_star_list[i].fillAmount) < 1 then
self:PlayStarEffect(self.img_star_list[i].transform, i)
end
self.img_star_list[i].gameObject:SetActive(true)
self.img_star_list[i].fillAmount = 1
elseif (i-1) < nowLevel/2 then -- 最后一个
self.img_star_list[i].gameObject:SetActive(true)
-- self.img_star_list[i].fillAmount = 1
if nowLevel % 2 ~= 0 then -- 单数就是一半
if self.check_effect and tonumber(self.img_star_list[i].fillAmount) < 0.5 then
self:PlayStarEffect(self.img_star_list[i].transform, i)
end
self.img_star_list[i].fillAmount = 0.5
else
if self.check_effect and tonumber(self.img_star_list[i].fillAmount) < 1 then
self:PlayStarEffect(self.img_star_list[i].transform, i)
end
self.img_star_list[i].fillAmount = 1
end
else
self.img_star_list[i].gameObject:SetActive(false)
self.img_star_list[i].fillAmount = 0
end
end
self.check_effect = false
end
function ChildDressItem:PlayStarEffect( tran, i )
self.showing_star_effect = self.showing_star_effect or {}
if true then
if not self.showing_star_effect[i] then
local function call_back( )
self.showing_star_effect[i] = false
end
self:ClearUIEffect(tran)
self:AddUIEffect("ui_jinjiestar", tran, self.layer_name, nil, 1, false, nil, nil, call_back)
self.showing_star_effect[i] = true
end
end
end
function ChildDressItem:SetChosen(bool)
self.isChosen = bool
if self.is_loaded then
if bool then
self.chosen_con_obj:SetActive(true)
-- self.name_txt_obj:SetActive(false)
else
self.chosen_con_obj:SetActive(false)
-- self.name_txt_obj:SetActive(true)
end
else
self.need_refreshData = true
end
end
function ChildDressItem:SetScaleNum(num)
--[[
self.scaleNum = num or 0.7
if self.is_loaded then
SetLocalScale(self.transform, self.scaleNum)
if self.scaleNum == 0.99 then
self.bg_img.color =Color(1,1,1,0.8)
else
self.bg_img.color =Color(1,1,1,1)
end
else
self.need_refreshData = true
end
]]
end
function ChildDressItem:SetRedDot(bool)
self.isRedDot = bool
if self.is_loaded then
--print("============>>> YiRan:ChildDressItem [start:83] vehicle_id :",vehicle_id,"self.isRedDot:",self.isRedDot)
self.red_dot_obj:SetActive(self.isRedDot)
else
self.need_refreshData = true
end
end