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165 行
5.6 KiB

ChildHandbookBreakView = ChildHandbookBreakView or BaseClass(BaseView)
local ChildHandbookBreakView = ChildHandbookBreakView
-- ChildHandbookBreakView.TabData = {
-- [1] = {name = "人物", level = 1},
-- [2] = {name = "人", level = 1},
-- [3] = {name = "物", level = 1},
-- }
local color_name_str = {
[1] = "绿色玩具",
[2] = "蓝色玩具",
[3] = "紫色玩具",
[4] = "橙色玩具",
[5] = "红色玩具",
}
function ChildHandbookBreakView:__init()
self.base_file = "child"
self.layout_file = "ChildHandbookBreakView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数
self.hide_maincancas = true
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.is_set_zdepth = true
self.model = ChildModel:GetInstance()
self.blur_activity_bg = true
self.color_had_num_txts = {} --拥有
self.color_get_num_txts = {} --可获得
self.color_names = {} -- 颜色名字
self.break_list = {}
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.switch_callback = function(index)
self:SwitchTab(index)
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function ChildHandbookBreakView:Open( )
--self.data = data
BaseView.Open(self)
end
function ChildHandbookBreakView:LoadSuccess()
local nodes = {
"container:obj","container/quit_btn:obj","container/sure_btn:obj",
"container/hadCon/had_before:tmp", "container/sumCon/sum_num:tmp", "container/hadCon/had_after:tmp",
"container/bg:img",
-- 空样式
"none/empty/girl:raw", "none/empty/talkBg:raw", "none:obj",
}
self:GetChildren(nodes)
for i=1,5 do
self.color_had_num_txts[i] = self:GetChild( "container/colorScroll/Viewport/colors_con/item_color"..i.."/had_num"):GetComponent("TextMeshProUGUI")
self.color_get_num_txts[i] = self:GetChild( "container/colorScroll/Viewport/colors_con/item_color"..i.."/cost_num"):GetComponent("TextMeshProUGUI")
self.color_names[i] = self:GetChild( "container/colorScroll/Viewport/colors_con/item_color"..i.."/color_name"):GetComponent("TextMeshProUGUI")
self.color_names[i].text = color_name_str[i]
end
local closeWin_callback = function()
self:Close()
end
self.tabWindowComponent = UITabWindow.New(self.transform,{},select_callback,closeWin_callback,self.background_wnd,self.container, UITabWindow.SizeSmallNoTab, false,nil,true)
self.tabWindowComponent:SetBackgroundRes("chat_dress_bg2")
self.tabWindowComponent:SetTitleText("宝宝玩具分解")
self.tabWindowComponent:ChangeShowFlag("Child")
lua_resM:setOutsideImageSprite(self,self.bg_img,GameResPath.GetViewBigBg("child_hb_break_bg"),false)
-- 空样式
-- lua_resM:setOutsideRawImage(self, self.girl_raw, GameResPath.GetRoleBg("team_empty_bg_267_589"))
-- lua_resM:setOutsideRawImage(self, self.talkBg_raw, GameResPath.GetViewBigBg("com_empty_bg1"))
end
function ChildHandbookBreakView:AddEvent()
local function onBreakSuccess()
if self:HasOpen() then
self.break_list = {}
self:UpdateView()
end
end
self.onBreakSuccess_id = GlobalEventSystem:Bind(EventName.GOODS_DECOMPOSE_RESULT, onBreakSuccess)
local function onBtnClickHandler(target, x, y)
if target == self.quit_btn_obj then
self:Close()
elseif target == self.sure_btn_obj then
if TableSize(self.break_list) > 0 then
GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT, 15019, self.break_list)
else
Message.show("没有可分解的图鉴哦~")
end
end
end
AddClickEvent(self.quit_btn_obj, onBtnClickHandler)
AddClickEvent(self.sure_btn_obj, onBtnClickHandler)
end
function ChildHandbookBreakView:OpenSuccess()
self:UpdateView()
end
function ChildHandbookBreakView:UpdateView()
local handbookBreakList = self.model:GetChildHandbookBreakList()
local sum_num = 0
for i=1,5 do
self.color_had_num_txts[i].text = handbookBreakList[i].good_sum ..""
self.color_get_num_txts[i].text = handbookBreakList[i].decompose_sum
sum_num = sum_num + handbookBreakList[i].decompose_sum
for k,v in pairs(handbookBreakList[i].goods_list) do
local goods_list = GoodsModel:getInstance():GetTypeGoods(v.good_id)
for k,v in pairs(goods_list) do
local list = {}
list.goods_id = v.goods_id
list.type_id = v.type_id
list.goods_num = v.goods_num
table.insert(self.break_list,list)
end
end
end
self.sum_num_tmp.text = sum_num
local coinId = self.model:GetChildCoinId()
local good_num = GoodsModel:getInstance():GetSpecialScore(ChildConst.HandBookCoinID)
--local good_num = GoodsModel:getInstance():GetTypeGoodsNum(coinId)
self.had_before_tmp.text = good_num
self.had_after_tmp.text = good_num + sum_num
-- self.none_obj:SetActive(sum_num <= 0)
-- self.container_obj:SetActive(sum_num > 0)
end
function ChildHandbookBreakView:SwitchTab( index )
end
function ChildHandbookBreakView:DestroySuccess( )
if self.onBreakSuccess_id then
self.model:UnBind(self.onBreakSuccess_id)
self.onBreakSuccess_id = nil
end
if self.rank_view then
self.rank_view:DeleteMe()
self.rank_view = nil
end
if self.tabWindowComponent then
self.tabWindowComponent:DeleteMe()
self.tabWindowComponent = nil
end
end