源战役客户端
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ChildHandbookItem = ChildHandbookItem or BaseClass(BaseItem)
function ChildHandbookItem:__init()
self.base_file = "child"
self.layout_file = "ChildHandbookItem"
self.is_delay_callback = true
-- self.use_local_view = true
self.model = ChildModel:GetInstance()
self:Load()
end
function ChildHandbookItem:Load_callback()
self.nodes = {
"bg/name_txt:tmp",
"bg:obj:img","bg/chosen_con:obj","bg/lock_con:obj","bg/active_con:obj","bg/red_dot:obj",
"bg/icon:img", "bg/fight_num:txt",
}
self:GetChildren(self.nodes)
self:InitEvent()
-- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_hand_book_bg2"), false)
if self.need_refreshData then
self:UpdateView( )
self:SetChosen(self.isChosen)
self:SetRedDot(self.isRedDot)
end
end
function ChildHandbookItem:InitEvent()
local function onBtnClickHandler(target, x, y)
if target == self.bg_obj then
--self.callback(self)
if self.type == ChildConst.ChildHandbookItemType.CanActive then
self.model:Fire(ChildConst.CHILD_REQ_EVENT, 16536,self.data.suit_type,self.data.toy_id) -- 激活
else
UIToolTipMgr:getInstance():AppendGoodsTips(self.data.toy_id,nil, nil,nil,nil,nil,false,false)
end
end
end
AddClickEvent(self.bg_obj, onBtnClickHandler)
end
function ChildHandbookItem:SetData(data, check_effect)
self.data = data or self.data
self.last_type = self.type
self.type = nil
self.check_effect = check_effect
local num = GoodsModel:getInstance():GetTypeGoodsNum(data.toy_id)
if not data.isActive and num > 0 then --可激活
self.type = ChildConst.ChildHandbookItemType.CanActive
elseif not data.isActive and num <= 0 then ---不可激活,锁
self.type = ChildConst.ChildHandbookItemType.Lock
else
self.type = ChildConst.ChildHandbookItemType.IsActive -- 已经激活
end
if self.is_loaded then
self:UpdateView( )
else
self.need_refreshData = true
end
end
function ChildHandbookItem:UpdateView( )
self.fight_num_txt.text = "f"..GetFighting(stringtotable(self.data.attr_list))
lua_resM:setOutsideImageSprite(self, self.icon_img, GameResPath.GetChildHandbookIcon(self.data.toy_id), true)
local data = self.data
if self.check_effect then
self.check_effect = false
if (not self.is_in_effect) and self.last_type ~= ChildConst.ChildHandbookItemType.IsActive and
self.type == ChildConst.ChildHandbookItemType.IsActive then -- 可激活到激活
self.is_in_effect = true
local function call_back( )
self.is_in_effect = false
end
self:ClearUIEffect(self.icon)
self:AddUIEffect("ui_hunliqiudianliang", self.icon, "Activity", Vector3(0, 60 ,0), 4, false, 0.6, nil, call_back)
end
end
self.chosen_con_obj:SetActive(false)
self.lock_con_obj:SetActive(false)
self.active_con_obj:SetActive(false)
self.icon_img.color = Color(1,1,1)
self.icon_img.gray = false
-- self.fight_bg_img.gray = false
-- local num = GoodsModel:getInstance():GetTypeGoodsNum(data.fashion_id)
---激活
if self.type == ChildConst.ChildHandbookItemType.CanActive then --可激活
self.active_con_obj:SetActive(true)
self.icon_img.color = Color(114/255,111/255,111/255)
elseif self.type == ChildConst.ChildHandbookItemType.Lock then --不可激活,锁
self.lock_con_obj:SetActive(true)
self.icon_img.gray = true
-- self.fight_bg_img.gray = true
else
end
self.name_txt_tmp.text = data.toy_name or ""
end
function ChildHandbookItem:SetChosen(bool)
self.isChosen = bool
if self.is_loaded then
if bool then
self.chosen_con_obj:SetActive(true)
else
self.chosen_con_obj:SetActive(false)
end
else
self.need_refreshData = true
end
end
function ChildHandbookItem:SetRedDot(bool)
self.isRedDot = bool
if self.is_loaded then
--print("============>>> YiRan:ChildHandbookItem [start:83] vehicle_id :",vehicle_id,"self.isRedDot:",self.isRedDot)
self.red_dot_obj:SetActive(self.isRedDot)
else
self.need_refreshData = true
end
end