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ChildHandbookSuitRewardItem = ChildHandbookSuitRewardItem or BaseClass(BaseItem)
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function ChildHandbookSuitRewardItem:__init()
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self.base_file = "child"
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self.layout_file = "ChildHandbookSuitRewardItem"
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self.is_delay_callback = true
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-- self.use_local_view = true
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self.model = ChildModel:GetInstance()
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self.suitInfoList = self.model:GetToySuitInfo()
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self.awardItems = {}
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self:Load()
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end
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function ChildHandbookSuitRewardItem:Load_callback()
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self.nodes = {
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"had_con:obj", "lock_con:obj", "dis_had_con:obj",
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"txt_name:tmp",
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"dis_had_con/btn_get:obj",
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"lock_con/loading_num:tmp",
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"had_con/text_time:tmp",
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"itemCon:obj",
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"dis_had_con/btn_get/red_dot:obj",
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"had_con/text_descrb2:tmp",
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"icon:img",
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"had_con/light:img",
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"lock_con/light2:img",
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"bg2:img",
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"bg:img",
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"line:obj",
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"txt_name_gray:tmp",
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}
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self:GetChildren(self.nodes)
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self:InitEvent()
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if self.need_refreshData then
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self:SetData(self.data, self.is_last)
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-- self:SetChosen(self.isChosen)
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self:SetRedDot(self.isRedDot)
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end
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lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_hb_reward_item_bg"), false)
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lua_resM:setOutsideImageSprite(self, self.bg2_img, GameResPath.GetChildIcon("child_hb_reward_item_bg2"), false)
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lua_resM:setOutsideImageSprite(self, self.light_img, GameResPath.GetChildIcon("child_hb_reward_item_bg3"), false)
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lua_resM:setOutsideImageSprite(self, self.light2_img, GameResPath.GetChildIcon("child_hb_reward_item_bg3"), false)
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end
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function ChildHandbookSuitRewardItem:InitEvent()
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local function onBtnClickHandler(target, x, y)
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if target == self.btn_get_obj then
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--self.callback(self)
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self.model:Fire(ChildConst.CHILD_REQ_EVENT, 16535,self.data.suit_type)
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self.need_check_effect = true
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self.last_get_status = self.data.status
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end
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end
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AddClickEvent(self.btn_get_obj, onBtnClickHandler)
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end
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function ChildHandbookSuitRewardItem:SetData(data,is_last)
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self.data = data or self.data
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--self.callback = callback or self.callback
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self.is_last = is_last or self.is_last
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if self.is_loaded then
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if not self.data then return end
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local collect_reward_list = {}
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for k,v in pairs(self.suitInfoList) do
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if v.suit_type == self.data.suit_type then
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self.name_str = Trim(v.suit_name)
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self.text_descrb2_tmp.text = v.suit_name .. "全收集!"
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collect_reward_list = v.collect_reward
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end
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end
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if self.need_check_effect then
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self.need_check_effect = false
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if (not self.is_in_effect) and self.last_get_status ~= 2 and self.data.status == 2 then
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self.last_get_status = nil
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self.is_in_effect = true
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local function call_back( )
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self.is_in_effect = false
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end
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self:ClearUIEffect(self.bg2)
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self:AddUIEffect("ui_hunliqiudianliang", self.bg2, "Activity", Vector3(0, 0 ,0), 7, false, 0.6, nil, call_back)
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end
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end
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self.had_con_obj:SetActive(false)
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self.lock_con_obj:SetActive(false)
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SetImageGray(self.bg2_img, false)
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self.dis_had_con_obj:SetActive(false)
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self.itemCon_obj:SetActive(true)
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self.line_obj:SetActive(not self.is_last)
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--------------------------
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collect_reward_list = stringtotable(collect_reward_list)
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for k,v in pairs(collect_reward_list) do
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if self.awardItems[k] == nil then
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self.awardItems[k] = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem,self.itemCon)--AwardItem.New(self.Content_reward)--
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self.awardItems[k]:SetItemSize(62, 62)
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self.awardItems[k].transform.pivot = Vector2(0, 1)
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end
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self.awardItems[k]:SetData(v[2],v[3])
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end
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-- logWarn('=======Msh:ChildHandbookSuitRewardItem.lua[86]=======')
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-- PrintTable(self.data)
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-- 设置图标
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local res_id = "toy_icon_" .. self.data.suit_type
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lua_resM:setOutsideImageSprite(self, self.icon_img, GameResPath.GetChildToyImgIcon(res_id), true)
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-----------------------------
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if self.data.status == 0 then
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self.lock_con_obj:SetActive(true)
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SetImageGray(self.bg2_img, true)
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SetImageGray(self.icon_img, true)
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self.txt_name_gray_tmp.text = self.name_str
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self.txt_name_tmp.text = ""
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--local is_enought = self.data.progress >= self.data.collectMaxNum
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local txt_progress = HtmlColorTxt(self.data.progress, ColorUtil.GREEN_DARK )
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self.loading_num_tmp.text = "完成进度:".. txt_progress.."/"..self.data.collectMaxNum
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elseif self.data.status == 1 then --可领
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self.dis_had_con_obj:SetActive(true)
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self.txt_name_gray_tmp.text = ""
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self.txt_name_tmp.text = self.name_str
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elseif self.data.status == 2 then
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self.had_con_obj:SetActive(true)
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self.itemCon_obj:SetActive(false)
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self.text_time_tmp.text = TimeUtil:timeConversion(self.data.time, "yyyy.mm.dd hh:mm")
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self.txt_name_gray_tmp.text = ""
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self.txt_name_tmp.text = self.name_str
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end
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else
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self.need_refreshData = true
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end
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end
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function ChildHandbookSuitRewardItem:SetChosen(bool)
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self.isChosen = bool
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if self.is_loaded then
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if bool then
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self.chosen_obj:SetActive(true)
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else
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self.chosen_obj:SetActive(false)
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end
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else
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self.need_refreshData = true
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end
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end
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function ChildHandbookSuitRewardItem:SetRedDot(bool)
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self.isRedDot = bool
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if self.is_loaded then
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self.red_dot_obj:SetActive(self.isRedDot)
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else
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self.need_refreshData = true
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end
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end
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function ChildHandbookSuitRewardItem:__delete( )
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for i=1,#self.awardItems do
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if self.awardItems[i] then
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UIObjPool:getInstance():PushItem(UIObjPool.UIType.AwardItem, self.awardItems[i])
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self.awardItems[i] = nil
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end
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end
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end
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