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ChildRankItem = ChildRankItem or BaseClass(BaseItem)
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function ChildRankItem:__init()
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self.base_file = "child"
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self.layout_file = "ChildRankItem"
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self.is_delay_callback = true
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-- self.use_local_view = true
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self.model = ChildModel:GetInstance()
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self:Load()
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end
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function ChildRankItem:Load_callback()
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self.nodes = {
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--"txt_playerName:tmp",
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"txt_childrName:tmp","txt_niceNum:tmp","txt_fight_num:tmp",
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"txt_no_rank:obj:tmp","img_rank:obj:img","img_nice_bg:obj:img",
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--"img_nice_bg/img_nice:obj",
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"role_icon:obj",
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--"vip_icon",
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"bg:img",
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"name_con/vip:obj:img", "name_con/sex:obj:img", "name_con/name:tmp",
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}
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self:GetChildren(self.nodes)
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self:InitEvent()
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if self.need_refreshData then
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self:SetData(self.data)
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end
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end
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function ChildRankItem:InitEvent()
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--self.model:Fire(ChildConst.UPDATA_CHILD_VOTED_ROLE_INFO)
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local function updata_child_voted_info_fun()
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self:SetData(self.data)
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end
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self.updata_child_voted_info = self.model:Bind(ChildConst.UPDATA_CHILD_VOTED_ROLE_INFO, updata_child_voted_info_fun) --
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local function onBtnClickHandler(target, x, y)
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if target == self.img_nice_bg_obj then
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-- Message.show("self.data.roleid:",self.data.role_id)
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self.model:Fire(ChildConst.CHILD_REQ_EVENT, 16510,self.data.role_id)
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end
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end
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AddClickEvent(self.img_nice_bg_obj, onBtnClickHandler)
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end
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function ChildRankItem:SetData(data)
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self.data = data
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if self.is_loaded then
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self.txt_niceNum_tmp.text = data.vote_num or ""
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--self.txt_playerName_tmp.text = data.name or ""
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self.txt_childrName_tmp.text = "宝宝:".. HtmlColorTxt( data.child_name or "", ColorUtil.WHITE_DARK)
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self.txt_fight_num_tmp.text = "战力:".. HtmlColorTxt( data.role_power or "", ColorUtil.WHITE_DARK)
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self.txt_no_rank_obj:SetActive(false)
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self.img_rank_obj:SetActive(true)
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if data.rank <= 3 then
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lua_resM:setImageSprite(self, self.img_rank_img, "child_asset", "child_rank_png"..data.rank, true)
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-- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_rank_item_bg"..data.rank), false)
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-- local rankColorList =
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-- {
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-- [1] = Color(146/255,55/255,53/255,1),
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-- [2] = Color(145/255,65/255,151/255,1),
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-- [3] = Color(58/255,113/255,175/255,1),
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-- }
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--self.txt_playerName_tmp.color = rankColorList[data.rank]
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-- self.txt_childrName_tmp.color = rankColorList[data.rank]
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-- self.txt_fight_num_tmp.color = rankColorList[data.rank]
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elseif data.rank > 3 then
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self.txt_no_rank_obj:SetActive(true)
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self.txt_no_rank_tmp.text = data.rank
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self.img_rank_obj:SetActive(false)
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-- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetChildIcon("child_rank_item_bg0"), false)
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end
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-- --vip
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-- if not self.mainRole_vip_item then
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-- self.mainRole_vip_item = RoleVipItem.New(self.vip_icon)
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-- end
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-- self.mainRole_vip_item:SetData(data.vip_flag,data.sup_vip_type)
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--头像
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if not self.playHeadItem then
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self.playHeadItem = HeadRoleItem.New(self.role_icon)
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self.playHeadItem:SetItemSize(68,68)
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end
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local head_data = {
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vo = { use_bg = 2, id = data.role_id, server_id = data.ser_id, career = 0, --data.career,
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level = data.level, sex = data.sex, turn = data.turn, board = data.dress_board,
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picture_ver = data.picture_ver, picture = data.picture, profile_photo_id = data.profile_photo_id},
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}
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self.playHeadItem:SetData(head_data)
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lua_resM:setImageSprite(self, self.sex_img, "common_asset", data.sex == 1 and "com_boy" or " com_girl", true)
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if not self.vipItem then
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self.vipItem = RoleVipItem.New(self.vip_img.transform)
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end
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self.vipItem:SetData(data.vip_flag, data.sup_vip_type)
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if data.vip_flag == 0 and data.sup_vip_type == 0 then
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self.vip_obj:SetActive(false)
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else
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self.vip_obj:SetActive(true)
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end
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self.name_tmp.text = HtmlColorTxt( " " .. data.name, "#ffffff")
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SetSizeDelta(self.name, self.name_tmp.preferredWidth + 5, self.name_tmp.preferredHeight)
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--点没点赞
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local voted_list = self.model:GetChildVotedRoleList()
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for k,v in pairs(voted_list) do
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if v.role_id == data.role_id then
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--self.img_nice_obj:SetActive(false)
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local need_set_gray = true
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--宠物生活技能 宝宝每日给同一个玩家点赞次数
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local life_skill_active = PetModel:getInstance():IsLifeSkillActived(PetConst.LifeSkill.ChildAsylumTimesUp)
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local life_skill_ratio = PetModel:getInstance():GetPetLifeSkillRatio(PetConst.LifeSkill.ChildAsylumTimesUp)
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if life_skill_active then
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need_set_gray = v.vote_times == life_skill_ratio + 1
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end
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SetImageGray(self.img_nice_bg_img, need_set_gray)
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return
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end
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end
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--上面list长度可能为0,所以单独判断是否本人
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if data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
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--self.img_nice_obj:SetActive(false)
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SetImageGray(self.img_nice_bg_img, true)
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else
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--self.img_nice_obj:SetActive(true)
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SetImageGray(self.img_nice_bg_img, false)
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end
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else
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self.need_refreshData = true
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|
end
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end
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function ChildRankItem:__delete()
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if self.playHeadItem then
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self.playHeadItem:DeleteMe()
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self.playHeadItem = nil
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end
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if self.updata_child_voted_info then
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self.model:UnBind(self.updata_child_voted_info)
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self.updata_child_voted_info = nil
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end
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if self.mainRole_vip_item then
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self.mainRole_vip_item:DeleteMe()
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self.mainRole_vip_item = nil
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end
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if self.vipItem then
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self.vipItem:DeleteMe()
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self.vipItem = nil
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end
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end
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