ChildSkillItem = ChildSkillItem or BaseClass(BaseItem)
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function ChildSkillItem:__init()
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self.base_file = "child"
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self.layout_file = "ChildSkillItem"
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self.is_delay_callback = true
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-- self.use_local_view = true
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self.model = ChildModel:GetInstance()
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self:Load()
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end
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function ChildSkillItem:Load_callback()
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self.nodes = {
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"lock_img:obj","icon:img","text:tmp","chosen_1:obj","bg:obj","red_dot:obj",
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"diBg:obj:img",
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--"lv:tmp",
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}
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self:GetChildren(self.nodes)
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lua_resM:setOutsideImageSprite(self, self.diBg_img, GameResPath.GetChildIcon("child_skill_item_bg"), false)
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self:InitEvent()
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if self.need_refreshData then
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self:SetData(self.skill_id,self.skill_lv,self.callback)
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self:SetChosen(self.isChosen)
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self:SetRedDot(self.is_redDot)
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end
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end
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function ChildSkillItem:InitEvent()
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local function onBtnClickHandler(target, x, y)
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if target == self.diBg_obj then
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--Message.show("Ñ¡ÖÐaaa:",self.skill_lv)
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self.callback(self)
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end
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end
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AddClickEvent(self.diBg_obj, onBtnClickHandler)
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end
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function ChildSkillItem:SetData(skill_id,skill_lv,callback)
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self.skill_id = skill_id
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--self.index = skill_id.sequence
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self.skill_lv = skill_lv or 0
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self.callback = callback or self.callback
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if self.is_loaded then
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--
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if self.skill_id then
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local list = self.model:GetConfigChildSkillInfo(skill_id,1) --死取一级的名字
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if list and list.skill_name then
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self.text_tmp.text = Trim(list.skill_name)
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end
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else
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self.text_tmp.text = "未激活"
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end
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--lv
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--self.lv_tmp.text = "Lv."..skill_lv
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--
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self:SetLocked( false )
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if skill_lv == 0 then
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self:SetLocked( true )
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elseif skill_lv == 2 then
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-- self.chosen_1_obj:SetActive(true)
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end
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-- 技能图标
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lua_resM:setOutsideImageSprite(self, self.icon_img, GameResPath.GetSkillIcon(self.skill_id),false)
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else
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self.need_refreshData = true
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end
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end
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function ChildSkillItem:SetLocked( bool )
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self.is_locked = bool
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if self.is_loaded then
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self.lock_img_obj:SetActive(bool)
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SetImageGray(self.icon_img, bool)
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self.text_tmp.text = HtmlColorTxt( DeleteColorTag(self.text_tmp.text) , bool and ColorUtil.GRAY_DARK or ColorUtil.WHITE_DARK)
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self.need_refreshData = false
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else
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self.need_refreshData = true
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end
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end
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function ChildSkillItem:SetRedDot( bool )
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self.is_redDot = bool
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if self.is_loaded then
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self.red_dot_obj:SetActive(bool)
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self.need_refreshData = false
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else
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self.need_refreshData = true
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end
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end
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function ChildSkillItem:GetRedDot( )
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return self.is_redDot
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end
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function ChildSkillItem:SetChosen(bool)
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self.isChosen = bool
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if self.is_loaded then
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if bool then
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--self.bg_obj:SetActive(false)
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self.chosen_1_obj:SetActive(true)
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else
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--self.bg_obj:SetActive(true)
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self.chosen_1_obj:SetActive(false)
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end
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else
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self.need_refreshData = true
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end
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end
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