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ChildSkillItem = ChildSkillItem or BaseClass(BaseItem)
function ChildSkillItem:__init()
self.base_file = "child"
self.layout_file = "ChildSkillItem"
self.is_delay_callback = true
-- self.use_local_view = true
self.model = ChildModel:GetInstance()
self:Load()
end
function ChildSkillItem:Load_callback()
self.nodes = {
"lock_img:obj","icon:img","text:tmp","chosen_1:obj","bg:obj","red_dot:obj",
"diBg:obj:img",
--"lv:tmp",
}
self:GetChildren(self.nodes)
lua_resM:setOutsideImageSprite(self, self.diBg_img, GameResPath.GetChildIcon("child_skill_item_bg"), false)
self:InitEvent()
if self.need_refreshData then
self:SetData(self.skill_id,self.skill_lv,self.callback)
self:SetChosen(self.isChosen)
self:SetRedDot(self.is_redDot)
end
end
function ChildSkillItem:InitEvent()
local function onBtnClickHandler(target, x, y)
if target == self.diBg_obj then
--Message.show("Ñ¡ÖÐaaa:",self.skill_lv)
self.callback(self)
end
end
AddClickEvent(self.diBg_obj, onBtnClickHandler)
end
function ChildSkillItem:SetData(skill_id,skill_lv,callback)
self.skill_id = skill_id
--self.index = skill_id.sequence
self.skill_lv = skill_lv or 0
self.callback = callback or self.callback
if self.is_loaded then
--
if self.skill_id then
local list = self.model:GetConfigChildSkillInfo(skill_id,1) --死取一级的名字
if list and list.skill_name then
self.text_tmp.text = Trim(list.skill_name)
end
else
self.text_tmp.text = "未激活"
end
--lv
--self.lv_tmp.text = "Lv."..skill_lv
--
self:SetLocked( false )
if skill_lv == 0 then
self:SetLocked( true )
elseif skill_lv == 2 then
-- self.chosen_1_obj:SetActive(true)
end
-- 技能图标
lua_resM:setOutsideImageSprite(self, self.icon_img, GameResPath.GetSkillIcon(self.skill_id),false)
else
self.need_refreshData = true
end
end
function ChildSkillItem:SetLocked( bool )
self.is_locked = bool
if self.is_loaded then
self.lock_img_obj:SetActive(bool)
SetImageGray(self.icon_img, bool)
self.text_tmp.text = HtmlColorTxt( DeleteColorTag(self.text_tmp.text) , bool and ColorUtil.GRAY_DARK or ColorUtil.WHITE_DARK)
self.need_refreshData = false
else
self.need_refreshData = true
end
end
function ChildSkillItem:SetRedDot( bool )
self.is_redDot = bool
if self.is_loaded then
self.red_dot_obj:SetActive(bool)
self.need_refreshData = false
else
self.need_refreshData = true
end
end
function ChildSkillItem:GetRedDot( )
return self.is_redDot
end
function ChildSkillItem:SetChosen(bool)
self.isChosen = bool
if self.is_loaded then
if bool then
--self.bg_obj:SetActive(false)
self.chosen_1_obj:SetActive(true)
else
--self.bg_obj:SetActive(true)
self.chosen_1_obj:SetActive(false)
end
else
self.need_refreshData = true
end
end