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--[[@------------------------------------------------------------------
@description:装备对比Tip
@author:huangcong
----------------------------------------------------------------------]]
EquipCompareTips = EquipCompareTips or BaseClass(BaseItem)
local EquipCompareTips = EquipCompareTips
function EquipCompareTips:__init(parent_wnd,prefab_asset,layer_name,equip_type)
self.base_file = "common"
self.equip_type = equip_type
if self.equip_type < EquipModel.EquipType.Guard and self.equip_type >= EquipModel.EquipType.Necklace then--首饰
self.layout_file = "EquipToolTips2"
elseif self.equip_type == EquipModel.EquipType.Guard then--守护
self.layout_file = "EquipToolTips2"
else
self.layout_file = "EquipToolTips"
end
self.is_delay_callback = true
self.pos_x = 0
self.pos_y = 0
self.index = 1
self.model = EquipModel:getInstance()
self.btn_list = {}
self.attr_item_list = {}
self.equip_data = nil--装备数据
self.have_zhuoyue = false--是否有卓越
self.have_longyu = false--是否有刻印
self.base_height = 150--基本高度
self.min_height = 375--最低高度
self.have_longyu_height = 687--有刻印的bg最高高度
self.no_longyu_height = 560--无刻印的bg最高高度
self.attr_scroll_height_min = 220
self.attr_scroll_height_max = 403
self:Load()
end
function EquipCompareTips:Load_callback()
local nodes = {
--界面通用部分
"con/attr_scroll","con/equip_name:tmp","con/occupation:tmp","con/use_level:tmp","compare_conta","con/icon_con","con",
"con/attr_scroll/Viewport/attr_con:obj","con/equip_num:txt","con/goods_name:tmp","con/hava_wear:obj","con/duibi:obj:img",
"con/title_bg:img", "con/find_btn:obj","con/di_bg:img","con/goods_color_name:tmp", "con/bg/bgImg:img",
--最终版UI新增节点
"con/equip_num_title:tmp",
--守护饰品特殊节点
"con/guard_name:tmp", "con/guard_occupation:tmp", "con/guard_title_bg:img", "con/roleCon",
"con/ornamentsCon/equip_skill_pro:tmp", "con/ornamentsCon/attrValue:tmp", "con/ornamentsCon/equip_skill_name:tmp",
"con/ornamentsCon/descScroll/Viewport/descCon/descText:tmp", "con/ornamentsCon/proImg:img", "con/ornamentsCon:obj",
"con/ornamentsCon/descScroll/Viewport/descCon/descImg2:obj", "con/ornamentsCon/descScroll/Viewport/descCon/descImg1:obj","con/ornamentsCon/descScroll/Viewport/descCon/descImg3:obj",
"con/ornamentsCon/descScroll:scroll",
}
self:GetChildren(nodes)
lua_resM:setOutsideImageSprite(self,self.bgImg_img,GameResPath.GetViewBigBg("equip_tool_tip_bg"),false)
self.find_btn_obj:SetActive(false)
self.icon_item = AwardItem.New(self.icon_con, false, self.layer_name)
self.icon_item:SetEnableClick(false)
self.icon_item:SetItemSize(78, 78)
self.icon_item:ChangeCountVisible(false)
self:InitEvent()
if self.need_refreshData then
self:SetData(self.data)
end
end
function EquipCompareTips:InitEvent()
-- local function onclick(target)
-- end
-- AddClickEvent(self.unload_btn_obj,onclick)
local function updateOrnamentInfoFunc( vo )
if self.equip_cfg and self.equip_cfg.series == vo.series and self.equip_cfg.equip_type == vo.pos and self.is_wear_equip then
self.lv_exp_info = {vo.lv,vo.exp}
if self.is_loaded and not self._use_delete_method then
self:UpdateOrnamentInfo()
end
end
end
self:BindEvent(self.model,EquipModel.UPDATE_EQUIP_TOOL_TIPS_EXP_LV, updateOrnamentInfoFunc)
end
function EquipCompareTips:__delete( )
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
if self.icon_item then
self.icon_item:DeleteMe()
self.icon_item = nil
end
for i,v in ipairs(self.attr_item_list) do
v:DeleteMe()
v = nil
end
self.attr_item_list = {}
end
function EquipCompareTips:SetData(equip_data)
self.equip_data = equip_data or self.equip_data
if not self.equip_data then return end
if self.is_loaded then
self.need_refreshData = false
else
self.need_refreshData = true
return
end
self.con.gameObject:SetActive(true)
self.equip_cfg = self.model:GetEquipmentCfg(self.equip_data.type_id)
self:UpdateInfo()
self:UpdateAttrList()
self:UpdateBgRes()--根据装备会显示不同的背景样式
self:SetDuiBiState(self.duibi_state,self.up)
end
--更新基本信息
function EquipCompareTips:UpdateInfo( )
local is_wear_equip = EquipModel:getInstance():IsWearEquip(self.equip_data.goods_vo.goods_id)
self.is_wear_equip = is_wear_equip
self.hava_wear_obj:SetActive(is_wear_equip)
local stren_data = EquipModel:getInstance():GetBagEquipAwaraItemInfo(self.equip_data.goods_vo)
stren_data.equip_key = "EquipView"
self.stren_data = stren_data
--基本信息
self.icon_item:SetData(self.equip_data.type_id, nil, nil, stren_data, nil,nil,nil,nil,nil,nil,nil,self.equip_data.have_career)
self.use_level_tmp.text = string.format("等级:%s",self.equip_cfg.lv)
local trun_str = "任意代"
if self.equip_cfg.series ~= 99 then
trun_str = ChineseNumber(self.equip_cfg.series)..""
end
-- self.equip_name_tmp.text = string.format("%s%s",trun_str,EquipConst.PosTypeName[self.equip_cfg.equip_type])
local score = self.model:MathEquipScore(self.equip_data.goods_vo,self.equip_cfg.goods_id)
-- self.equip_num_title_tmp.text = self.is_wear_equip and "评分" or ""
-- self.equip_num_txt.text = self.is_wear_equip and score or ""
self.equip_num_title_tmp.text = "评分"
self.equip_num_txt.text = score
end
--更新属性信息
function EquipCompareTips:UpdateAttrInfo( )
self.attr_info = {}
local attr_height = 0
--基础属性
if self.equip_cfg.base_attr and TableSize(self.equip_cfg.base_attr) ~= 0 then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.BaseAttr,self.equip_cfg.base_attr}
attr_height = attr_height + EquipToolTipsAttr.Height + #self.equip_cfg.base_attr*EquipToolTipsBaseAttr.Height
end
--高级属性
local zhuoyue_attr = {}
local strengthen_level = 0
local goods_vo_gems_info = {}
local guard_lv_exp_info = {}
local star_evolution_lv = self.equip_cfg.color >= 3 and 1 or 0--星级升星属性等级
local evolution_lv_max = self.model:GetEvoMaxLevel(self.equip_cfg.goods_id)
local name = self.equip_cfg.name--名字要和高级属性的星级挂钩
local empower_lv = 0
if self.equip_cfg.color >= 5 and self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then--如果装备品质色红色并且不是守护则加一级升品属性
empower_lv = self.equip_cfg.color - 4
end
if self.equip_data.goods_vo then
for k,v in pairs(self.equip_data.goods_vo.other_data or {}) do
if v.type == GoodsModel.GoodsInfoType.EquipEvoLevel and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then--非首饰读特殊属性
star_evolution_lv = tonumber(v.info)
elseif v.type == GoodsModel.GoodsInfoType.EquipmentLv then
strengthen_level = tonumber(v.info)
elseif v.type == GoodsModel.GoodsInfoType.GemestoneLv then--宝石信息
goods_vo_gems_info = stringtotable(v.info)
elseif v.type == GoodsModel.GoodsInfoType.EquipEmpower then--赋能等级
empower_lv = tonumber(v.info)
elseif v.type == GoodsModel.GoodsInfoType.EquipLvExp then--首饰经验值和等级
guard_lv_exp_info = stringtotable(v.info)
end
end
if self.is_wear_equip then--如果是自己的就去请求
self.model:Fire(EquipModel.REQUEST_CCMD_EVENT,15225,self.equip_cfg.series,self.equip_cfg.equip_type)
else
if guard_lv_exp_info and #guard_lv_exp_info > 0 then
self.lv_exp_info = guard_lv_exp_info[1]
end
end
--升星属性
if star_evolution_lv > 0 then
local evolution_attr_list = {}
local attr_cfg = self.model:GetEquipEvolutionCfg(self.equip_cfg.goods_id,star_evolution_lv)
if attr_cfg then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.EvolutionAttr,attr_cfg.attr,evolution_lv_max}
attr_height = attr_height + EquipToolTipsAttr.Height + #attr_cfg.attr*EquipToolTipsBaseAttr.Height
end
end
end
if self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace then--首饰展示预览升星属性
for k,attr_cfg in ipairs(self.equip_cfg.great_attr_list or {}) do
zhuoyue_attr[#zhuoyue_attr + 1] = {[1] = attr_cfg}
end
else
local equip_evo_cfg = self.model:GetEquipEvolutionCfg(self.equip_cfg.goods_id,star_evolution_lv)
if equip_evo_cfg and equip_evo_cfg.great_attr_list then
for i=1,evolution_lv_max do
zhuoyue_attr[#zhuoyue_attr + 1] = {[1] = equip_evo_cfg.great_attr_list[i]}
end
end
end
if self.equip_data.goods_vo and self.equip_data.goods_vo.is_evolution_show then--装备是否是升星下一级展示
zhuoyue_attr[#zhuoyue_attr + 1] = {is_evolution_show = true}
end
if zhuoyue_attr and TableSize(zhuoyue_attr) ~= 0 then
local evolution_lv_max = self.model:GetEvoMaxLevel(self.equip_cfg.goods_id)
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.ZhuoyueAttr,zhuoyue_attr,evolution_lv_max}
attr_height = attr_height + EquipToolTipsAttr.Height + #zhuoyue_attr*EquipToolTipsBaseAttr.Height
end
--宝石属性
if self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then
if self.is_wear_equip then
local gems_info = self.model:GetGemstoneSeriesInfo(self.equip_cfg.series,self.equip_cfg.equip_type)
if gems_info and TableSize(gems_info) > 0 then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,gems_info}--构造数据
else
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
end
elseif goods_vo_gems_info and #goods_vo_gems_info > 0 then--如果不是自己身上的就要去物品信息里面找
local gems_info = self.model:GetGemstoneEquipToolTipsInfo(goods_vo_gems_info)
if gems_info and TableSize(gems_info) > 0 then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,gems_info}--构造数据
else
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
end
else
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.GemstoneAttr,{}}--构造数据
end
end
--刻印属性
if self.is_wear_equip then
local equip_type = self.equip_cfg.equip_type
local info_list = self.model:GetEquipPosInfoList(equip_type)
if info_list and info_list.carve_id and info_list.carve_id ~= 0 then--刻印激活数据
local draconic_cfg = Config.Equipmentcarve[info_list.carve_id]
if draconic_cfg then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.DraconicAttr,draconic_cfg}--构造数据
end
end
end
--升品属性
if self.is_wear_equip then--如果是已穿戴就拿自己的
if self.equip_cfg and self.equip_cfg.series ~= 99 then
local server_info = EquipModel:getInstance():GetRedEquipInfo(self.equip_cfg.series,self.equip_cfg.equip_type)
if server_info then
empower_lv = server_info and server_info.lv or 0
end
end
end
if empower_lv > 0 then
local empower_cfg = self.model:GetRedEquipCfg(self.equip_cfg.series,self.equip_cfg.equip_type,empower_lv)
if empower_cfg.attr then
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.EmpowerAttr,empower_cfg.attr}
attr_height = attr_height + EquipToolTipsAttr.Height + #self.equip_cfg.base_attr*EquipToolTipsBaseAttr.Height
end
local goods_name = GoodsModel:getInstance():getGoodsName(self.equip_cfg.goods_id, false)
if empower_lv == 1 then--红色名字
self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.RED_DARK) or ""
self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.RED_DARK) or ""
self.goods_color_name_tmp.text = ""
elseif empower_lv == 2 then--粉色名字
self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.PINK_DARK) or ""
self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and HtmlColorTxt(goods_name, ColorUtil.PINK_DARK) or ""
self.goods_color_name_tmp.text = ""
elseif empower_lv == 3 then--红色名字
self.goods_name_tmp.text = ""
self.guard_name_tmp.text = ""
self.goods_color_name_tmp.text = goods_name
end
else
local goods_name = GoodsModel:getInstance():getGoodsName(self.equip_cfg.goods_id, true)
self.goods_name_tmp.text = self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard and goods_name or ""
self.guard_name_tmp.text = self.equip_cfg.equip_type == EquipModel.EquipType.Guard and goods_name or ""
end
self.empower_lv = empower_lv
--套件属性
if self.equip_cfg.equip_type ~= EquipModel.EquipType.Guard then
local suit_cfg_list = self.model:GetEquipmentSuitCfg(self.equip_cfg.series,self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace and 2 or 1)
if suit_cfg_list then
local cur_suit_id_num,suit_equip_pos_list = 0,{}
if self.is_wear_equip then
cur_suit_id_num,suit_equip_pos_list = GoodsModel:getInstance():GetEquipSuitNum(self.equip_cfg.series,self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace and 2 or 1)
elseif self.equip_data and self.equip_data.goods_vo and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then
cur_suit_id_num = self.equip_data.goods_vo.cur_suit_id_num or cur_suit_id_num
suit_equip_pos_list = self.equip_data.goods_vo.suit_equip_pos_list or suit_equip_pos_list
elseif self.equip_data and self.equip_data.goods_vo and self.equip_cfg.equip_type < EquipModel.EquipType.Necklace then
cur_suit_id_num = self.equip_data.goods_vo.necklace_cur_suit_id_num or necklace_cur_suit_id_num
suit_equip_pos_list = self.equip_data.goods_vo.necklace_suit_equip_pos_list or necklace_suit_equip_pos_list
end
local suit_data = {
is_color_ok = self.equip_cfg.color >= 4,
cur_suit_id_num = cur_suit_id_num,
suit_equip_pos_list = suit_equip_pos_list,
}
self.attr_info[#self.attr_info + 1] = {EquipToolTips.AttrType.SuitAttr,suit_cfg_list,suit_data}--构造数据--true代表是否
attr_height = attr_height + EquipToolTipsAttr.Height + #suit_cfg_list*EquipToolTipsSuitAttr.Height*2 + 45
end
end
local sort_func = function ( a, b )
return a[1] < b[1]
end
table.sort(self.attr_info, sort_func)
self.attr_height = attr_height + 150
self.strengthen_level = strengthen_level--强化等级
local strength_level_cfg = self.model:GetEquipStrengthAttrCfg(self.equip_cfg.goods_id,self.strengthen_level)--强化属性
if strength_level_cfg and strength_level_cfg.attr then
self.strengthen_info = {self.strengthen_level,strength_level_cfg.attr}
end
self.attr_info[1] = {EquipToolTips.AttrType.BaseAttr,self.equip_cfg.base_attr,self.strengthen_info}
-- print("huangcong:EquipToolTips [start:505] 1:", 1)
SetSizeDeltaY(self.attr_con,self.attr_height)
-- print("huangcong:EquipToolTips [start:209] self.attr_info:", self.attr_info)
-- PrintTable(self.attr_info)
-- print("huangcong:EquipToolTips [end]")
end
--更新属性列表
function EquipCompareTips:UpdateAttrList( )
self:UpdateAttrInfo()
for k,v in pairs(self.attr_item_list) do
v:SetVisible(false)
end
local function load_ok( ... )
self.attr_con_obj:SetActive(true)
end
local item_list = self.attr_info
self.attr_con_obj:SetActive(false)
if not item_list or TableSize(item_list) == 0 then return end
local offer_x = 0
local offer_y = 0
local x = 0
local y = 0
for i, v in ipairs(item_list) do
local item = self.attr_item_list[i]
if item == nil then
item = EquipToolTipsAttr.New(self.attr_con,nil,self.layer_name)
item:SetCallBack(load_ok)
self.attr_item_list[i] = item
end
item:SetData(v[2],v[1],v[3],self.equip_cfg,i == #item_list,self.empower_lv)
item:SetVisible(true)
end
end
function EquipCompareTips:SetDuiBiState( bool,up )--设置对比状态
do return end
self.duibi_state = bool
self.up = up
if self.is_loaded then
self:SetDuiBiAction(up)
self.duibi_obj:SetActive(bool)
lua_resM:setImageSprite(self, self.duibi_img, "common_asset", up and "tyui_Arrow_1" or "tyui_Arrow_2",true)
end
end
function EquipCompareTips:SetDuiBiAction( bool )
if bool then
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
SetLocalPositionY(self.duibi, -80)
local x, y = self.duibi:GetLocalPosXY()
local action = cc.FloatFadeIn.New(x, y, 0, 10, 0.5, 0.5, self.duibi)
cc.ActionManager:getInstance():addAction(action, self.duibi)
else
SetLocalPositionY(self.duibi, -74)
cc.ActionManager:getInstance():removeAllActionsFromTarget(self.duibi)
end
end
--根据装备不同会显示不同的背景样式
function EquipCompareTips:UpdateBgRes( )
local bg_res = "equip_tool_tip_bg"
local attr_scroll_height = 482
local attr_scroll_pos = {12,-110}
local find_btn_x = 119
local occupation_str = self.model:GetCareerDesc(self.equip_cfg.career) or "全职业可用"--暂时还没定
local goods_vo = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.equip_data.type_id)--这里要等属性计算完了才能知道具体的品质
if not goods_vo then return end
if self.equip_cfg.equip_type < EquipModel.EquipType.Guard and self.equip_cfg.equip_type >= EquipModel.EquipType.Necklace then--首饰
bg_res = "equip_tool_tip_bg2"
attr_scroll_height = 300
self.occupation_tmp.text = occupation_str
lua_resM:setImageSprite(self, self.title_bg_img, "commonTipBg_asset", "ui_com_quality_bg_"..goods_vo.color + self.empower_lv,true)
self:UpdateOrnamentInfo()
self.ornamentsCon_obj:SetActive(true)
elseif self.equip_cfg.equip_type == EquipModel.EquipType.Guard then--守护
bg_res = "equip_tool_tip_bg2"
attr_scroll_height = 130
find_btn_x = 109
attr_scroll_pos = {12,-282}
self.guard_occupation_tmp.text = occupation_str
lua_resM:setImageSprite(self, self.guard_title_bg_img, "commonTipBg_asset", "ui_com_g_quality_bg_"..goods_vo.color + self.empower_lv,true)
self.icon_con.gameObject:SetActive(false)
self.ornamentsCon_obj:SetActive(true)
--更新守护模型
self:UpdateEvilModel()
self:UpdateOrnamentInfo()
else
self.ornamentsCon_obj:SetActive(false)
self.occupation_tmp.text = occupation_str
lua_resM:setImageSprite(self, self.title_bg_img, "commonTipBg_asset", "ui_com_quality_bg_"..goods_vo.color + self.empower_lv,false)
end
lua_resM:setImageSprite(self, self.di_bg_img, "commonTipBg_asset", "ui_com_quality_samll_bg_"..goods_vo.color + self.empower_lv,true)
SetAnchoredPositionX(self.find_btn,find_btn_x)
SetAnchoredPosition(self.attr_scroll,attr_scroll_pos[1],attr_scroll_pos[2])
SetSizeDeltaY(self.attr_scroll,attr_scroll_height)
lua_resM:setOutsideImageSprite(self,self.bgImg_img,GameResPath.GetViewBigBg(bg_res),false)
end
function EquipCompareTips:UpdateOrnamentInfo( )
local lv = 1--这两个从服务端那边拿
local cur_exp = 0--这两个从服务端那边拿
if self.lv_exp_info and self.lv_exp_info[1] then
lv = self.lv_exp_info[1]
cur_exp = self.lv_exp_info[2]
end
local sp_cfg = Config.Equipmentspinfo[self.equip_cfg.series.."@"..self.equip_cfg.equip_type]
if sp_cfg then
self.equip_skill_name_tmp.text = string.format("%s Lv.%s",HtmlColorTxt(Trim(sp_cfg.name), "#66abff"),lv)
if string.find(Trim(sp_cfg.desc), "\\") then
self.descImg2.gameObject:SetActive(true)
SetAnchoredPositionY(self.descImg1,-17)
SetAnchoredPositionY(self.descText,-52)
else
SetAnchoredPositionY(self.descImg1,-28)
SetAnchoredPositionY(self.descText,-63)
self.descImg2.gameObject:SetActive(false)
end
self.descText_tmp.text = ChuanWenManager:getInstance():FormatColorTag2(string.gsub(Trim(sp_cfg.desc), "\\n", "\n"), true)
local attr_cfg = Config.Equipmentspattr[self.equip_cfg.series.."@"..self.equip_cfg.equip_type.."@"..lv]
if attr_cfg then
self.equip_skill_pro_tmp.text = string.format("%s/%s",cur_exp,attr_cfg.next_exp)
self.proImg_img.fillAmount = cur_exp/attr_cfg.next_exp
local attr_info = DeepCopy(stringtotable(attr_cfg.attr))--{{1,40}}
if attr_info then
local attr_name = WordManager:GetProperties(attr_info[1][1])
local attr_value = WordManager:GetPropertyValue(attr_info[1][1],attr_info[1][2])
local cur_attr_str = string.format("%s %s",attr_name,attr_value)
local next_attr_cfg = Config.Equipmentspattr[self.equip_cfg.series.."@"..self.equip_cfg.equip_type.."@"..(lv+1)]
local next_attr_str = "(当前已满级)"
if next_attr_cfg then
local next_attr_info = DeepCopy(stringtotable(next_attr_cfg.attr))--{{1,40}}
local next_attr_name = WordManager:GetProperties(next_attr_info[1][1])
local next_attr_value = WordManager:GetPropertyValue(next_attr_info[1][1],next_attr_info[1][2])
next_attr_str = string.format(" 下级效果 %s %s",next_attr_name,next_attr_value)
end
self.attrValue_tmp.text = cur_attr_str..HtmlColorTxt(next_attr_str, ColorUtil.GREEN_DARK)
end
end
end
end
--更新守护模型
function EquipCompareTips:UpdateEvilModel( )
local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.equip_data.type_id)
if not basic then return end
local evil_id = basic.model_id
local pos_cfg = EquipConst.EvilModelResPos[evil_id]
local scale = 185
local pos = Vector3(0,0,0)
if pos_cfg then
-- scale = pos_cfg.scale
pos = pos_cfg.pos
end
local data = {
clothe_res_id = evil_id,
type = SceneBaseType.Evil,
on_name_list = {"show"},
scale = scale,
position = pos,
layer_name = self.layer_name,
}
lua_resM:SetRoleModel(self,self.roleCon,data)
end