源战役客户端
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80 rivejä
2.2 KiB

GetGoodsTips = GetGoodsTips or BaseClass(BaseView)
local GetGoodsTips = GetGoodsTips
function GetGoodsTips:__init()
self.base_file = "common"
self.layout_file = "GetGoodsTips"
self.layer_name = "Activity"
self.destroy_imm = true
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.is_set_zdepth = true
self.click_bg_toClose = true
------------------------
-- 一级全屏界面:
self.hide_maincancas = false --隐藏主界面
self.use_background = true --不一定显示遮罩
------------------------
self.model = GoodsModel:getInstance()
self.get_way_item_list = {}
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.close_win_callback = function ( )
self:Close()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GetGoodsTips:Open( type_id )
self.type_id = type_id
BaseView.Open(self)
end
function GetGoodsTips:LoadSuccess()
local nodes = {
"get_way_bg:raw","ScrollView/Viewport/Content"
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self,self.get_way_bg_raw,GameResPath.GetViewBigBg("tips_comm_bg4"),false)
end
function GetGoodsTips:AddEvent()
end
function GetGoodsTips:OpenSuccess()
self:UpdateView()
end
function GetGoodsTips:UpdateView()
local function callback( )
self:Close()
end
local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.type_id)
if basic and basic.getway_url and Trim(basic.getway_url) ~= "[]" then
local getway = ErlangParser:GetInstance():Parse( basic.getway_url)
for i,v in ipairs(getway) do
local item = self.get_way_item_list[i]
if not item then
item = self:CreateItem(GetGoodsItem, self.Content, self.layer_name)
self.get_way_item_list[i] = item
item:SetPosition(0, -96 * (i - 1))
end
item:SetVisible(true)
item:SetData(v, basic.type_id, callback)
end
end
end
function GetGoodsTips:DestroySuccess( )
end