PropItem = PropItem or BaseClass(BaseItem)
|
|
|
|
function PropItem:__init()
|
|
self.base_file = "common"
|
|
self.layout_file = "PropItem"
|
|
self.is_delay_callback = true
|
|
--self.use_local_view = true
|
|
self:Load()
|
|
end
|
|
|
|
function PropItem:Load_callback()
|
|
self.title = self:GetChild("title"):GetComponent("Text")
|
|
self.value = self:GetChild("value"):GetComponent("Text")
|
|
self.up = self:GetChild("up").gameObject
|
|
self.up_value = self:GetChild("up/value"):GetComponent("Text")
|
|
|
|
if self.need_refreshData then
|
|
self:SetData(self.now_attr,self.next_attr,self.module_id)
|
|
end
|
|
end
|
|
|
|
function PropItem:SetData(now_attr,next_attr,module_id)
|
|
self.now_attr = now_attr
|
|
self.next_attr = next_attr
|
|
self.module_id = module_id
|
|
if self.is_loaded then
|
|
if now_attr == nil then return end
|
|
self.title.text = WordManager:GetProperties(tonumber(now_attr[1]),module_id)..":"
|
|
self.value.text = WordManager:GetPropertyValue(tonumber(now_attr[1]),tonumber(now_attr[2]))
|
|
local up_val = 0
|
|
if next_attr ~= nil then
|
|
up_val = tonumber(next_attr[2]) - tonumber(now_attr[2])
|
|
up_val = up_val > 0 and up_val or 0
|
|
end
|
|
self.up:SetActive(up_val > 0)
|
|
self.up_value.text = up_val
|
|
else
|
|
self.need_refreshData = true
|
|
end
|
|
end
|
|
|
|
function PropItem:__delete()
|
|
|
|
end
|