SealToolDecomItem = SealToolDecomItem or BaseClass(BaseItem)
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function SealToolDecomItem:__init(parent_wnd)
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self.base_file = "common"
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self.layout_file = "SealToolDecomItem"
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self:Load()
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end
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function SealToolDecomItem:Load_callback()
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self.num = self:GetChild("num"):GetComponent("Text")
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self.icon = self:GetChild("icon"):GetComponent("Image")
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self:InitEvent()
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end
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function SealToolDecomItem:InitEvent()
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end
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function SealToolDecomItem:SetData(list)
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if list then
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lua_resM:setOutsideImageSprite(self, self.icon, GameResPath.GetGoodsIcon(tonumber(list[2])))
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self.num.text = list[3]
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end
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end
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function SealToolDecomItem:__delete()
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end
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