源战役客户端
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SpecialTipView = SpecialTipView or BaseClass(BaseView)
local SpecialTipView = SpecialTipView
local TimeUtil = TimeUtil
function SpecialTipView:__init(layout_file_type, layer_name)
self.layout_file_type = layout_file_type
self.base_file = "common"
self.layout_file = "SpecialTipView"
-- 计时器里面会跑到的model,都要在这里注册,减少对_G表的搜索
self.scene_mgr = SceneManager:getInstance()
self.dungeon_model = BaseDungeonModel:getInstance()
self.layer_name = layer_name or "Main"
self.destroy_imm = true
self.use_background = false
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.floor_anim_list = {}--楼层动作列表
self.showing_main_tips = false -- 正在展示主横幅
self.showing_sub_tips = false -- 正在展示副横幅
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:UpdateView()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
-- data = {
--[其他参数]
-- module_id,--模块id
-- id,--子模块,与module_id共同使用来寻找Config.Languageextra中的提示语
-- [必须参数]
-- type, -- 类型 默认1 1=显示文本定时关闭 2=持续显示倒计时类型1(必须写sepeical_str,且只带一个%s用来展示时间) 3=补充显示的小横幅,不覆盖主横幅的展示
-- sepeical_str,--强制显示文本,传了次文本时,不找配置,直接显示文本内容
-- show_time,--显示时长,时间过后会关闭tipview,nil或false时tipview需要发送事件手动关闭
-- end_time_callback,时间结束回调
-- }
function SpecialTipView:InitMainTipData(data)
self.module_id = data.module_id
self.id = data.id
self.sepeical_str = data.sepeical_str
self.show_time = data.show_time
self.main_type = data.type
if self.end_time_callback then
self.end_time_callback()
end
-- 清除掉所有主横幅计时器事件
self:RemoveCloseTimeId()
self:RemoveTimerTypeId()
self.showing_main_tips = true
end
function SpecialTipView:InitSubTipData(data)
self.st_module_id = data.module_id
self.st_id = data.id
self.st_sepeical_str = data.sepeical_str
self.st_show_time = data.show_time
self.st_type = data.type
if self.st_end_time_callback then
self.st_end_time_callback()
end
-- 清除掉所有副横幅计时器事件
self:RemoveSubTipsCloseTimeId()
self:RemoveSubTipsTimerTypeId()
self.showing_sub_tips = true
end
function SpecialTipView:Open(data, layout_file_type, layer_name)
if data.type ~= SpecialTipType.SubTip1 then -- 主tips,覆盖掉之前的主tips
self:InitMainTipData(data)
elseif data.type == SpecialTipType.SubTip1 then -- 副tips,覆盖副tips的横幅
self:InitSubTipData(data)
end
BaseView.Open(self)
end
function SpecialTipView:LoadSuccess()
self.nodes = {
"diImg:raw", "descText:tmp",
"diSubImg:raw", "descSubText:tmp",
"descMiddleText:tmp",
}
self:GetChildren(self.nodes)
self:InitMainTipsText(false)
self:InitSubTipsText(false)
lua_resM:setOutsideRawImage(self, self.diImg_raw, GameResPath.GetViewBigBg("special_tip_di_3"), false)
lua_resM:setOutsideRawImage(self, self.diSubImg_raw, GameResPath.GetViewBigBg("special_tip_di_4"), true)
--设置sceneView的自适应
self.transform.sizeDelta = Vector2(ScreenWidth, ScreenHeight)
SetAnchoredPosition(self.transform, 0, 0)
end
function SpecialTipView:AddEvent()
end
function SpecialTipView:UpdateView()
self:UpdateMainTips()
self:UpdateSubTips()
self:UpdateTipsNodePosition()
end
function SpecialTipView:UpdateMainTips( )
if not self.showing_main_tips then return end
-- 初始化横幅文本
self:InitMainTipsText(true)
self:UpdateAutoClose()
if self.main_type == SpecialTipType.Normal then
self.descText_tmp.text = self.sepeical_str
-- 动态拓展倒计时的类型,就放在这里面,原则上倒计时类型可使用同一个self.tip_type_timer_id来保存计时器id
elseif self.main_type == SpecialTipType.Middle then
self.descMiddleText_tmp.text = self.sepeical_str
else
self:ShowTimerType()
end
end
-- 类型1展示(秒数)
function SpecialTipView:ShowTimerType( )
local end_time = self:GetTimerTypeEndTime()
local druation_speed = self:GetTimerTypeDurationSpeed()
local left_time
-- 展开计时器
local function tipTypeTimerFunc()
if self.main_type == SpecialTipType.Timer1 then--秒数倒计时
left_time = end_time - TimeUtil:getServerTime()
elseif self.main_type == SpecialTipType.Timer2 then--豪秒数倒计时
left_time = end_time - TimeUtil:getServerTimeMs() / 1000
elseif self.main_type == SpecialTipType.Timer3 then
left_time = end_time - TimeUtil:getServerTime()
end
left_time = left_time > 0 and left_time or 0
----------------这个是例子 一定要看
--self.sepeical_str = 距离评级下降 %s
--self:GetTimeStrFunc(left_time) = <size=130%><#ffffff>00:00.00</color></size>
local str = string.format(self.sepeical_str,self:GetTimeStrFunc(left_time))
self.descText_tmp.text = str or ""
if left_time <= 0 then
self.showing_main_tips = false
if self.end_time_callback then
self.end_time_callback()
self.end_time_callback = nil
end
self:RemoveTimerTypeId()
end
end
tipTypeTimerFunc()
self.tip_type_timer_id = GlobalTimerQuest:AddPeriodQuest(tipTypeTimerFunc, druation_speed, -1)
end
--专属倒计时方法
function SpecialTipView:GetTimeStrFunc( left_time )
local time_str = ""
if self.main_type == SpecialTipType.Timer1 then--秒数倒计时
time_str = string.format("<size=130%%><#ffffff>%s</color></size>",left_time)
elseif self.main_type == SpecialTipType.Timer2 then--豪秒数倒计时
time_str = string.format("<size=130%%><#ffffff>%s</color></size>",TimeUtil:convertMillisecondTime(left_time))
elseif self.main_type == SpecialTipType.Timer3 then--00:00倒计时
time_str = string.format("<size=130%%><#ffffff>%s</color></size>",TimeUtil:timeConversion(left_time, "MM-ss"))
end
return time_str
end
-- 更新副横幅
function SpecialTipView:UpdateSubTips( )
if not self.showing_sub_tips then return end
-- 初始化文本节点
self:InitSubTipsText(true)
self:UpdateSubTipAutoClose()
self:ShowSubTimerType()
end
function SpecialTipView:ShowSubTimerType( )
self.descSubText_tmp.text = self.st_sepeical_str
end
-------------------------------------------------------------------------------------------------
-- 结束时间计算
function SpecialTipView:GetTimerTypeEndTime()
if self.main_type == SpecialTipType.Timer2 then
return TimeUtil:getServerTime() + self.show_time
else
return TimeUtil:getServerTime() + self.show_time
end
end
-- 计时器速度 (秒)
function SpecialTipView:GetTimerTypeDurationSpeed( )
if self.main_type == SpecialTipType.Timer2 then
return 0.03
else
return 0.5
end
end
-- 更新主横幅的倒计时
function SpecialTipView:UpdateAutoClose( )
--不设置显示时间时不会自动关闭界面
if not self.show_time then return end
local function clockFun()
self.show_time = self.show_time or 0
if self.show_time <= 0 then
if self.end_time_callback then
self.end_time_callback()
self.end_time_callback = nil
end
self:InitMainTipsText(false)
self.showing_main_tips = false
self:CheckTipsClose()
end
self.show_time = self.show_time - 1
end
if not self.close_time_id then
self.close_time_id = GlobalTimerQuest:AddPeriodQuest(clockFun, 1, -1)
end
end
-- 检查副标题的主倒计时
function SpecialTipView:UpdateSubTipAutoClose( )
if not self.st_show_time then return end
local function st_clockFun()
self.st_show_time = self.st_show_time or 0
if self.st_show_time <= 0 then
if self.st_end_time_callback then
self.st_end_time_callback()
self.st_end_time_callback = nil
end
self:InitSubTipsText(false)
self.showing_sub_tips = false
self:CheckTipsClose()
end
self.st_show_time = self.st_show_time - 1
end
if not self.st_close_time_id then
self.st_close_time_id = GlobalTimerQuest:AddPeriodQuest(st_clockFun, 1, -1)
end
end
-- 检查是否关闭tips界面
function SpecialTipView:CheckTipsClose( )
-- 当主Tips和副Tips都不显示的时候,关闭界面
if not self.showing_main_tips and not self.showing_sub_tips then
self:Close()
return
end
-- 调整节点位置
self:UpdateTipsNodePosition()
end
-- 调整横幅节点之间的相对位置
function SpecialTipView:UpdateTipsNodePosition( )
if self.showing_main_tips and self.showing_sub_tips then -- 两个都显示时,需要上下均分位置
SetAnchoredPositionY(self.diImg, 225 + 15)
SetAnchoredPositionY(self.descText, 224 + 15)
SetAnchoredPositionY(self.diSubImg, 225 - 25)
SetAnchoredPositionY(self.descSubText, 226 - 25)
SetAnchoredPositionY(self.descMiddleText, 221)
elseif self.showing_main_tips then -- 只展示主tips节点
SetAnchoredPositionY(self.diImg, 225)
SetAnchoredPositionY(self.descMiddleText, 221)
SetAnchoredPositionY(self.descText, 224)
elseif self.showing_sub_tips then -- 只展示副tips节点
SetAnchoredPositionY(self.diSubImg, 225)
SetAnchoredPositionY(self.descSubText, 226)
SetAnchoredPositionY(self.descMiddleText, 221)
end
end
-------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------
-- 当出现多个Tip同时发过来的时候做覆盖处理,最后一个发过来的作为当前显示
function SpecialTipView:UpdateTips(data,layout_file_type, layer_name)
if data.type ~= SpecialTipType.SubTip1 then -- 主tips,覆盖掉之前的主tips
self:InitMainTipData(data)
self:UpdateMainTips()
elseif data.type == SpecialTipType.SubTip1 then -- 副tips,覆盖副tips的横幅
self:InitSubTipData(data)
self:UpdateSubTips()
end
self:UpdateTipsNodePosition()
end
-- 初始化所有的文本
function SpecialTipView:InitMainTipsText(show)
if self.is_loaded then
show = show or false
self.diImg_raw.enabled = show
self.descText_tmp.text = ""
self.descMiddleText_tmp.text = ""
end
end
function SpecialTipView:InitSubTipsText(show)
if self.is_loaded then
show = show or false
self.diSubImg_raw.enabled = show
self.descSubText_tmp.text = ""
end
end
function SpecialTipView:RemoveCloseTimeId( )
if self.close_time_id then
GlobalTimerQuest:CancelQuest(self.close_time_id)
self.close_time_id = nil
end
end
function SpecialTipView:RemoveTimerTypeId( )
if self.tip_type_timer_id then
GlobalTimerQuest:CancelQuest(self.tip_type_timer_id)
self.tip_type_timer_id = nil
end
end
function SpecialTipView:RemoveSubTipsCloseTimeId( )
if self.st_close_time_id then
GlobalTimerQuest:CancelQuest(self.st_close_time_id)
self.st_close_time_id = nil
end
end
function SpecialTipView:RemoveSubTipsTimerTypeId( )
if self.st_tip_type_timer_id then
GlobalTimerQuest:CancelQuest(self.st_tip_type_timer_id)
self.st_tip_type_timer_id = nil
end
end
function SpecialTipView:DestroySuccess( )
self:RemoveCloseTimeId()
self:RemoveTimerTypeId()
self:RemoveSubTipsCloseTimeId()
self:RemoveSubTipsTimerTypeId()
end