--[[
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@describtion:控件红点图标
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@author:hjp
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]]
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UIRedDotIcon = UIRedDotIcon or BaseClass()
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--红点的类型
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UIRedDotIcon.RedDotType = {
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red_dot = "com_red_point", --提示红点
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red_dot_num = "com_red_point_2", --红点带数字
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}
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function UIRedDotIcon:__init(parent_wnd, type, pos, size)
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self.root_wnd = parent_wnd
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self.gameObject = UiFactory.createChild(parent_wnd,UIType.Image,"RedDotIcon")
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self.transform = self.gameObject.transform
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self.image = self.gameObject:GetComponent("Image")
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self.type = type or UIRedDotIcon.RedDotType.red_dot
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self.size = size
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lua_resM:setImageSprite(self,self.image,"mainui_asset", self.type, size == nil, function()
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if self.size then
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self.transform.sizeDelta = Vector2(self.size.x, self.size.y)
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else
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self.size = Vector2(self.transform.sizeDelta.x, self.transform.sizeDelta.y)
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end
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end)
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if type == UIRedDotIcon.RedDotType.red_dot_num then
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local label = UiFactory.createChild(self.transform, UIType.Label2, "Number")
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label.transform.sizeDelta = Vector2(0,0)
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label.transform.anchoredPosition = Vector3(-2.5,0.45,0)
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self.lbNumber = label:GetComponent("Text")
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self.lbNumber.color = Color(1,1,1,1)
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end
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if pos then self:SetPosition(pos.x, pos.y) end
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end
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function UIRedDotIcon:SetNumber(number)
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if self.lbNumber then
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self.lbNumber.text = number
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self.lbNumber.transform.sizeDelta = Vector2(self.lbNumber.preferredWidth, self.lbNumber.preferredHeight)
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end
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end
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function UIRedDotIcon:SetSize( x,y )
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self.size = Vector2(x,y)
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self.transform.sizeDelta = self.size
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end
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-- function UIRedDotIcon:SetRedDotRes( res )
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-- if self.ib_red_dot then
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-- self.ib_red_dot:SetString(ImageBoxProperty.Source, "comp:xx_red_dot")
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-- end
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-- end
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function UIRedDotIcon:SetPosition( x, y )
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self.transform.anchoredPosition = Vector3(x, y, 0)
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end
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function UIRedDotIcon:GetPosition()
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return self.transform.anchoredPosition
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end
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function UIRedDotIcon:SetVisible( flag )
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flag = flag or false
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self.gameObject:SetActive(flag)
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end
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function UIRedDotIcon:IsVisible()
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return self.gameObject.activeSelf
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end
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