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90 wiersze
2.4 KiB

CSMainAppointRankItem = CSMainAppointRankItem or BaseClass(BaseItem)
local CSMainAppointRankItem = CSMainAppointRankItem
function CSMainAppointRankItem:__init()
self.base_file = "csMain"
self.layout_file = "CSMainAppointRankItem"
self.model = CSMainModel:getInstance()
self:Load()
end
function CSMainAppointRankItem:Load_callback()
self.nodes = {
"rankIcon:img:obj",
"roleNameCon:obj", "guildNameCon:obj",
"roleNameCon/vipCon", "roleNameCon/roleName:tmp",
"guildNameCon/guildName:tmp",
"rank:tmp", "score:tmp",
}
self:GetChildren(self.nodes)
self.vipItem = RoleVipItem.New(self.vipCon)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function CSMainAppointRankItem:AddEvents( )
end
function CSMainAppointRankItem:UpdateView( )
local show_rank_icon_num = 3
if self.rank_type == 1 then--本国团战排行
self.roleNameCon_obj:SetActive(false)
self.guildNameCon_obj:SetActive(true)
if self.data.empty_data then--虚位以待
self.guildName_tmp.text = "虚位以待"
self.score_tmp.text = "暂无"
else
self.guildName_tmp.text = GetCSLongName(self.data.guild_name,self.data.server_num)
self.score_tmp.text = CalUnitNum(self.data.score)
end
elseif self.rank_type == 2 then--沙盘军功排行
show_rank_icon_num = 4
self.roleNameCon_obj:SetActive(true)
self.guildNameCon_obj:SetActive(false)
if self.data.empty_data then--虚位以待
self.roleNameCon_obj:SetActive(false)
self.guildNameCon_obj:SetActive(true)
self.guildName_tmp.text = "虚位以待"
self.score_tmp.text = "暂无"
else
self.vipItem:SetData(self.data.vip,self.data.svip)
self.roleName_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
self.score_tmp.text = self.data.score
end
end
if self.data.rank >= 1 and self.data.rank <= show_rank_icon_num then
lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
self.rankIcon_obj:SetActive(true)
self.rank_tmp.text = ""
else
self.rankIcon_obj:SetActive(false)
self.rank_tmp.text = self.data.rank
end
end
function CSMainAppointRankItem:SetData( data ,rank_type)
self.data = data
self.rank_type = rank_type
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function CSMainAppointRankItem:__delete( )
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
end