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96 рядки
2.7 KiB

CSMainExploitRankDailyRewardItem = CSMainExploitRankDailyRewardItem or BaseClass(BaseItem)
local CSMainExploitRankDailyRewardItem = CSMainExploitRankDailyRewardItem
function CSMainExploitRankDailyRewardItem:__init()
self.base_file = "csMain"
self.layout_file = "CSMainExploitRankDailyRewardItem"
self.model = CSMainModel:getInstance()
self:Load()
end
function CSMainExploitRankDailyRewardItem:Load_callback()
self.nodes = {
"des:tmp",
"ScrollView/Viewport/Content", "ScrollView",
"getBtn:obj:img", "getBtn/red:obj", "getBtn/Text:tmp",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function CSMainExploitRankDailyRewardItem:AddEvents( )
local on_click = function ( click_obj )
if self.getBtn_obj == click_obj then
if self.data.is_top == 1 then
self.model:Fire(CSMainConst.REQUEST_CCMD_EVENT,60310)
else
Message.show("不可领取")
end
end
end
AddClickEvent(self.getBtn_obj, on_click)
end
function CSMainExploitRankDailyRewardItem:UpdateView( )
if self.data.min_rank == self.data.max_rank then
self.des_tmp.text = string.format("排名 <#fdffc2>%s</color> 奖励",self.data.min_rank)
elseif self.data.min_rank == self.model.exploit_can_get_reward_rank then
self.des_tmp.text = string.format("排名 <#fdffc2>%s</color> 后奖励",self.data.min_rank)
else
self.des_tmp.text = string.format("排名 <#fdffc2>%s-%s</color> 奖励",self.data.min_rank,self.data.max_rank)
end
if self.data.is_top == 1 then
SetImageGray(self.getBtn_img,false)
self.red_obj:SetActive(true)
SetTMPSharedMaterial(self.Text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
else
SetImageGray(self.getBtn_img,true)
self.red_obj:SetActive(false)
SetTMPSharedMaterial(self.Text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
end
self.getBtn_obj:SetActive(true)
local reward_cfg = stringtotable(self.data.awards)
if not self.item_list_com then
self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
end
local info = {
data_list = reward_cfg,
item_con = self.Content,
obj_pool_type = UIObjPool.UIType.AwardItem,
item_width = 62,
space_x = 7,
-- space_y = 0,
start_x = 5,
start_y = -5,
scroll_view = self.ScrollView,
create_frequency = 0.01,
on_update_item = function(item, i, v)
item:SetItemSize(62, 62)
SetLocalScale(item.transform,0.7,0.7,0.7)
item:SetData(v[2], v[3])
end,
}
self.item_list_com:UpdateItems(info)
end
function CSMainExploitRankDailyRewardItem:SetData( data )
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function CSMainExploitRankDailyRewardItem:__delete( )
end