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92 Zeilen
2.3 KiB

CSMainExploitRankDailyRewardView = CSMainExploitRankDailyRewardView or BaseClass(BaseView)
local CSMainExploitRankDailyRewardView = CSMainExploitRankDailyRewardView
function CSMainExploitRankDailyRewardView:__init()
self.base_file = "csMain"
self.layout_file = "CSMainExploitRankDailyRewardView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true
self.change_scene_close = true
self.hide_maincancas = true --是否隐藏主界面
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.click_bg_toClose = true
self.is_set_zdepth = true
self.model = CSMainModel:getInstance()
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function CSMainExploitRankDailyRewardView:Open()
BaseView.Open(self)
end
function CSMainExploitRankDailyRewardView:LoadSuccess()
local nodes = {
"bg:raw",
"ScrollView", "ScrollView/Viewport/Content",
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("cs_main_daily_reward_bg"))
end
function CSMainExploitRankDailyRewardView:AddEvent()
local function on_update_reward_view()
self:UpdateView()
end
self:BindEvent(self.model, CSMainConst.UPDATE_EXPLOIT_DAILY_REWARD_VIEW, on_update_reward_view)
local function CLICK_GET_WAY_ITEM( )
self:Close()
end
self:BindEvent(GlobalEventSystem, EventName.CLICK_GET_WAY_ITEM, CLICK_GET_WAY_ITEM)
end
function CSMainExploitRankDailyRewardView:OpenSuccess()
self:UpdateView()
end
function CSMainExploitRankDailyRewardView:UpdateView( )
local reward_cfg = self.model:GetCSMainSortExploitRankRewardCfg()
if not self.item_list_com then
self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
end
local info = {
data_list = reward_cfg,
item_con = self.Content,
item_class = CSMainExploitRankDailyRewardItem,
item_width = 683,
item_height = 80,
-- space_x = 0,
space_y = 0,
start_x = 5,
start_y = 5,
scroll_view = self.ScrollView,
create_frequency = 0.01,
on_update_item = function(item, i, v)
item:SetData(v,i)
end,
}
self.item_list_com:UpdateItems(info)
end
function CSMainExploitRankDailyRewardView:DestroySuccess( )
end