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71 righe
2.2 KiB

CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem or BaseClass(BaseItem)
local CSMainMilitaryRanksRankItem = CSMainMilitaryRanksRankItem
function CSMainMilitaryRanksRankItem:__init()
self.base_file = "csMain"
self.layout_file = "CSMainMilitaryRanksRankItem"
self.model = CSMainModel:getInstance()
self:Load()
end
function CSMainMilitaryRanksRankItem:Load_callback()
self.nodes = {
"rankIcon:obj:img",
"militaryBigIcon:img", "militarySmallIcon:img", "sex:img",
"vipCon", "name:tmp", "contrayName:tmp", "rank:tmp",
}
self:GetChildren(self.nodes)
self.vipItem = RoleVipItem.New(self.vipCon)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function CSMainMilitaryRanksRankItem:AddEvents( )
end
function CSMainMilitaryRanksRankItem:UpdateView( )
self.vipItem:SetData(self.data.vip,self.data.svip)
self.name_tmp.text = GetCSLongName(self.data.name,self.data.ser_num)
local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
SetAnchoredPositionX(self.sex, -228+self.name_tmp.preferredWidth+20)
if self.data.rank >= 1 and self.data.rank <= 3 then
lua_resM:setImageSprite(self, self.rankIcon_img, "csMain_asset","cs_main_rank_"..self.data.rank,true)
self.rankIcon_obj:SetActive(true)
self.rank_tmp.text = ""
else
self.rankIcon_obj:SetActive(false)
self.rank_tmp.text = self.data.rank
end
local country_name = KfWorldModel:GetInstance():GetContrayNameById(self.data.faction)
self.contrayName_tmp.text = country_name
lua_resM:setOutsideImageSprite(self, self.militarySmallIcon_img, GameResPath.GetMilitaryImage("military_ranks_"..self.data.pos), true)
-- local high_military_ranks = self.model:GetCSMainHighMilitaryRanks(self.data.pos)
-- lua_resM:setOutsideImageSprite(self, self.militaryBigIcon_img, GameResPath.GetCSMainImage("military_ranks_big_icon_"..high_military_ranks), true)
end
function CSMainMilitaryRanksRankItem:SetData( data )
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function CSMainMilitaryRanksRankItem:__delete( )
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
end