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EquipConst = EquipConst or {
--位置类型
PosTypeName = {
[1] = "武器",
[2] = "头戴",
[3] = "上装",
[4] = "披风",
[5] = "手套",
[6] = "下装",
[7] = "鞋子",
[8] = "项链",
[9] = "戒指",
[10] = "耳饰",
[11] = "守护",
[12] = "信物",
},
PosModelRes = {--精炼界面
[1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 350},--武器法杖
[2] = {figure_id = 1002,pos = Vector3(0,-85,-300),scale = 350},
[3] = {figure_id = 1003,pos = Vector3(0,-115,-300),scale = 350},
[4] = {figure_id = 1004,pos = Vector3(0,-115,-300),scale = 300},
[5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
[6] = {figure_id = 1006,pos = Vector3(0,-145,-300),scale = 350},
[7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
[8] = {figure_id = 1008,pos = Vector3(0,-125,-300),scale = 250},
[9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
[10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
[11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
},
PosModelResEvolution = {--升星界面
[1] = {figure_id = 1011,pos = Vector3(10,-125,-300),scale = 350},--武器法杖
[2] = {figure_id = 1002,pos = Vector3(-5,-80,-300),scale = 350},
[3] = {figure_id = 1003,pos = Vector3(-20,-95,-300),scale = 350},
[4] = {figure_id = 1004,pos = Vector3(-10,-95,-300),scale = 300},
[5] = {figure_id = 1005,pos = Vector3(-20,-85,-300),scale = 350},
[6] = {figure_id = 1006,pos = Vector3(-30,-105,-300),scale = 350},
[7] = {figure_id = 1007,pos = Vector3(-20,-75,-300),scale = 350},
[8] = {figure_id = 1008,pos = Vector3(0,-95,-300),scale = 250},
[9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
[10] = {figure_id = 1010,pos = Vector3(0,-95,-300),scale = 250},
[11] = {figure_id = 1000,pos = Vector3(-20,-95,-300),scale = 350},--武器刀
},
PosModelResGemstone = {--宝石界面
[1] = {figure_id = 1011,pos = Vector3(10,-105,-300),scale = 320},--武器法杖
[2] = {figure_id = 1002,pos = Vector3(0,-80,-300),scale = 350},
[3] = {figure_id = 1003,pos = Vector3(0,-95,-300),scale = 350},
[4] = {figure_id = 1004,pos = Vector3(0,-95,-300),scale = 300},
[5] = {figure_id = 1005,pos = Vector3(0,-95,-300),scale = 350},
[6] = {figure_id = 1006,pos = Vector3(0,-125,-300),scale = 350},
[7] = {figure_id = 1007,pos = Vector3(-20,-85,-300),scale = 350},
[8] = {figure_id = 1008,pos = Vector3(0,-105,-300),scale = 200},
[9] = {figure_id = 1009,pos = Vector3(0,-85,-300),scale = 250},
[10] = {figure_id = 1010,pos = Vector3(0,-105,-300),scale = 250},
[11] = {figure_id = 1000,pos = Vector3(0,-105,-300),scale = 350},--武器刀
},
InheritTipsList = {
[1] ="装备继承可将目标装备的<color=#0ce148>精炼信息</color>和<color=#0ce148>高级属性</color>信息<color=#0ce148>无损转移</color>到穿戴中的装备上",
[2] ="目标装备在继承后会<color=#0ce148>丧失全部属性</color>并被系统进行<color=#0ce148>自动回收</color>",
[3] ="目标装备的品质<color=#0ce148>不能高于</color>身上穿戴中的装备,且只有<color=#0ce148>紫色以上</color>的装备可进行装备继承操作",
},
EvilModelResPos = {--守护模型位置调整
[1000] = {pos = Vector3(-5,-35,0),scale = 150},
[1001] = {pos = Vector3(-5,-35,0),scale = 150},
[1002] = {pos = Vector3(-5,-35,0),scale = 150},
[1010] = {pos = Vector3(0,-55,0),scale = 150},
[1011] = {pos = Vector3(0,-55,0),scale = 150},
[1012] = {pos = Vector3(0,-55,0),scale = 150},
[1020] = {pos = Vector3(0,0,0),scale = 150},
[1021] = {pos = Vector3(0,0,0),scale = 150},
[1022] = {pos = Vector3(20,-30,0),scale = 150},
[1030] = {pos = Vector3(0,0,0),scale = 150},
[1031] = {pos = Vector3(0,0,0),scale = 150},
[1032] = {pos = Vector3(20,-30,0),scale = 150},
[1040] = {pos = Vector3(0,0,0),scale = 150},
[1041] = {pos = Vector3(0,0,0),scale = 150},
[1042] = {pos = Vector3(0,0,0),scale = 150},
[1050] = {pos = Vector3(0,0,0),scale = 150},
[1051] = {pos = Vector3(0,0,0),scale = 150},
[1052] = {pos = Vector3(0,0,0),scale = 150},
[1060] = {pos = Vector3(0,-10,0),scale = 150},
[1061] = {pos = Vector3(0,-10,0),scale = 150},
[1062] = {pos = Vector3(0,-10,0),scale = 150},
[1070] = {pos = Vector3(0,-60,0),scale = 150},
[1071] = {pos = Vector3(0,-60,0),scale = 150},
[1072] = {pos = Vector3(0,-60,0),scale = 150},
[1080] = {pos = Vector3(0,0,0),scale = 150},
[1081] = {pos = Vector3(0,0,0),scale = 150},
[1082] = {pos = Vector3(0,0,0),scale = 150},
},
EvolutionDesc = string.format("消耗<color=%s>交易券</color>购买<color=%s>紫装</color>和\n芯片<color=%s>提升至100%%成功率</color>",ColorUtil.PURPLE_DARK,ColorUtil.PURPLE_DARK,ColorUtil.GREEN_DARK),
}