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79 lignes
2.3 KiB

-- <*
-- @Author: Saber
-- @Description: 经验副本路线排行界面滚动节点
-- *>
ExpDunWaveRankItem = ExpDunWaveRankItem or BaseClass(BaseItem)
local ExpDunWaveRankItem = ExpDunWaveRankItem
function ExpDunWaveRankItem:__init(parent_wnd, prefab_asset, layer_name)
self.base_file = "expDun"
self.layout_file = "ExpDunWaveRankItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.model = ExpDunModel:getInstance()
self:Load()
end
function ExpDunWaveRankItem:Load_callback()
local nodes = {
"rank_icon:img",
"info_con",
"info_con/vip_con",
"info_con/name:tmp",
"info_con/sex:img",
"guild_name:tmp",
"wave:tmp",
"rank:tmp",
}
self:GetChildren(nodes)
self.vipItem = RoleVipItem.New(self.vip_con)
self.vipItem:SetAnchoredPosition(0, 0)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function ExpDunWaveRankItem:AddEvents( )
end
function ExpDunWaveRankItem:SetData(data)
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function ExpDunWaveRankItem:UpdateView( )
if self.data then
if self.data.rank > 0 then
self.rank_tmp.text = self.data.rank <= 3 and "" or self.data.rank
self.rank_icon_img.enabled = self.data.rank <= 3
if self.data.rank <= 3 then
lua_resM:setImageSprite(self, self.rank_icon_img, "expDun_asset", "exp_rank_" .. self.data.rank, true)
end
else
self.rank_icon_img.enabled = false
self.rank_tmp.text = "未上榜"
end
self.vipItem:SetData(self.data.vip, self.data.svip)
self.name_tmp.text = self.data.role_name
lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
local sex_pos_x = 50 + self.name_tmp.preferredWidth
SetAnchoredPositionX(self.sex, sex_pos_x)
self.guild_name_tmp.text = self.data.guild_name
self.wave_tmp.text = string.format("第%s波", self.data.wave)
end
end
function ExpDunWaveRankItem:__delete( )
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
end