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5.8 KiB

-- <*
-- @Author: Saber
-- @Description: 经验副本路线排行界面
-- *>
ExpDunWaveRankView = ExpDunWaveRankView or BaseClass(BaseView)
local ExpDunWaveRankView = ExpDunWaveRankView
function ExpDunWaveRankView:__init()
self.base_file = "expDun"
self.layout_file = "ExpDunWaveRankView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
self.model = ExpDunModel:getInstance()
self.dun_model = BaseDungeonModel:getInstance()
self.my_rank_item = nil
-- 排行请求相关
self.wave_rank_data = {} -- 社团列表
self.sroll_end_req_evt = false -- 滑动到底时请求协议
self.cur_page = 1 -- 当前加载了多少页的社团数据
self.total_page = 0 -- 总页数
self.page_size = 15 --向服务器发送一页的个数
self.is_set_zdepth = true
-- 榜首相关
self.top_item_pos = {
[1] = Vector2(1, 9),
[2] = Vector2(-215.5, 9),
[3] = Vector2(217.5, 9),
}
self.top_item = {}
self.top_three_head_data = {} -- 榜首头像数据
self.load_callback = function()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function( )
self:UpdateView()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function ExpDunWaveRankView:Open( )
BaseView.Open(self)
end
function ExpDunWaveRankView:LoadSuccess()
local nodes = {
"content",
"content/top_con",
"content/rank_scroll", "content/rank_scroll/Viewport/rank_con",
"content/my_rank_con",
}
self:GetChildren(nodes)
local function close_callback()
self:Close()
end
self.tabWindowComponent = UITabWindow.New(self.transform, nil, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, false)
self.tabWindowComponent:SetTitleText("波数排行")
self.tabWindowComponent:SetBackgroundRes("exp_wave_rank_bg")
end
function ExpDunWaveRankView:AddEvent()
local function update_wave_rank_data(vo)
self:UpdateRankItem(vo)
end
self:BindEvent(self.model, ExpDunModel.UPDATE_WAVE_RANK_DATA, update_wave_rank_data)
local function update_top_three_head_data(vo)
self:UpdateTopThreeItem(vo)
end
self:BindEvent(self.model, ExpDunModel.UPDATE_WAVE_TOPTHREE_HEAD_DATA, update_top_three_head_data)
end
function ExpDunWaveRankView:UpdateView()
-- 第一次调用,请求第一页的排行数据
self:RequestRankData()
-- 请求榜首的头像数据
self.dun_model:Fire(BaseDungeonModel.REQUEST_CCMD_EVENT, 61055)
end
-- 更新前三节点及表现
function ExpDunWaveRankView:UpdateTopThreeItem(vo)
-- 处理数据
self.top_three_head_data = {}
for k, v in pairs(vo.rank_list) do
self.top_three_head_data[v.rank] = v
end
local data
-- 固定创建3个节点
for i = 1, 3 do
data = self.top_three_head_data[i]
self.top_item[i] = self.top_item[i] or ExpDunWaveRankTopItem.New(self.top_con)
local pos = self.top_item_pos[i]
self.top_item[i]:SetAnchoredPosition(pos.x, pos.y)
self.top_item[i]:SetData(i, data)
end
-- 创建自己的排行数据
local mainrole = RoleManager.Instance.mainRoleInfo
local my_rank_data = {
wave = self.model:GetCurrentWave(),
rank = vo.my_rank,
role_id = mainrole.role_id,
role_name = mainrole.name,
lv = mainrole.level,
svip = mainrole.sup_vip_type,
vip = mainrole.vip_flag,
sex = mainrole.sex,
guild_name = mainrole.guild_name
}
self.my_rank_item = self.my_rank_item or ExpDunWaveRankItem.New(self.my_rank_con)
self.my_rank_item:SetAnchoredPosition(0, 0)
self.my_rank_item:SetData(my_rank_data)
end
-- 更新滚动容器节点
function ExpDunWaveRankView:UpdateRankItem(vo)
self.total_page = vo.page_total
self.cur_page = vo.page_no
if vo and #vo.rank_list > 0 then
for k, data in pairs(vo.rank_list) do
self.wave_rank_data[#self.wave_rank_data+1] = data
end
self.sroll_end_req_evt = false
end
-- 排序数据
local sort_func = function ( a, b )
return a.rank < b.rank
end
table.sort(self.wave_rank_data, sort_func)
self.rank_item_creator = self.rank_item_creator or self:AddUIComponent(UI.ItemListCreator)
local info = {
data_list = self.wave_rank_data,
scroll_view = self.rank_scroll,
item_con = self.rank_con,
item_class = ExpDunWaveRankItem,
item_height = 49,
create_frequency = 0.01,
alignment = UnityEngine.TextAnchor.UpperLeft,
reuse_item_num = 7,
on_update_item = function(item, i, v)
if i == #self.wave_rank_data - 1 and not self.sroll_end_req_evt and self.cur_page < self.total_page then
-- 调整标志量,请求协议
self.sroll_end_req_evt = true
self.cur_page = self.cur_page + 1
self:RequestRankData()
end
item:SetData(v)
end,
}
self.rank_item_creator:UpdateItems(info)
end
-- 请求排行数据
function ExpDunWaveRankView:RequestRankData( )
self.dun_model:Fire(BaseDungeonModel.REQUEST_CCMD_EVENT, 61054, self.page_size, self.cur_page)
end
function ExpDunWaveRankView:DestroySuccess()
if self.tabWindowComponent then
self.tabWindowComponent:DeleteMe()
self.tabWindowComponent = nil
end
if self.my_rank_item ~= nil then
self.my_rank_item:DeleteMe()
self.my_rank_item = nil
end
for k, v in pairs(self.top_item) do
v:DeleteMe()
v = nil
end
self.top_item = {}
end