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2.4 KiB

-- <*
-- @Author: Saber
-- @Description: 招财猫活动抽奖节点
-- *>
FortuneCatRollItem = FortuneCatRollItem or BaseClass(BaseItem)
local FortuneCatRollItem = FortuneCatRollItem
function FortuneCatRollItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "fortuneCat"
self.layout_file = "FortuneCatRollItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
-- self.is_selected = false
self.model = FortuneCatModel:getInstance()
self.icon_pos = {
[1] = Vector2(-3, -25),
[2] = Vector2(0, -30),
[3] = Vector2(3, -25),
[4] = Vector2(4, -27),
[5] = Vector2(0, -25),
[6] = Vector2(0, -18),
[7] = Vector2(0, -25),
[8] = Vector2(0, -20),
}
self:Load()
end
function FortuneCatRollItem:Load_callback()
local nodes = {
"times_bg_special:obj",
"icon:img",
"times:tmp",
"times_special:tmp",
}
self:GetChildren(nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function FortuneCatRollItem:AddEvents( )
end
function FortuneCatRollItem:SetData( data, index )
self.data = data
self.index = index
self.sort = self.data.sort
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function FortuneCatRollItem:UpdateView( )
-- 倍率后端返回的数值放大了100倍,这里要乘以0.01
local is_special = self.data.mult >= 150
-- 不同倍率下使用不同的节点表现内容
self.times_tmp.text = not is_special and string.format("x%s倍", 0.01 * self.data.mult) or ""
self.times_special_tmp.text = is_special and string.format("x%s倍", 0.01 * self.data.mult) or ""
self.times_bg_special_obj:SetActive(is_special)
lua_resM:setImageSprite(self, self.icon_img, "fortuneCat_asset", "fc_reward_icon" .. self.index, true)
local icon_pos = self.icon_pos[self.index]
SetAnchoredPosition(self.icon, icon_pos.x, icon_pos.y)
end
function FortuneCatRollItem:SetSelected(is_selected)
-- self.is_selected = is_selected
-- if self.is_loaded then
-- if self.selected_obj.activeSelf ~= self.is_selected then
-- self.selected_obj:SetActive(self.is_selected)
-- end
-- end
end
function FortuneCatRollItem:__delete( )
end