源战役客户端
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FuliVipAskView = FuliVipAskView or BaseClass(BaseView)
local FuliVipAskView = FuliVipAskView
--[[
FuliVipAskView.TabData = {
[1] = {name = "人物", level = MainRoleModel.TabOpenLevel[1]},
}
--]]
function FuliVipAskView:__init()
self.base_file = "fuli"
self.layout_file = "FuliVipAskView"
self.layer_name = "Top"
self.destroy_imm = true
self.use_background = true --全屏界面默认使用这个参数
--self.hide_maincancas = true --全屏界面需要放开隐藏主UI
self.change_scene_close = true
self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.need_show_money = false --是否要显示顶部的金钱栏
self.blur_activity_bg = true
self.model = FuliModel:getInstance()
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.switch_callback = function(index)
self:SwitchTab(index)
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function FuliVipAskView:Open( )
--self.data = data
BaseView.Open(self)
end
function FuliVipAskView:LoadSuccess()
local nodes = {
"vip_btn:obj", "vip_text:tmp", "close_btn:obj", "sure_btn:obj","bg:raw"
}
self:GetChildren(nodes)
lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg(self.bg_res or "tips_comm_bg6"), false)
self.vip_text_tmp.text = string.format("高级%s,%s可再次领取哦~", HtmlColorTxt("签到奖励", ColorUtil.ORANGE_DARK), HtmlColorTxt("VIP3",ColorUtil.PURPLE_DARK))
end
function FuliVipAskView:AddEvent()
local on_click = function ( click_obj )
if self.vip_btn_obj == click_obj then
OpenFun.Open(450,2)
elseif self.close_btn_obj == click_obj then
elseif self.sure_btn_obj == click_obj then
end
self:Close()
end
AddClickEvent(self.vip_btn_obj, on_click)
AddClickEvent(self.close_btn_obj, on_click)
AddClickEvent(self.sure_btn_obj, on_click)
end
function FuliVipAskView:OpenSuccess()
self:UpdateView()
end
function FuliVipAskView:UpdateView()
end
function FuliVipAskView:SwitchTab( index )
end
function FuliVipAskView:DestroySuccess( )
end