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103 wiersze
3.3 KiB

--彩钻礼包
GiftDiamondView = GiftDiamondView or BaseClass(BaseView)
function GiftDiamondView:__init()
self.base_file = "gift"
self.layout_file = "GiftDiamondView"
self.layer_name = "Activity"
self.is_set_zdepth = true
self.destroy_imm = true
self.use_background = true
self.close_mode = CloseMode.CloseDestroy
self.model = GiftModel:getInstance()
self.reward_item_list = {}
self.load_callback = function ()
self:LoadSuccess()
self:addEvents()
end
self.open_callback = function ()
self:setData()
end
self.close_callback = function ()
end
self.destroy_callback = function ()
self:DestroySuccess()
end
end
function GiftDiamondView:Open(goods_vo)
self.goods_vo = goods_vo
BaseView.Open(self)
end
function GiftDiamondView:DestroySuccess()
for _, item in pairs(self.reward_item_list) do
item:ReleaseObj()
end
self.reward_item_list = {}
end
function GiftDiamondView:LoadSuccess()
self.close_btn = self:GetChild("close_btn").gameObject
self.name_text = self:GetChild("name_text"):GetComponent("Text")
self.tips_text = self:GetChild("tips_text"):GetComponent("Text")
self.sure_btn = self:GetChild("sure_btn").gameObject
self.count_1 = self:GetChild("count_1"):GetComponent("Text")
self.count_2 = self:GetChild("count_2"):GetComponent("Text")
self.scroll_view = self:GetChild("scroll_view/Viewport/Content")
self.scroll_trans = self:GetChild("scroll_view").transform
self.scroll_size = self.scroll_trans.sizeDelta
self.delete_line = self:GetChild("delete_line")
self.icon_1 = self:GetChild("icon_1"):GetComponent("Image")
self.icon_2 = self:GetChild("icon_2"):GetComponent("Image")
end
function GiftDiamondView:addEvents()
local function click_func(target)
if target == self.close_btn then
self:Close()
elseif target == self.sure_btn then
GoodsModel:getInstance():Fire(GoodsModel.REQUEST_CCMD_EVENT, 15050, self.goods_vo.goods_id, 1, self.goods_vo.type_id)
end
end
AddClickEvent(self.close_btn, click_func)
AddClickEvent(self.sure_btn, click_func)
end
function GiftDiamondView:setData()
if self.goods_vo == nil then return end
local kind, list = self.model:getGiftConfig(self.goods_vo.type_id)
self.count_1.text = list.diamond_list.old_cost
local long = self.count_1:GetComponent("Text").preferredWidth + 3
self.delete_line.transform.sizeDelta = Vector2(50+long, 2)
self.count_2.text = list.diamond_list.now_cost
self.tips_text.text = "消耗<color=#"..ColorUtil.GREEN..">"..list.diamond_list.now_cost.."彩钻</color>开启礼包即可获得"
local path = list.diamond_list.cost_type == 1 and "com_ui_4" or "com_ui_5"
lua_resM:setImageSprite(self, self.icon_1, "common_asset", path)
lua_resM:setImageSprite(self, self.icon_2, "common_asset", path)
self:setRewardShow()
end
function GiftDiamondView:setRewardShow()
local list = self.model:getRewardConfig(self.goods_vo.type_id)
for i,v in ipairs(list.fixed_list) do
local item = self.reward_item_list[i]
if not item then
item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.scroll_view, nil, self.layer_name)
item:SetItemSize(82, 82)
-- item:SetPosition(85*(i-1)+5, -10)
self.reward_item_list[i] = item
end
item:SetData(v.goods_id)
item:SetNumText(v.goods_count)
end
local now = 100*#list.fixed_list
local sx = now > self.scroll_size.x and now or self.scroll_size.x
self.scroll_view.sizeDelta = Vector2(sx, 100)
end