源战役客户端
No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
 
 
 
 
 

87 líneas
2.5 KiB

--不够天数查看奖励界面
GiftShowAllView = GiftShowAllView or BaseClass(BaseView)
function GiftShowAllView:__init()
self.base_file = "gift"
self.layout_file = "GiftShowAllView"
self.layer_name = "Activity"
self.destroy_imm = true
self.use_background = true
self.is_set_zdepth = true
self.close_mode = CloseMode.CloseDestroy
self.model = GiftModel:getInstance()
self.reward_item_list = {}
self.load_callback = function ()
self:LoadSuccess()
self:addEvents()
end
self.open_callback = function ()
self:setData()
end
self.close_callback = function ()
end
self.destroy_callback = function ()
self:DestroySuccess()
end
end
function GiftShowAllView:Open(type_id, need_day)
self.type_id = tonumber(type_id)
self.need_day = tonumber(need_day)
BaseView.Open(self)
end
function GiftShowAllView:DestroySuccess()
for _, item in pairs(self.reward_item_list) do
item:ReleaseObj()
end
self.reward_item_list = {}
end
function GiftShowAllView:LoadSuccess()
self.close_btn = self:GetChild("close_btn").gameObject
self.name_text = self:GetChild("name_text"):GetComponent("Text")
self.tips_text = self:GetChild("tips_text"):GetComponent("Text")
self.sure_btn = self:GetChild("sure_btn").gameObject
self.scroll_view = self:GetChild("scroll_view/Viewport/Content")
end
function GiftShowAllView:addEvents()
local function click_func(target)
if target == self.close_btn then
self:Close()
elseif target == self.sure_btn then
self:Close()
end
end
AddClickEvent(self.close_btn, click_func)
AddClickEvent(self.sure_btn, click_func)
end
function GiftShowAllView:setData()
local goods_base = GoodsModel:getInstance():GetGoodsBasicByTypeId(self.type_id)
local str_color = WordManager.GetGoodsColor(goods_base.color)
self.name_text.text = Language.substitute("<color={0}>{1}</color>", str_color, Trim(goods_base.goods_name))
local tips_str = "再登录<color='#31ee4a'>" .. self.need_day .. "</color>天即可领取下列奖励"
self.tips_text.text = tips_str
local config = self.model:getRewardConfig(self.type_id)
if config then
for i,v in ipairs(config.fixed_list) do
local item = self.reward_item_list[i]
if not item then
item = UIObjPool:getInstance():PopItem(UIObjPool.UIType.AwardItem, self.scroll_view, nil, self.layer_name)
item:SetItemSize(80, 80)
self.reward_item_list[i] = item
end
local type_id = GoodsModel:getInstance():GetMappingTypeId(v.goods_type, v.goods_id)
item:SetData(type_id, v.goods_count)
item:SetVisible(true)
end
end
end