require("game.proto.173.Require173")
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require("game.god.GodModel")
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require("game.god.GodConst")
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require("game.god.view.GodBaseView")
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require("game.god.view.GodSubView")
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require("game.god.view.GodEquipBaseView")
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require("game.god.view.GodEquipTipView")
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require("game.god.view.GodAttrItem")
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require("game.god.view.GodBagView")
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require("game.god.view.GodBookTabItem")
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require("game.god.view.GodBookView")
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require("game.god.view.GodEquipAwrdItem")
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require("game.god.view.GodEquipItem")
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require("game.god.view.GodGoFightView")
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require("game.god.view.GodGuardTabItem")
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require("game.god.view.GodGuardView")
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require("game.god.view.GodIconItem")
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require("game.god.view.GodInfoItemSquare")
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require("game.god.view.GodSelectView")
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require("game.god.view.GodSkillItem")
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require("game.god.view.GodSuitBookItem")
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require("game.god.view.GodTabItem")
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require("game.god.view.GodUnlockPosView")
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require("game.god.view.GodInfoShowView")--神座展示界面
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require("game.god.view.GodAttrThreeItem")
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require("game.god.view.GodAttrFourItem")
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require("game.god.view.GodGoFightModelItem")
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require("game.god.view.GodStarUpgradeView") -- 升星界面
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require("game.GodActivity.GodActivityBaseView")
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require("game.GodActivity.GodActivityCommonView")
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require("game.GodActivity.GodActivityLimitView")
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require("game.GodActivity.GodActivityRewardItem")
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require("game.GodActivity.GodActivityResultView")
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require("game.GodActivity.GodActivityEffectView")
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-------------------------
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require("game.god.view.GodEquipSubView")--神座装备页签
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require("game.god.view.GodActiveView")--新神座激活界面
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require("game.god.view.GodSkillUpGradeView")--神座技能升级界面
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require("game.god.view.GodSuccessView")--升星成功界面
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require("game.god.view.GodAttrSixItem")--神座属性条目
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require("game.god.view.GodFightGuardView")--神座上阵以及护佑界面
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require("game.god.view.GodEquipUpgradeView")--神座装备升级界面
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require("game.god.view.GodEquipSuitItem")--神座装备套装条目
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require("game.god.view.GodEquipSuitItemTwo")--神座装备套装条目2
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require("game.god.view.GodAttrEightItem")
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require("game.god.view.GodPreviewView") -- 奖励详情
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require("game.god.view.GodPreviewItem") --奖励详情
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-------------------------
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GodController = GodController or BaseClass(BaseController, true)
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local GodController = GodController
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function GodController:__init()
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GodController.Instance = self
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self.model = GodModel:getInstance()
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self:AddEvents()
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self:RegisterAllProtocal()
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end
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function GodController:__delete()
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end
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function GodController:RegisterAllProtocal( )
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local register_cfg = {
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[17301] = {-- 神座信息
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req_event_data = {GodConst.REQ_BASE_INFO},req_func = false,
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handler = function(self,scmd)
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self.model:SetGodBaseData(scmd)
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self.model:SetSlotUnlockInfo(scmd.unlock)
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self:GodCheckRedDot()
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self.model:Fire(GodConst.ANS_BASE_INFO)
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end,
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},
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[17302] = {-- 神座信息:单条刷新
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req_event_data = {GodConst.REQ_ONE_GOD_INFO,"h"},req_func = false,
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handler = function(self,scmd)
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self.model:SetOneGodData(scmd)
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self:GodCheckRedDot()
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self.model:Fire(GodConst.ANS_ONE_GOD_INFO, scmd.id, scmd.pos)
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if self.need_show_star_up_success then
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self.model:Fire(GodConst.OPEN_UP_SUCCESS_VIEW, scmd.id, scmd.star, scmd.lv)
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self.need_show_star_up_success = nil
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end
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if self.need_show_active_success then
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self.model:Fire(GodConst.OPEN_ACTIVE_VIEW, scmd.id, scmd.star, scmd.lv)
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self.need_show_active_success = nil
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end
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end,
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},
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[17303] = {-- 神座操作:激活
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req_event_data = {GodConst.REQ_GOD_ACITVE, "h"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("激活成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.need_show_active_success = true
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self.model:Fire(GodConst.REQ_ONE_GOD_INFO,scmd.id)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17304] = {-- 神座操作:升星
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req_event_data = {GodConst.REQ_GOD_UP_STAR,"h"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("升星成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.need_show_star_up_success = true
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self.model:Fire(GodConst.REQ_ONE_GOD_INFO,scmd.id)
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elseif scmd.res == 1730004 then
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local _,_,need_lv = self.model:IsGodCanUpStar( scmd.id )
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if need_lv then
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lua_soundM:PlayEffect(LuaSoundManager:getInstance(), "fault", false, LuaSoundManager.SOUND_TYPE.UI)
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Message.show(string.format("需要神座等级达到 %d 级",need_lv))
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else
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ErrorCodeShow(scmd.res)
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end
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17305] = {-- 神座操作:升级
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req_event_data = {GodConst.REQ_GOD_UP_LV,"hcii"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("升级成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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local temp = self.model:GetGodInfoById(scmd.id)
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if temp then
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temp.lv = scmd.lv
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temp.exp = scmd.exp
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end
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self:GodCheckRedDot()
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self.model:Fire(GodConst.ANS_GOD_UP_LV, scmd.id, scmd.is_up_lv)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17306] = {--神座操作:技能升级
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req_event_data = {GodConst.REQ_GOD_UP_SKILL, "hi"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("升级成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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local temp = self.model:GetGodInfoById(scmd.id)
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if temp then
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for k,v in pairs(temp.skill) do
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if v.skill_id == scmd.skill_id then
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v.skill_lv = scmd.skill_lv
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break
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end
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end
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end
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self:GodCheckRedDot()
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self.model:Fire(GodConst.ANS_GOD_UP_SKILL, scmd.id)
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self.model:Fire(GodConst.OPEN_SKILL_UP_SUCCESS, scmd.id, scmd.skill_id, scmd.skill_lv)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17307] = {--神座操作:穿戴装备
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req_event_data = {GodConst.REQ_GOD_DRESS_EQUIP, "hcl"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("穿戴成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.model:Fire(GodConst.ANS_GOD_DRESS_EQUIP)
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self.model:Fire(GodConst.BOARD_EFFECT_EVENT,"up_equip",scmd.pos)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17308] = {--神座操作:装备卸下
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req_event_data = {GodConst.REQ_GOD_DOWN_EQUIP, "hc"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("操作成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.model:Fire(GodConst.ANS_GOD_DOWN_EQUIP)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17309] = {--神座操作:装备升级
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req_event_data = {GodConst.REQ_STREN_EQUIP}, req_func = function(self,goods_id,cost_list)
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self:WriteBegin(17309)
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self:WriteFMT("l", goods_id)
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self:WriteFMT("h", #cost_list)
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for k, v in pairs(cost_list) do
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self:WriteFMT("l", v.goods_id)
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self:WriteFMT("h", 1)
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end
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self:SendToGame()
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end,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("升级成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.model:Fire(GodConst.ANS_STREN_EQUIP)
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self.model:Fire(GodConst.BOARD_EFFECT_EVENT,"stren_equip")
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17310] = {--神座操作:解锁位置
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req_event_data = {GodConst.REQ_UNLOCK_POS, "h"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("解锁成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.model:Fire(GodConst.REQ_BASE_INFO)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17311] = {--神座操作:上阵
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req_event_data = {GodConst.REQ_INFO_FIGHT, "hh"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("上阵成功")
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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self.model:Fire(GodConst.REQ_BASE_INFO)
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self.model:Fire(GodConst.BOARD_EFFECT_EVENT,"up_fight",scmd.pos)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17312] = {--神座信息:上次召唤时间戳
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req_event_data = {GodConst.REQ_LAST_USE_TIME},req_func = false,
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handler = function(self,scmd)
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-- self.model:SetBecomeGodTime(scmd.time)
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-- self.model:SetCanBecomeGodTime(scmd.time + self.model:GetBecomeGodCD())
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self.model:SetBecomeGodTime(scmd.summon_list)
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self.model:Fire(GodConst.ANS_LAST_USE_TIME)
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print('=======Msh:GodController.lua[265] ===TABLE====')
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PrintTable(scmd)
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end,
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},
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[17313] = {--神座操作:召唤出战/重复点击切换下一个
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req_event_data = {GodConst.REQ_CALL_GOD, "h"},req_func = false,
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handler = function(self,scmd)
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print('=======Msh:GodController.lua[272] ===TABLE====', scmd.res, scmd.god_id)
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if scmd.res ~= 1 then
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ErrorCodeShow(scmd.res)
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else
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self.model:Fire(GodConst.ANS_CALL_GOD)
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end
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end,
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},
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--[[ [17314] = {--普通抽奖信息
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req_event_data = {GodConst.REQ_ACTIVITY_COMMON_INFO},req_func = false,
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handler = function(self,scmd)
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self.model:SetActivityCommonInfo(scmd)
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self.model:Fire(GodConst.ANS_ACTIVITY_COMMON_INFO)
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self:GodCheckRedDot()
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end,
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},--]]
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[17315] = {--限时抽奖信息
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req_event_data = {GodConst.REQ_ACTIVITY_LIMIT_INFO},req_func = false,
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handler = function(self,scmd)
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self.model:SetActivityLimitInfo(scmd)
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self.model:Fire(GodConst.ANS_ACTIVITY_LIMIT_INFO)
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self:GodCheckRedDot()
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end,
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},
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[17316] = {--抽奖
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req_event_data = {GodConst.REQ_ACTIVITY_PLAY,"cc"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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if scmd.pool_type == GodConst.ActivityType.Common then
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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else
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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end
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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-------------------------
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local data = {}
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data.pool_type = GodConst.ActivityType.Limit -- 只有限时抽奖了
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data.type = scmd.type
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data.award = {}
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data.col_num = 5
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for k, v in pairs(scmd.award_list) do
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data.award[#data.award+1] = {0,v.goods_id,v.goods_num}
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end
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-- GiftModel:getInstance():Fire(GiftModel.OPEN_SHOW_ACT_GOODS_VIEW, data.award)
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self.model:Fire(GodConst.ANS_ACTIVITY_PLAY, data.pool_type, scmd.type, data)
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else
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if scmd.res == 1001 then
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GlobalEventSystem:Fire(EventName.OPEN_RECHARGE_TIP_VIEW, true)
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else
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ErrorCodeShow(scmd.res)
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end
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end
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end,
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},
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[17317] = {--领取保底奖励
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req_event_data = {GodConst.REQ_ACTIVITY_GET_MIN_AWARD,"c"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("领取成功!")
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17318] = {--领取累计奖励
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req_event_data = {GodConst.REQ_ACTIVITY_GET_NUM_AWARD,"c"},req_func = false,
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handler = function(self,scmd)
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if scmd.res == 1 then
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Message.show("领取成功!")
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if scmd.pool_type == GodConst.ActivityType.Common then
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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else
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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end
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GlobalEventSystem:Fire(EventName.PLAY_UI_EFFECT_SOUND,LuaSoundManager.SOUND_UI.SUCCESS)
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else
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ErrorCodeShow(scmd.res)
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end
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end,
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},
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[17319] = {--神座操作:变身广播
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handler = function(self,scmd)
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Scene:getInstance():GodChange(scmd)
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print('=======Msh:GodController.lua[359] ===TABLE=玩家god_id变更==17319=', scmd.role_id, scmd.god_id)
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-- PrintTable(scmd)
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end,
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},
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[17320] = {--抽奖活动状态变更
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handler = function(self,scmd)
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if scmd.type == GodConst.ActivityType.Common then
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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elseif scmd.type == GodConst.ActivityType.Limit then
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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end
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end,
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},
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[17321] = {--抽奖每日免费剩余次数
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req_event_data = {GodConst.REQ_GOD_LEFT_FREE_DRAW},req_func = false,
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handler = function(self,scmd)
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self.model:SetGodLeftFreeDrawTimes(scmd)
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self:GodCheckRedDot()
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end,
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},
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}
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self:RegisterProtocalByCFG(register_cfg)
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end
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function GodController:AddEvents()
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local function on_game_start()
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self.model:Reset()
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local function delay( )
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if GetModuleIsOpen(173,1) then
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self.model:Fire(GodConst.REQ_BASE_INFO)
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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self.model:Fire(GodConst.REQ_GOD_LEFT_FREE_DRAW)
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end
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-- if GetModuleIsOpen(173,4) then
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-- end
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end
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setTimeout(delay,2)
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end
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GlobalEventSystem:Bind(EventName.GAME_START, on_game_start)
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local function onLevelChange( level )
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local lv = GetModuleOpenLevel( 173,1,true)
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if lv == level then
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self.model:Fire(GodConst.REQ_BASE_INFO)
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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self.model:Fire(GodConst.REQ_GOD_LEFT_FREE_DRAW)
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end
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-------------------------
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-- local lv = GetModuleOpenLevel( 173,4,true)
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-- if lv == level then
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-- end
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end
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RoleManager:getInstance().mainRoleInfo:Bind(EventName.CHANGE_LEVEL, onLevelChange)
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--任务完成检测神座开启
|
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local function onTaskFinishHandler(taskId)
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local god_task_id = self.model:GetOpenTask(nil,true)
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if taskId then
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if god_task_id ~= 0 and taskId == god_task_id then
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self.model:Fire(GodConst.REQ_BASE_INFO)
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-- self.model:Fire(GodConst.REQ_ACTIVITY_COMMON_INFO)
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self.model:Fire(GodConst.REQ_ACTIVITY_LIMIT_INFO)
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end
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end
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|
end
|
|
GlobalEventSystem:Bind(TaskEventType.TASK_SUCCESS, onTaskFinishHandler)
|
|
|
|
local function OPEN_BASE_VIEW( main_id,sub_id )
|
|
self.godbaseview = self.godbaseview or GodBaseView.New()
|
|
if self.godbaseview:HasOpen() then
|
|
self.godbaseview:ReOpen(main_id,sub_id)
|
|
else
|
|
self.godbaseview:Open(main_id,sub_id)
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_BASE_VIEW,OPEN_BASE_VIEW)
|
|
|
|
local function OPEN_ACTIVITY_EFFECT_VIEW( data )
|
|
if not self.godactivityeffectview then
|
|
self.godactivityeffectview = self.godactivityeffectview or GodActivityEffectView.New()
|
|
self.godactivityeffectview:Open(data)
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_ACTIVITY_EFFECT_VIEW,OPEN_ACTIVITY_EFFECT_VIEW)
|
|
|
|
local function OPEN_ACTIVITY_RESULT_VIEW( result_data )
|
|
self.godactivityresultview = self.godactivityresultview or GodActivityResultView.New()
|
|
-- if self.godactivityresultview:HasOpen() then
|
|
-- self.godactivityresultview:ReOpen(main_id,sub_id)
|
|
-- else
|
|
self.godactivityresultview:Open(result_data)
|
|
-- end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_ACTIVITY_RESULT_VIEW,OPEN_ACTIVITY_RESULT_VIEW)
|
|
|
|
|
|
local function OpenEquipTipView( data_1,data_2,tag )
|
|
--要传入背包的信息!!!!
|
|
if not data_1 and not data_2 then return end
|
|
if not self.godequipbaseview then
|
|
self.godequipbaseview = GodEquipBaseView.New()
|
|
self.godequipbaseview:Open(data_1,data_2,tag)
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OpenEquipTipView,OpenEquipTipView)
|
|
|
|
local function CloseEquipTipView( )
|
|
if self.godequipbaseview then
|
|
self.godequipbaseview:Close()
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.CloseEquipTipView,CloseEquipTipView)
|
|
|
|
local function OPEN_GOD_INFO_VIEW( god_id )
|
|
if not god_id then return end
|
|
if not self.godinfoshowview then
|
|
self.godinfoshowview = GodInfoShowView.New()
|
|
self.godinfoshowview:Open(god_id)
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_GOD_INFO_VIEW,OPEN_GOD_INFO_VIEW)
|
|
|
|
local function OPEN_UP_SUCCESS_VIEW( god_id, star, lv )
|
|
if (not god_id) or (not star) or (not lv) then return end
|
|
if not self.godsuccessview then
|
|
self.godsuccessview = GodSuccessView.New()
|
|
self.godsuccessview:Open( god_id, star, lv )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_UP_SUCCESS_VIEW,OPEN_UP_SUCCESS_VIEW)
|
|
|
|
local function OPEN_ACTIVE_VIEW( god_id, star, lv )
|
|
if (not god_id) or (not star) or (not lv) then return end
|
|
if not self.godactiveview then
|
|
self.godactiveview = GodActiveView.New()
|
|
self.godactiveview:Open( god_id, star, lv )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_ACTIVE_VIEW,OPEN_ACTIVE_VIEW)
|
|
|
|
local function OPEN_SKILL_UP_SUCCESS( god_id, skill_id, skill_lv )
|
|
if (not god_id) or (not skill_id) or (not skill_lv) then return end
|
|
if not self.godskillupgradeview then
|
|
self.godskillupgradeview = GodSkillUpGradeView.New()
|
|
self.godskillupgradeview:Open( god_id, skill_id, skill_lv )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_SKILL_UP_SUCCESS,OPEN_SKILL_UP_SUCCESS)
|
|
|
|
local function OPEN_FIGHT_AND_GUARD_VIEW( pos,sub_pos,is_close )
|
|
if is_close then
|
|
if self.godfightguardview then
|
|
self.godfightguardview:Close()
|
|
end
|
|
return
|
|
end
|
|
pos = pos or 1
|
|
if not self.godfightguardview then
|
|
self.godfightguardview = GodFightGuardView.New()
|
|
self.godfightguardview:Open( pos )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_FIGHT_AND_GUARD_VIEW,OPEN_FIGHT_AND_GUARD_VIEW)
|
|
|
|
local function OPEN_EQUIP_UPGRADE_VIEW( goods_vo )
|
|
if not goods_vo then return end
|
|
if not self.godequipupgradeview then
|
|
self.godequipupgradeview = GodEquipUpgradeView.New()
|
|
self.godequipupgradeview:Open( goods_vo )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_EQUIP_UPGRADE_VIEW,OPEN_EQUIP_UPGRADE_VIEW)
|
|
|
|
local function OPEN_STAR_UPGRADE_VIEW( god_id )
|
|
if not god_id then return end
|
|
if not self.godstarupgradeview then
|
|
self.godstarupgradeview = GodStarUpgradeView.New()
|
|
self.godstarupgradeview:Open( god_id )
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_STAR_UPGRADE_VIEW, OPEN_STAR_UPGRADE_VIEW)
|
|
|
|
self.model:Bind(GodConst.UpdateGodEquipBagListChange, function()
|
|
self:GodCheckRedDot()
|
|
end)
|
|
|
|
-- 如果激活了神座免费抽奖相关的宠物生活技能,则需要主动请求17321
|
|
local function on_pet_life_skill_actived(skill_id)
|
|
if skill_id == PetConst.LifeSkill.GalaxyFreeSummon then
|
|
self.model:Fire(GodConst.REQ_GOD_LEFT_FREE_DRAW)
|
|
end
|
|
end
|
|
PetModel:getInstance():Bind(PetConst.PET_LIFE_SKILL_ACTIVED, on_pet_life_skill_actived)
|
|
|
|
local function chnage_day_func(type)
|
|
if type == SettingModel.CHANGE_DAY.HOUR_0 then -- 跨0点
|
|
self.model:Fire(GodConst.REQ_GOD_LEFT_FREE_DRAW)
|
|
end
|
|
end
|
|
GlobalEventSystem:Bind(EventName.CHANE_DAY, chnage_day_func)
|
|
|
|
|
|
local function openPerviewView(show)
|
|
if show then
|
|
self:OpenView("GodPreviewView", show)
|
|
end
|
|
end
|
|
self.model:Bind(GodConst.OPEN_PREVIEW_VIEW, openPerviewView)
|
|
end
|
|
|
|
function GodController:GodCheckRedDot( )
|
|
local function call_backack( )
|
|
local need_red = self.model:IsNeedRedAll()
|
|
GlobalEventSystem:Fire(EventName.SHOW_FUNCTION_RED_POINT, 173, need_red)
|
|
self.model:Fire(GodConst.UpdateRedDot)
|
|
end
|
|
TimeManager.GetInstance():StartTime("GodController_GodCheckRedDot", 0.25, call_backack)
|
|
end
|