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require("game.guide.GuideModel")
require("game.guide.GuideShowView")
require("game.guide.GuidePromptView")
require("game.guide.HelpType")
require("game.guide.GuideMasktView")
require("game.guide.GuideHorseUseView")
require("game.guide.ReChargePreView")
require("game.guide.GuideTaskLimitView")
require("game.guide.GuideIntroduceView")
require("game.guide.GuideSpiritView")
require("game.guide.GuideSpiritItem")
--新增
require("game.guide.GuideWelcomeView")
require("game.guide.GuideStartView")
GuideController = GuideController or BaseClass(BaseController)
local GuideController = GuideController
function GuideController:__init()
GuideController.Instance = self
self.model = GuideModel:getInstance()
self.is_monster_create = false -- 是否怪物已经创建
self.sound_id = 0
self:RegisterProtocals()
self:InitEvent()
end
function GuideController:RegisterProtocals()
self:RegisterProtocal(10210, "on10210") --终身引导的事件列表
self:RegisterProtocal(10211, "on10211") --终身引导的事件状态变更
end
function GuideController:on10210( )
local vo = SCMD10210.New(true)
self.model:SetLifelongHelpList(vo.list)
end
function GuideController:on10211( )
local vo = SCMD10211.New(true)
self.model:SetLifelongHelp(vo)
end
function GuideController:InitEvent()
local function onReqLifelongHelp( id, state )
self:SendFmtToGame(10211, "hc", id, state)
end
GlobalEventSystem:Bind(GuideModel.REQ_LIFELONG_HELPER_CHANGE, onReqLifelongHelp)
--游戏登陆加载配置
local function onGameStart()
self.func_help_vo = false
self.need_force_do_task = false
self.model:ClearData()
self.model:InitCookiesList()
self.model:FinishOverHelp()
GlobalEventSystem:Fire(EventName.IS_SHOW_TRUN_MASK_HELPER) --cookie加载完 刷新一下主界面
--检测自动做主线
self:StartCheckAutoDoTask()
--获取终身引导的事件列表
self:SendFmtToGame(10210)
end
GlobalEventSystem:Bind(EventName.COOKIE_INIT_FINISH, onGameStart)
--新手剧情
local function onWelcome(chapter_id)
if ClientConfig.alpha_mode then
return
end
if not self.story_view then
self.story_view = GuideWelcomeView.New()
end
self.story_view:Open(chapter_id)
end
GlobalEventSystem:Bind(EventName.PLAY_ENTER_WELCOME_VIEW, onWelcome)
--新手剧情
local function onGuideStart(chapter_id)
if ClientConfig.alpha_mode then
return
end
if not self.guide_start_view then
self.guide_start_view = GuideStartView.New()
end
self.guide_start_view:Open(chapter_id)
end
GlobalEventSystem:Bind(EventName.PLAY_ENTER_GUIDE_START_VIEW, onGuideStart)
local function onSceneLoadFiinish()
--当前需要触发特殊引导
if self.need_retrigger_special_type and SceneManager:getInstance():IsMainCityorYieldSceneNotGuild() then
local function on_delay( )
GlobalEventSystem:Fire(GuideModel.EXECUTE_LIFELONG_HELPER, self.need_retrigger_special_type)
self.need_retrigger_special_type = false
end
setTimeout(on_delay, 0.5)
end
--执行cookie所有的引导
if not self.model.scene_init_finish then
self.model.scene_init_finish = true
setTimeout(function () self:TriggerAllHelper() end,0.3)
end
end
GlobalEventSystem:Bind(EventName.SCENE_LOAD_VIEW_COMPLETE,onSceneLoadFiinish)
-- 升级
local function onLevelUp(lv)
-- self:TriggerHelper(GuideModel.LEVEL_TRIGGER_TYPE,lv) -- 触发升级引导
--特殊引导
if lv and lv == GuideModel.LIFELONG_MARKET_OPEN_TYPE_LEVEL then
if self.model:NeedTriggerMarketOpenType() then
self.need_retrigger_special_type = GuideModel.LIFELONG_TYPE.MARKET_OPEN
end
elseif lv and lv == GuideModel.LIFELONG_ELITE_ASSESS_TYPE_LEVEL then
self.need_retrigger_special_type = GuideModel.LIFELONG_TYPE.ELITE_ASSESS
end
--当前是在大世界中,则直接触发
if self.need_retrigger_special_type and SceneManager:getInstance():IsMainCityorYieldSceneNotGuild() then
local function on_delay( )
GlobalEventSystem:Fire(GuideModel.EXECUTE_LIFELONG_HELPER, self.need_retrigger_special_type)
self.need_retrigger_special_type = false
end
setTimeout(on_delay, 0.5)
end
end
RoleManager:getInstance().mainRoleInfo:Bind(EventName.CHANGE_LEVEL, onLevelUp)
GlobalEventSystem:Bind(EventName.OFFLINE_LEVEL_UP, onLevelUp) --离线挂机,上线触发升级
local function onTaskFinishHandler(taskId)
self:TriggerHelper(GuideModel.TASK_TRIGGER_TYPE,taskId)
self:TriggerStory(taskId)
end
GlobalEventSystem:Bind(TaskEvent.ANS_FINISHED_TASK_LIST, onTaskFinishHandler)
local function onTaskSuccessHandler(taskId)
--支线完成引导
if taskId == 3150001 then
local helpVo = GuideModel:getInstance():GetHelpVo(HelpType.TYPE_EXTENSION_LINE_TASK_FINISH,1)
if helpVo then
GlobalEventSystem:Fire(EventName.FINISH_CURRENT_HELP_STEP,helpVo)
end
end
end
GlobalEventSystem:Bind(TaskEventType.TASK_SUCCESS, onTaskSuccessHandler)
local function onFinsishCurrentStep(helpVo,ignore_prompt)
self:FinishCurrentHelpStep(helpVo,ignore_prompt)
end
GlobalEventSystem:Bind(EventName.FINISH_CURRENT_HELP_STEP,onFinsishCurrentStep)
local function onFinsishAllStep(helpVo)
self.model:FinishAll(helpVo)
end
GlobalEventSystem:Bind(EventName.FINISH_ALL_HELP_STEP,onFinsishAllStep)
--新手引导测试
local function onTestHelpStep(lv)
-- self:TriggerHelper(GuideModel.LEVEL_TRIGGER_TYPE,lv) -- 触发升级引导
self:TriggerHelper(GuideModel.TASK_TRIGGER_TYPE,lv)
end
GlobalEventSystem:Bind(EventName.TEST_HELP_STEP,onTestHelpStep)
local function onGuideIntroduceView (helpVo)
if self.GuideIntroduceView == nil then
self.GuideIntroduceView = GuideIntroduceView.New()
end
self.GuideIntroduceView:Open(helpVo)
end
GlobalEventSystem:Bind(EventName.OPEN_GUIDE_INTRODUCE_VIEW,onGuideIntroduceView)
local function onGuideMasktView(ref_tar,prompt_type)
if self.GuideMasktView == nil then
self.GuideMasktView = GuideMasktView.New()
end
self.GuideMasktView:Open(ref_tar,prompt_type)
end
GlobalEventSystem:Bind(EventName.OPEN_FORCE_MASK_VIEW,onGuideMasktView)
local function onOpenGuideTaskLimitView(show)
if show then
if self.GuideTaskLimitView == nil then
self.GuideTaskLimitView = GuideTaskLimitView.New()
end
self.GuideTaskLimitView:Open()
else
if self.GuideTaskLimitView and self.GuideTaskLimitView:HasOpen() then
self.GuideTaskLimitView:Close()
end
end
end
GlobalEventSystem:Bind(EventName.OPEN_GUIDE_TASK_LIMIT, onOpenGuideTaskLimitView)
local function onGuideSpiritView()
if self.GuideSpiritView == nil then
self.GuideSpiritView = GuideSpiritView.New()
end
self.GuideSpiritView:Open()
end
GlobalEventSystem:Bind(EventName.OPEN_GUIDE_SPIRIT_VIEW,onGuideSpiritView)
local function onGuideHorseUseView()
if self.GuideHorseUseView == nil then
self.GuideHorseUseView = GuideHorseUseView.New()
end
self.GuideHorseUseView:Open()
end
GlobalEventSystem:Bind(EventName.OPEN_HORSE_GUIDE_VIEW,onGuideHorseUseView)
local function onGuidePromptView(attach_node,ui_attach_node,call_back,helpVo,view_layout_file,layer_name,z_depth)
if self.GuidePromptView then
self.GuidePromptView:Close()
end
if self.GuidePromptView == nil then
self.GuidePromptView = GuidePromptView.New()
end
self.GuidePromptView:Open(attach_node,ui_attach_node,call_back,helpVo,view_layout_file,layer_name,z_depth)
end
GlobalEventSystem:Bind(EventName.OPEN_GUIDE_PROMPT_VIEW,onGuidePromptView)
local function onCloseGuidePromptView(layout_file)
if self.GuidePromptView then
local view_layout_file = self.GuidePromptView.view_layout_file
if layout_file == nil or layout_file == view_layout_file then
self.GuidePromptView:Close()
end
end
end
GlobalEventSystem:Bind(EventName.CLOSE_GUIDE_PROMPT_VIEW,onCloseGuidePromptView)
local function change_account()
if self.GuidePromptView then
self.GuidePromptView:Close()
end
end
GlobalEventSystem:Bind(EventName.CHANGE_ACCOUNT,change_account)
GlobalEventSystem:Bind(EventName.CHANGE_ROLE,change_account)
local function onDirectExecuteGuide(helpVo)
if helpVo then
self:ExecuteHelps(helpVo)
TaskModel:getInstance():SetTaskAutoFlag(true)
end
end
self.model:Bind(GuideModel.DIRECT_EXECUTE_HELPER,onDirectExecuteGuide)
end
-- cfg_id 可能为等级 或者任务id
function GuideController:TriggerHelper(type,cfg_id)
-- if ClientConfig.alpha_mode then
-- return
-- end
local voList
if type == GuideModel.LEVEL_TRIGGER_TYPE then
voList = self.model:GetLevelConfig(cfg_id)
elseif type == GuideModel.TASK_TRIGGER_TYPE then
voList = self.model:GetTaskConfig(cfg_id)
end
if voList == nil or #voList < 1 then
return
end
-- print("tanar :GuideController [start:259] ================= ")
-- PrintTable(voList)
-- print("tanar :GuideController [end] ================= ")
for i,vo in ipairs(voList) do
if not self.model:HasExecuteStep(vo) then
self:ExecuteHelps(vo)
break
end
end
end
--执行所有cookie的引导
function GuideController:TriggerAllHelper( )
local lvList = self.model:GetLvCookieList()
for k,v in pairs(lvList) do
if not v.isEnd then
local helpList = self.model:GetLevelConfig(v.lv)
if helpList and helpList[v.step] and not self.model:IsOverHelp(v.help_type) then
self:ExecuteHelps(helpList[v.step])
end
end
end
local taskList = self.model:GetTaskCookieList()
for k,v in pairs(taskList) do
if not v.isEnd then
local helpList = self.model:GetTaskConfig(v.task_id)
if helpList and helpList[v.step] and not self.model:IsOverHelp(v.help_type) then
self:ExecuteHelps(helpList[v.step])
end
end
end
self.model:TriggerBreakGuide()
self.model:TriggerBreakLevelGuide()
end
function GuideController:PlaySound(helpVo)
lua_soundM:StopEffect(self, LuaSoundManager.SOUND_TYPE.GUIDE, self.sound_id)
if helpVo.sound and Trim(helpVo.sound) ~= "" then
self.sound_id = lua_soundM:PlayEffect(self, Trim(helpVo.sound), false, LuaSoundManager.SOUND_TYPE.GUIDE, 1)
end
end
-- 执行引导
function GuideController:ExecuteHelps(helpVo)
if helpVo == nil then
return
end
--判断条件
if helpVo.step==1 then
if helpVo.task_id==Config.ConfigHelper.firstRecharge then
--如果首充了,就不引导
if not RechargeActivityModel:getInstance():IsNoFirstRecharge() or PlatformMgr:getInstance():IsMlLianyun() then
self:FinishCurrentHelpStep(helpVo)
GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK)
return
end
elseif helpVo.task_id==Config.ConfigHelper.firstRechargeTip then
if PlatformMgr:getInstance():IsMlLianyun() then
self:FinishCurrentHelpStep(helpVo)
GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK)
return
end
end
end
--为防止多个新功能开放,必须先把之前的清除
if helpVo.help_type == HelpType.NEW_FUNC_OPEN then
local last_helpVo = GuideModel:getInstance():GetHelpVo(HelpType.NEW_FUNC_OPEN,1)
if last_helpVo then
self.model:FinishCurrHelper(last_helpVo)
end
FuncOpenModel:getInstance():ClearOpenCondition()
FuncOpenModel:getInstance():ClearOpenFuncData()
if self.open_timer_id then
GlobalTimerQuest:CancelQuest(self.open_timer_id)
self.open_timer_id = nil
end
--这个单独处理
if not SceneManager.Instance:IsMainCityorYieldScene() then
self.func_help_vo = helpVo
return
end
GlobalEventSystem:Fire(EventName.OPEN_STRENGTH_VIEW, false)
end
self.model:SetCurTriggerType(helpVo.type)
self.model:SetCurHelpType(helpVo.help_type)
self.model:SetCurHelpStep(helpVo.step)
self.model:SetCurHelpVo(helpVo)
helpVo.isEnd = false --正在执行的 标记为false
--写入cookies
self.model:SetHelperStep(helpVo)
if helpVo.hide_small_ui then
self.model:SetHideSmallUI(true)
ItemUseModel:getInstance():HideItemUseView()
self.model:HideUILayUI()
end
if helpVo.help_type == HelpType.NEW_FUNC_OPEN then
-- GlobalEventSystem:Fire(EventName.CLOSE_ALL_VIEW)
-- GlobalEventSystem:Fire(EventName.CLOSE_CHAT_VIEW)
-- GlobalEventSystem:Fire(EventName.OPEN_TASK_BOUNTY_REWARD_VIEW,nil,true)
-- local onDelay = function( )
-- GlobalEventSystem:Fire(EventName.TRIGGER_NEW_FUNC_OPEN_HELPER,helpVo)
-- self:ChangeSound(helpVo)
-- end
-- self.open_timer_id = setTimeout(onDelay, 0.3)
GlobalEventSystem:Fire(EventName.STOP_AUTO_DO_TASK)
GlobalEventSystem:Fire(EventName.TRIGGER_NEW_FUNC_OPEN_HELPER,helpVo)
elseif helpVo.help_type == HelpType.TASK_ITEM_SHOW then
-- if self.show_timer_id then
-- GlobalTimerQuest:CancelQuest(self.show_timer_id)
-- self.show_timer_id = nil
-- end
-- EventSystem.Fire(GlobalEventSystem, EventName.STOPAUTOFIGHT, false, true)--寻路要先切换掉自动挂机状态
-- GlobalEventSystem:Fire(EventName.STOP_AUTO_DO_TASK)
-- GlobalEventSystem:Fire(EventName.CLOSE_ALL_VIEW)
-- local onDelay = function( )
-- self:ShowModel(helpVo)
-- self:ChangeSound(helpVo)
-- end
-- self.show_timer_id = setTimeout(onDelay, 0.1)
GlobalEventSystem:Fire(EventName.GUIDE_CLOSE_VIEW)
self:ShowModel(helpVo)
elseif helpVo.help_type == HelpType.OPEN_UI_VIEW then
self:OpenUI(helpVo)
self:FinishCurrentHelpStep(helpVo)
--收起菜单
setTimeout(function()
GlobalEventSystem:Fire(EventName.OPEN_LEFT_MIDDLE_MENU, false)
end,0.6)
elseif helpVo.help_type == HelpType.ENTER_MISSION then
self:EnterMission(helpVo)
self:FinishCurrentHelpStep(helpVo)
elseif helpVo.help_type == HelpType.CAST_SKILL then --播放技能
self:CastSkill(helpVo)
elseif helpVo.help_type == HelpType.FORCE_MASK then --强制遮罩
elseif helpVo.help_type == HelpType.OPEN_LIST_SHOW_ICON then --展开列表图标显示特效
local onDelay = function ( )
self:ExpandIconList(helpVo)
self:FinishCurrentHelpStep(helpVo)
end
setTimeout(onDelay, 0.3)
GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK)
elseif helpVo.help_type == HelpType.OPEN_LIST_SHOW_PROMPT then --展开列表图标显示指引
local onDelay = function ( )
if helpVo.task_id == Config.ConfigHelper.mountTask then --永恒碑谷没开启的话, 要升级后再判断一次
if not ActivityIconManager:getInstance():IsIconShow(21) then
self.model.wait_level_up = helpVo
return
end
end
self:ShowIconListGuide(helpVo)
end
setTimeout(onDelay, 0.5)
elseif helpVo.help_type == HelpType.DELAY_TIME then --延迟执行 param 为延迟的秒数
self:DelayTime(helpVo)
elseif helpVo.help_type == HelpType.CONTINUM_TASK then --继续任务
self:ContinumTask(helpVo)
elseif helpVo.help_type == HelpType.HIDE_SMALL_UI then --隐藏一些如道具使用的小界面
ItemUseModel:getInstance():HideItemUseView()
self.model:HideUILayUI()
self:FinishCurrentHelpStep(helpVo)
elseif helpVo.help_type == HelpType.SHOW_SMALL_UI then --显示一些如道具使用的小界面
ItemUseModel:getInstance():ShowItemUseView()
self.model:ShowUILayUI()
self:FinishCurrentHelpStep(helpVo)
elseif helpVo.help_type == HelpType.SHOW_CHAPTER then --章节引导
GlobalEventSystem:Fire(EventName.PLAY_ENTER_WELCOME_VIEW, helpVo.chapter_id)
-- elseif helpVo.help_type == HelpType.PLAY_SOUND then --变身降神
-- if helpVo.sound and Trim(helpVo.sound) ~= "" then
-- self:PlaySound(helpVo)
-- end
-- self:FinishCurrentHelpStep(helpVo)
end
--播放音效
if helpVo.sound and Trim(helpVo.sound) ~= "" then
self:PlaySound(helpVo)
end
GlobalEventSystem:Fire(EventName.TRIGGER_GUIDE_TYPE, helpVo)
end
-- 打开UI
function GuideController:OpenUI(helpVo)
if helpVo then
local param = helpVo.param
local arr = stringtotable(param)
if arr and arr[1] then
local winId = tostring(arr[1][1])
local subId = tonumber(arr[1][2])
local value = tonumber(arr[1][3])
OpenFun.Open(winId, subId, value)
end
end
end
function GuideController:ShowModel(helpVo)
-- if helpVo then
-- local param = helpVo.param
-- local arr = Split(param,",")
-- if arr and #arr > 0 then
-- GlobalEventSystem:Fire(EventName.OPEN_GUIDE_SHOW_VIEW,arr,helpVo.saying)
-- end
-- end
local onDelay = function( )
-- self:CheckHideUILayer(helpVo)
GlobalEventSystem:Fire(EventName.TRIGGER_NEW_FUNC_OPEN_HELPER,helpVo)
self:ChangeSound(helpVo)
end
setTimeout(onDelay, 0.1)
end
function GuideController:EnterMission(helpVo)
local mission_id = tonumber(helpVo.param)
BaseDungeonModel:getInstance():Fire(BaseDungeonModel.REQUEST_CCMD_EVENT, 61001, mission_id)
end
function GuideController:ExpandIconList( helpVo )
if helpVo then
local param = helpVo.param
local arr = Split(param,",")
if arr and #arr > 0 then
GlobalEventSystem:Fire(EventName.EXPAND_LIST_SHOW,arr)
end
end
end
function GuideController:ShowIconListGuide( helpVo )
if helpVo then
local param = helpVo.param
local arr = Split(param,",")
if arr and #arr > 0 then
GlobalEventSystem:Fire(EventName.EXPAND_LIST_GUIDE,arr)
end
end
end
-- 结束当前引导 ignore_prompt 一般用于引导最后一步 结束不关闭
function GuideController:FinishCurrentHelpStep(helpVo,ignore_prompt)
if helpVo == nil then
return
end
--关掉界面 这些引导不关,避免把其他引导关了
if not ignore_prompt then
GlobalEventSystem:Fire(EventName.CLOSE_GUIDE_PROMPT_VIEW)
end
local show_small_ui = false
if helpVo.show_small_ui then
show_small_ui = true
end
local next_help_vo = self.model:GetNextHelpVo(helpVo)
if next_help_vo then
self:ExecuteHelps(next_help_vo)
else
--如果只配置了一个引导,而且是隐藏UI,则需要显示出来
if helpVo.hide_small_ui then
show_small_ui = true
end
self.model:FinishCurrHelper(helpVo)
end
if show_small_ui then
self.model:SetHideSmallUI(false)
ItemUseModel:getInstance():ShowItemUseView()
self.model:ShowUILayUI()
end
end
-- 场景切换清除数据跟特效
function GuideController:ClearHelpDataAndRes()
end
-- 释放技能
function GuideController:CastSkill(helpVo)
--新手变身降神 不需要释放技能
local god_id = RoleManager.Instance.mainRoleInfo.god_id
if god_id > 0 then
self:FinishCurrentHelpStep(helpVo)
return
end
local career = RoleManager:getInstance():GetMainRoleCareer()
local arr = Split(helpVo.param,",")
if arr and arr[career] then
local career = RoleManager:getInstance():GetMainRoleCareer()
local skill_id = tonumber(arr[career])
local movie_cfg = SkillManager.Instance:GetFightSkillMovie(skill_id)
if movie_cfg and movie_cfg.back_swing then
SkillManager:getInstance():setCurrentSkillId(skill_id)
EventSystem.Fire(GlobalEventSystem,FightEvent.RELEASE_MAIN_SKILL,nil,nil,nil,SkillManager.SKILL_ATTACK_TYPE.ONLY_FIRE_ATTACK,true)
local delay_fun = function ()
self:FinishCurrentHelpStep(helpVo)
end
setTimeout(delay_fun, movie_cfg.back_swing + 0.15)
end
end
end
function GuideController:ChangeSound( helpVo )
if helpVo.sound and Config.ConfigSound.SoundTime[Trim(helpVo.sound)] then
local onDealy = function ( )
self.time_id = nil
if self.old_value then
LuaSoundManager:getInstance():ChangeVolume(self.old_value)
end
end
if not self.time_id then
self.old_value = soundMgr.volume
LuaSoundManager:getInstance():ChangeVolume(self.old_value*0.2)
self.time_id = setTimeout(onDealy, Config.ConfigSound.SoundTime[Trim(helpVo.sound)])
end
end
end
--延迟执行
function GuideController:DelayTime(helpVo)
local time = tonumber(helpVo.param)
local delay_fun = function ()
self:FinishCurrentHelpStep(helpVo)
end
setTimeout(delay_fun, time)
end
--继续执行任务
function GuideController:ContinumTask(helpVo)
self:FinishCurrentHelpStep(helpVo)
EventSystem.Fire(GlobalEventSystem,EventName.FORCE_TO_DO_TASK)
end
--开始检测站街自动任务
function GuideController:StartCheckAutoDoTask()
self:StopCheckAutoDoTask()
if RoleManager.Instance.mainRoleInfo.level > GuideModel.AUTO_DOTASK.level then return end
local function auto_onhook_check()
local main_role = Scene.Instance:GetMainRole()
if not Scene.Instance:GetMainRole() or not SceneManager:getInstance():IsMainCityAndFieldScene() then
return
end
if RoleManager.Instance.mainRoleInfo.level > GuideModel.AUTO_DOTASK.level then
self:StopCheckAutoDoTask()
return
end
local stand_time = self.model.auto_task_stand_time ~= 0 and Time.time - self.model.auto_task_stand_time or 0
local touch_time = GlobalUserOperateTime ~= 0 and Time.time - GlobalUserOperateTime or 0
if stand_time > GuideModel.AUTO_DOTASK.time and touch_time > GuideModel.AUTO_DOTASK.time then
GlobalEventSystem:Fire(EventName.FORCE_TO_DO_TASK)
GlobalEventSystem:Fire(EventName.START_AUTO_DO_TASK)
end
end
self.start_autotask_timer_id = GlobalTimerQuest:AddPeriodQuest(auto_onhook_check, 5, -1)
end
function GuideController:StopCheckAutoDoTask()
if self.start_autotask_timer_id then
GlobalTimerQuest:CancelQuest(self.start_autotask_timer_id)
self.start_autotask_timer_id = false
end
end
function GuideController:TriggerStory(task_id)
if task_id == 10360 then
if RoleManager.Instance.mainRoleInfo.career == 1 or RoleManager.Instance.mainRoleInfo.career == 2 then
task_id = 1036001
else
task_id = 1036002
end
end
local story_cfg = Config.Story[99999][task_id]
if story_cfg then
local main_role = Scene.Instance.main_role
if story_cfg and main_role then
main_role:DoStory(story_cfg)
end
end
end