-- <*
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-- @Author: Saber
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-- @Description: 社团申请管理-合并界面子节点
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-- *>
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GuildApplyMergeItem = GuildApplyMergeItem or BaseClass(BaseItem)
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local GuildApplyMergeItem = GuildApplyMergeItem
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function GuildApplyMergeItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guild"
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self.layout_file = "GuildApplyMergeItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.is_selected = false
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildApplyMergeItem:Load_callback()
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local nodes = {
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"guild_icon:img",
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"info_con/vip_con:obj", "info_con/sex_flag:obj:img", "info_con/name:obj:tmp",
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"selected:obj",
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"power_val:txt",
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"guild_name:tmp", "guild_lv:tmp",
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"guild_num:tmp", "guild_active:tmp",
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}
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self:GetChildren(nodes)
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-- 加载vip节点
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self.vipItem = RoleVipItem.New(self.vip_con)
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self.vipItem:SetAnchoredPosition(0, 0)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function GuildApplyMergeItem:AddEvents( )
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local function click_event(target)
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if target == self.gameObject then
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if self.callback and self.index then
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self.callback(self.index, self.data.guild_id)
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end
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end
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end
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AddClickEvent(self.gameObject, click_event, LuaSoundManager.SOUND_UI.SWITCH)
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end
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function GuildApplyMergeItem:SetData( data, index, callback )
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self.data = data
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self.index = index
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self.callback = callback
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function GuildApplyMergeItem:SetSelected(bool)
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self.is_selected = bool
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if self.is_loaded then
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if self.selected_obj.activeSelf ~= self.is_selected then
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self.selected_obj:SetActive(self.is_selected)
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end
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end
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end
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function GuildApplyMergeItem:UpdateView( )
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-- 加载团长信息
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self.vipItem:SetData(self.data.vip_flag, self.data.sup_vip_type)
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self.name_tmp.text = self.data.name
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lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
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local sex_pos_x = 50 + self.name_tmp.preferredWidth
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SetAnchoredPositionX(self.sex_flag, sex_pos_x)
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self.power_val_txt.text = self.data.power or self.data.fighting
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-- 加载社团信息
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local guild_lv_cfg = Config.Guildlv[self.data.guild_lv]
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self.guild_name_tmp.text = self.data.guild_name
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self.guild_num_tmp.text = self.data.member_num .. "/" .. (guild_lv_cfg.member_capacity + self.data.add_member_num) -- 数据来源有两个协议决定
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self.guild_lv_tmp.text = "Lv." .. self.data.guild_lv
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self.guild_active_tmp.text = self.data.week_labor_last or self.data.first_value -- 数据来源有两个协议决定
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lua_resM:setImageSprite(self, self.guild_icon_img, "guildIcon_asset", "guild_icon" .. self.data.guild_flag, true)
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self:SetSelected(self.is_selected)
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end
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function GuildApplyMergeItem:__delete( )
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if self.vipItem then
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self.vipItem:DeleteMe()
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self.vipItem = nil
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end
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end
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