-- <*
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-- @Author: Saber
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-- @Description: 社团申请管理-成员/职位管理节点
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-- *>
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GuildApplyMgrItem = GuildApplyMgrItem or BaseClass(BaseItem)
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local GuildApplyMgrItem = GuildApplyMgrItem
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function GuildApplyMgrItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guild"
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self.layout_file = "GuildApplyMgrItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildApplyMgrItem:Load_callback()
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local nodes = {
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"head_con",
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"reject_btn:obj", "pass_btn:obj",
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"info_con/vip_con", "info_con/sex_flag:img", "info_con/name:tmp",
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"power_val:txt",
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"apply_pos_con:obj", "apply_pos_con/pos_bg:img",
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"apply_time:tmp",
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}
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self:GetChildren(nodes)
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self.head_role = HeadRoleItem.New(self.head_con)
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self.head_role:SetItemSize(69, 69)
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-- 加载vip节点
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self.vipItem = RoleVipItem.New(self.vip_con)
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self.vipItem:SetAnchoredPosition(0, 0)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function GuildApplyMgrItem:AddEvents( )
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local function click_event(target)
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if target == self.reject_btn_obj then -- 拒绝请求
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self:OnApplyBtnClick(0)
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elseif target == self.pass_btn_obj then -- 通过请求
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self:OnApplyBtnClick(1)
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end
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end
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AddClickEvent(self.reject_btn_obj, click_event)
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AddClickEvent(self.pass_btn_obj, click_event)
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end
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function GuildApplyMgrItem:SetData( tab_type, index, data )
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self.tab_type = tab_type
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self.index = index
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self.data = data
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function GuildApplyMgrItem:UpdateView( )
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-- 加载头像信息
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local head_data = {
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show_tip = true,
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use_bg = 1,
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vo = {
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id = self.data.role_id,
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server_id = self.data.server_id,
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career = self.data.career,
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sex = self.data.sex,
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turn = self.data.turn,
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profile_photo_id = self.data.profile_photo_id,
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level = self.data.level,
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dress_board_id = self.data.dress_id or self.data.dress_board,
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},
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}
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self.head_role:SetData(head_data)
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-- 加载其他信息
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self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
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self.name_tmp.text = self.data.name
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lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
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local sex_pos_x = 50 + self.name_tmp.preferredWidth
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SetAnchoredPositionX(self.sex_flag, sex_pos_x)
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self.power_val_txt.text = "f" .. self.data.power
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self.apply_time_tmp.text = TimeUtil:GetTimeStrByServerTime(self.data.time)
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-- 1为申请入会类型,不需要展示职位申请,2即职位申请类型,展示职位申请
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local show_pos = self.tab_type == 2
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if self.apply_pos_con_obj.activeSelf ~= show_pos then
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self.apply_pos_con_obj:SetActive(show_pos)
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end
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SetAnchoredPositionY(self.apply_time, show_pos and -15 or 2)
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if show_pos then
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lua_resM:setImageSprite(self, self.pos_bg_img, "guild_asset", "g_pos_icon" .. self.data.position, true)
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end
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end
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-- 点击审批按钮 1:允许 0:拒绝
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function GuildApplyMgrItem:OnApplyBtnClick(flag)
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if self.data and self.data.role_id then
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self.model:Fire(GuildModel.RequestSetApplyMemberStateEvt, self.data.role_id, flag)
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end
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end
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function GuildApplyMgrItem:__delete( )
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if self.vipItem then
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self.vipItem:DeleteMe()
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self.vipItem = nil
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end
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if self.head_role then
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self.head_role:DeleteMe()
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self.head_role = nil
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end
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end
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