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118 行
3.7 KiB

-- <*
-- @Author: Saber
-- @Description: 社团申请管理-成员/职位管理节点
-- *>
GuildApplyMgrItem = GuildApplyMgrItem or BaseClass(BaseItem)
local GuildApplyMgrItem = GuildApplyMgrItem
function GuildApplyMgrItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "guild"
self.layout_file = "GuildApplyMgrItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.model = GuildModel:getInstance()
self:Load()
end
function GuildApplyMgrItem:Load_callback()
local nodes = {
"head_con",
"reject_btn:obj", "pass_btn:obj",
"info_con/vip_con", "info_con/sex_flag:img", "info_con/name:tmp",
"power_val:txt",
"apply_pos_con:obj", "apply_pos_con/pos_bg:img",
"apply_time:tmp",
}
self:GetChildren(nodes)
self.head_role = HeadRoleItem.New(self.head_con)
self.head_role:SetItemSize(69, 69)
-- 加载vip节点
self.vipItem = RoleVipItem.New(self.vip_con)
self.vipItem:SetAnchoredPosition(0, 0)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildApplyMgrItem:AddEvents( )
local function click_event(target)
if target == self.reject_btn_obj then -- 拒绝请求
self:OnApplyBtnClick(0)
elseif target == self.pass_btn_obj then -- 通过请求
self:OnApplyBtnClick(1)
end
end
AddClickEvent(self.reject_btn_obj, click_event)
AddClickEvent(self.pass_btn_obj, click_event)
end
function GuildApplyMgrItem:SetData( tab_type, index, data )
self.tab_type = tab_type
self.index = index
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildApplyMgrItem:UpdateView( )
-- 加载头像信息
local head_data = {
show_tip = true,
use_bg = 1,
vo = {
id = self.data.role_id,
server_id = self.data.server_id,
career = self.data.career,
sex = self.data.sex,
turn = self.data.turn,
profile_photo_id = self.data.profile_photo_id,
level = self.data.level,
dress_board_id = self.data.dress_id or self.data.dress_board,
},
}
self.head_role:SetData(head_data)
-- 加载其他信息
self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
self.name_tmp.text = self.data.name
lua_resM:setImageSprite(self, self.sex_flag_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
local sex_pos_x = 50 + self.name_tmp.preferredWidth
SetAnchoredPositionX(self.sex_flag, sex_pos_x)
self.power_val_txt.text = "f" .. self.data.power
self.apply_time_tmp.text = TimeUtil:GetTimeStrByServerTime(self.data.time)
-- 1为申请入会类型,不需要展示职位申请,2即职位申请类型,展示职位申请
local show_pos = self.tab_type == 2
if self.apply_pos_con_obj.activeSelf ~= show_pos then
self.apply_pos_con_obj:SetActive(show_pos)
end
SetAnchoredPositionY(self.apply_time, show_pos and -15 or 2)
if show_pos then
lua_resM:setImageSprite(self, self.pos_bg_img, "guild_asset", "g_pos_icon" .. self.data.position, true)
end
end
-- 点击审批按钮 1:允许 0:拒绝
function GuildApplyMgrItem:OnApplyBtnClick(flag)
if self.data and self.data.role_id then
self.model:Fire(GuildModel.RequestSetApplyMemberStateEvt, self.data.role_id, flag)
end
end
function GuildApplyMgrItem:__delete( )
if self.vipItem then
self.vipItem:DeleteMe()
self.vipItem = nil
end
if self.head_role then
self.head_role:DeleteMe()
self.head_role = nil
end
end