源战役客户端
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98 lines
2.8 KiB

GuildCollectHelpRankItem = GuildCollectHelpRankItem or BaseClass(BaseItem)
local GuildCollectHelpRankItem = GuildCollectHelpRankItem
GuildCollectHelpRankItem.Width = 386
GuildCollectHelpRankItem.Height = 29
function GuildCollectHelpRankItem:__init()
self.base_file = "boss"
self.layout_file = "BossWorldSceneRankItem"
self.model = GuildModel:getInstance()
self.enemy_list = {}
self.show_data = false
self.show_time = 0--显示的时间
self:Load()
end
function GuildCollectHelpRankItem:Load_callback()
self.nodes = {
"img_rank:img:obj","lb_rank:txt","lb_name:txt","lb_att:txt",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildCollectHelpRankItem:AddEvents( )
end
function GuildCollectHelpRankItem:GetShortNameStr( str )
str = str or ""
if SubStringGetTotalIndex(str) > 4 then
return SubStringUTF8(str, 1, 4) .. "..."
else
return str
end
end
function GuildCollectHelpRankItem:GetHurtNumStr( num )
num = num or 0
if num >= 0 and num <= 99999 then
return num
elseif num >= 100000 and num <= 99999999 then
return string.format("%.1f万", num / 10000)
elseif num >= 100000000 and num <= 99999999999 then
return string.format("%.2f亿", num / 100000000)
elseif num >= 100000000000 and num <= 999999999999 then
return string.format("%.2f千亿", num / 100000000000)
elseif num >= 1000000000000 and num <= 9999999999999 then
return string.format("%.1f千亿", num / 100000000000)
end
return string.format("%.1f千亿", num / 100000000000)
end
function GuildCollectHelpRankItem:UpdateView( )
if not self.data then return end
if self.data.role_id <= 2147483647 then
self.lb_name_txt.text = self:GetShortNameStr(string.format( "%s队", self.data.name ))
else
self.lb_name_txt.text = self:GetShortNameStr(self.data.name)
end
-------------------------
-- local boss_id = self.model:GetCurFightBossId()
-- if not boss_id then return end
-- local boss_type = self.model:GetBossTypeByBossId( boss_id )
-------------------------
-- local boss_max_hp = boss_type and self.model:GetSceneBossHp(boss_type) or 0
-- if boss_max_hp == 0 then
-- self.lb_att_txt.text = "获取中"
-- else
self.lb_att_txt.text = self:GetHurtNumStr(self.data.hurt)--string.format("%0.2f%%",self.data.hurt / boss_max_hp * 100)
-- end
self.img_rank_obj:SetActive(self.index <= 3)
if self.index <= 3 then
self.lb_rank_txt.text = ""
lua_resM:setImageSprite(self, self.img_rank_img, "common_asset", "com_rank_3_" .. self.index,true)
else
self.lb_rank_txt.text = self.index
end
end
function GuildCollectHelpRankItem:SetData( index, data )
self.index = index
self.data = data
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildCollectHelpRankItem:__delete( )
end