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6.2 KiB

GuildCollectHelpRankView = GuildCollectHelpRankView or BaseClass(BaseItem)
local GuildCollectHelpRankView = GuildCollectHelpRankView
function GuildCollectHelpRankView:__init()
self.base_file = "boss"
self.layout_file = "BossMoneyHelpRankView"
self.model = GuildModel:getInstance()
self:Load()
end
function GuildCollectHelpRankView:Load_callback()
self.nodes = {
"con_list:obj","con_role/con_head","con_role/btn_go:obj","con_list/scroll","con_role/btn_close:obj",
"con_list/scroll/Viewport/Content","con_role:obj",
}
self:GetChildren(self.nodes)
SetAnchoredPosition( self.transform, -88, 59 )
SetAnchoredPosition( self.con_role, 44, 0 )
self:AddEvents()
self:UpdateView()
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40046)
end
function GuildCollectHelpRankView:AddEvents( )
-- local function call_back( target )
-- if target == self.btn_close_obj then
-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40053)
-- elseif target == self.btn_go_obj then
-- local data = self.model:GetCurSupportPlayerInfo()
-- if data and data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.role_id)
-- end
-- end
-- end
-- AddClickEvent(self.btn_go_obj,call_back,false)
-- AddClickEvent(self.btn_close_obj,call_back,false)
local function update_call( )
if not self.is_loaded then return end
self:UpdateView()
end
-- self:BindEvent(self.model, GuildModel.ANS_GUILD_COLLECT_HELP_LIST, update_call)
-- self:BindEvent(self.model, GuildModel.UPDATE_GUILD_COLLECT_SUPPORT_INFO_LIST, update_call)--40811
self:BindEvent(self.model, GuildModel.UPDATE_GUILD_COLLECT_NOW_SUPPORT_ID, update_call)--40812
local function update_call_2(scmd_num)
if scmd_num ~= 40046 then return end--40046协议的事件才更新
if not self.is_loaded then return end
self:UpdateView()
end
self:BindEvent(self.model, GuildModel.UPDATE_GUILD_SUPPOR_INFO, update_call_2)--40046
end
function GuildCollectHelpRankView:UpdateView( )
self:ShowList()
self:ShowRole()
-- if self.con_list_obj.activeSelf or self.con_role_obj.activeSelf then
-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,false)
-- else
-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,true)
-- end
-- if self.con_list_obj.activeSelf then
-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,false)
-- else
-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,true)
-- end
end
function GuildCollectHelpRankView:ShowList( )
-- if not self.is_loaded then return end
-- local self_support_status = self.model:GetGuildSupportStatus()
-- if self_support_status ~= 1 then
-- --协助者隐藏
-- self.con_list_obj:SetActive(false)
-- return
-- end
-- -------------------------
-- local sort_list = {}
-- for k,v in pairs(self.model:GetCollectHelperInfo( )) do
-- sort_list[#sort_list+1] = DeepCopy(v)
-- end
-- local function sort_call( a,b )
-- --从大到小
-- return a.hurt > b.hurt
-- end
-- table.sort( sort_list, sort_call )
-- self.item_list = self.item_list or self:AddUIComponent(UI.ItemListCreator)
-- local data = {
-- data_list = sort_list or {},
-- item_con = self.Content,
-- item_class = GuildCollectHelpRankItem,
-- -- item_width = BossMoneyHelpRankItem.Width,
-- item_height = GuildCollectHelpRankItem.Height,
-- scroll_view = self.scroll,
-- start_x = 188,
-- on_update_item = function(item, i, v)
-- item:SetData(i,v)
-- end,
-- }
-- self.item_list:UpdateItems(data)
-- self.con_list_obj:SetActive(TableSize(sort_list) > 0)
--封印裂隙协助调整,不再显示伤害列表
if not self.is_loaded then return end
self.con_list_obj:SetActive(false)
end
function GuildCollectHelpRankView:ShowRole( )
-- local self_support_status = self.model:GetGuildSupportStatus()
-- if self_support_status ~= 2 then
-- --我不是协助者
-- self.con_role_obj:SetActive(false)
-- return
-- end
-- local data = self.model:GetCurSupportPlayerInfo()
-- if data then
-- if data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
-- self.con_role_obj:SetActive(false)
-- return
-- end
-- self.head_item = self.head_item or self:CreateItem(HeadRoleItem, self.con_head, self.layer_name)
-- self.head_item:SetItemSize(90,90)
-- -------------------------
-- local head_data = {
-- vo = {id=data.role_id,career=data.career,level=nil,sex=data.sex,turn=data.turn,
-- board = data.dress_id,picture_ver = data.picture_ver,picture = data.picture,
-- profile_photo_id = data.profile_photo_id},
-- }
-- self.head_item:SetData(head_data)
-- -- self.con_role_obj:SetActive(true)
-- --不要显示这个协助头像框了
-- self.con_role_obj:SetActive(false)
-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.role_id)
-- else
-- self.con_list_obj:SetActive(false)
-- end
--封印裂隙调整,不再显示助战头像
if not self.is_loaded then return end
self.con_role_obj:SetActive(false)
--刚进驻地时需要等一些初始化操作完成后才能执行下面的寻路操作
if not self.model.guild_collect_confim_into_guild_scene then return end
--如果只是从驻地外用40808过来寻怪的,就直接寻怪
if self.model.only_find_way_to_guild_collect_mon then
if self.model.temp_guild_collect_mon_data then
self.model:Fire(GuildModel.FIND_WAY_TO_GUILD_COLLECT_HELP_MON,self.model.temp_guild_collect_mon_data)
end
self.model.only_find_way_to_guild_collect_mon = false
self.model.temp_guild_collect_mon_data = nil
return
end
--如果没特别要求前往寻路杀怪,就不执行
if not self.model.need_go_support_guild_collect_after_40046 then return end
local data = nil
local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
local info = self.model:GetGuildSupportInfo()
for k,v in pairs(info) do
if v.support_sid == guild_collect_support_id then
data = v
break
end
end
if data and guild_collect_support_id ~= 0 then
if data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
--主动寻路去击杀协助对应的宝箱怪
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.support_sid)
self.model.need_go_support_guild_collect_after_40046 = false
end
end
end
function GuildCollectHelpRankView:__delete( )
end