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GuildCollectHelpRankView = GuildCollectHelpRankView or BaseClass(BaseItem)
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local GuildCollectHelpRankView = GuildCollectHelpRankView
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function GuildCollectHelpRankView:__init()
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self.base_file = "boss"
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self.layout_file = "BossMoneyHelpRankView"
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildCollectHelpRankView:Load_callback()
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self.nodes = {
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"con_list:obj","con_role/con_head","con_role/btn_go:obj","con_list/scroll","con_role/btn_close:obj",
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"con_list/scroll/Viewport/Content","con_role:obj",
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}
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self:GetChildren(self.nodes)
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SetAnchoredPosition( self.transform, -88, 59 )
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SetAnchoredPosition( self.con_role, 44, 0 )
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self:AddEvents()
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self:UpdateView()
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40046)
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end
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function GuildCollectHelpRankView:AddEvents( )
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-- local function call_back( target )
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-- if target == self.btn_close_obj then
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-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40053)
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-- elseif target == self.btn_go_obj then
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-- local data = self.model:GetCurSupportPlayerInfo()
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-- if data and data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
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-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.role_id)
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-- end
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-- end
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-- end
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-- AddClickEvent(self.btn_go_obj,call_back,false)
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-- AddClickEvent(self.btn_close_obj,call_back,false)
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local function update_call( )
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if not self.is_loaded then return end
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self:UpdateView()
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end
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-- self:BindEvent(self.model, GuildModel.ANS_GUILD_COLLECT_HELP_LIST, update_call)
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-- self:BindEvent(self.model, GuildModel.UPDATE_GUILD_COLLECT_SUPPORT_INFO_LIST, update_call)--40811
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self:BindEvent(self.model, GuildModel.UPDATE_GUILD_COLLECT_NOW_SUPPORT_ID, update_call)--40812
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local function update_call_2(scmd_num)
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if scmd_num ~= 40046 then return end--40046协议的事件才更新
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if not self.is_loaded then return end
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self:UpdateView()
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end
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self:BindEvent(self.model, GuildModel.UPDATE_GUILD_SUPPOR_INFO, update_call_2)--40046
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end
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function GuildCollectHelpRankView:UpdateView( )
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self:ShowList()
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self:ShowRole()
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-- if self.con_list_obj.activeSelf or self.con_role_obj.activeSelf then
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-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,false)
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-- else
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-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,true)
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-- end
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-- if self.con_list_obj.activeSelf then
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-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,false)
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-- else
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-- self.model:Fire(GuildModel.CHANGE_GUILD_COLLECT_LEFT_CON_STATE,true)
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-- end
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end
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function GuildCollectHelpRankView:ShowList( )
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-- if not self.is_loaded then return end
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-- local self_support_status = self.model:GetGuildSupportStatus()
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-- if self_support_status ~= 1 then
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-- --协助者隐藏
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-- self.con_list_obj:SetActive(false)
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-- return
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-- end
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-- -------------------------
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-- local sort_list = {}
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-- for k,v in pairs(self.model:GetCollectHelperInfo( )) do
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-- sort_list[#sort_list+1] = DeepCopy(v)
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-- end
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-- local function sort_call( a,b )
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-- --从大到小
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-- return a.hurt > b.hurt
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-- end
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-- table.sort( sort_list, sort_call )
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-- self.item_list = self.item_list or self:AddUIComponent(UI.ItemListCreator)
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-- local data = {
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-- data_list = sort_list or {},
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-- item_con = self.Content,
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-- item_class = GuildCollectHelpRankItem,
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-- -- item_width = BossMoneyHelpRankItem.Width,
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-- item_height = GuildCollectHelpRankItem.Height,
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-- scroll_view = self.scroll,
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-- start_x = 188,
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-- on_update_item = function(item, i, v)
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-- item:SetData(i,v)
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-- end,
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-- }
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-- self.item_list:UpdateItems(data)
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-- self.con_list_obj:SetActive(TableSize(sort_list) > 0)
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--封印裂隙协助调整,不再显示伤害列表
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if not self.is_loaded then return end
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self.con_list_obj:SetActive(false)
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end
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function GuildCollectHelpRankView:ShowRole( )
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-- local self_support_status = self.model:GetGuildSupportStatus()
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-- if self_support_status ~= 2 then
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-- --我不是协助者
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-- self.con_role_obj:SetActive(false)
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-- return
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-- end
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-- local data = self.model:GetCurSupportPlayerInfo()
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-- if data then
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-- if data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
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-- self.con_role_obj:SetActive(false)
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-- return
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-- end
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-- self.head_item = self.head_item or self:CreateItem(HeadRoleItem, self.con_head, self.layer_name)
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-- self.head_item:SetItemSize(90,90)
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-- -------------------------
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-- local head_data = {
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-- vo = {id=data.role_id,career=data.career,level=nil,sex=data.sex,turn=data.turn,
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-- board = data.dress_id,picture_ver = data.picture_ver,picture = data.picture,
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-- profile_photo_id = data.profile_photo_id},
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-- }
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-- self.head_item:SetData(head_data)
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-- -- self.con_role_obj:SetActive(true)
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-- --不要显示这个协助头像框了
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-- self.con_role_obj:SetActive(false)
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-- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.role_id)
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-- else
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-- self.con_list_obj:SetActive(false)
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-- end
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--封印裂隙调整,不再显示助战头像
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if not self.is_loaded then return end
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self.con_role_obj:SetActive(false)
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--刚进驻地时需要等一些初始化操作完成后才能执行下面的寻路操作
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if not self.model.guild_collect_confim_into_guild_scene then return end
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--如果只是从驻地外用40808过来寻怪的,就直接寻怪
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if self.model.only_find_way_to_guild_collect_mon then
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if self.model.temp_guild_collect_mon_data then
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self.model:Fire(GuildModel.FIND_WAY_TO_GUILD_COLLECT_HELP_MON,self.model.temp_guild_collect_mon_data)
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end
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self.model.only_find_way_to_guild_collect_mon = false
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self.model.temp_guild_collect_mon_data = nil
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return
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end
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--如果没特别要求前往寻路杀怪,就不执行
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if not self.model.need_go_support_guild_collect_after_40046 then return end
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local data = nil
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local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
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local info = self.model:GetGuildSupportInfo()
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for k,v in pairs(info) do
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if v.support_sid == guild_collect_support_id then
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data = v
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break
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end
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end
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if data and guild_collect_support_id ~= 0 then
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if data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
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--主动寻路去击杀协助对应的宝箱怪
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self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,data.support_sid)
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self.model.need_go_support_guild_collect_after_40046 = false
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end
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end
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end
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function GuildCollectHelpRankView:__delete( )
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end
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