--<*
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-- @Author: Saber
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-- @Description: 创建社团图标item
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--*>
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GuildCreateIconItem = GuildCreateIconItem or BaseClass(BaseItem)
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local GuildCreateIconItem = GuildCreateIconItem
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function GuildCreateIconItem:__init(parent_wnd,prefab_asset,layer_name)
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self.base_file = "guild"
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self.layout_file = "GuildCreateIconItem"
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self.parent_wnd = parent_wnd
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self.layer_name = layer_name
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self.index = false
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self.is_selected = false
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self.model = GuildModel:getInstance()
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self:Load()
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end
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function GuildCreateIconItem:Load_callback()
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self.nodes = {
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"select:obj","icon:obj:imgex",
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}
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self:GetChildren(self.nodes)
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self:AddEvents()
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if self.need_refreshData then
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self:UpdateView()
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end
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end
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function GuildCreateIconItem:AddEvents( )
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local function click_event()
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if self.callback then
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self.callback(self.index)
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end
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end
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AddClickEvent(self.icon_obj, click_event, LuaSoundManager.SOUND_UI.SWITCH)
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end
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function GuildCreateIconItem:UpdateView( )
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self:SetSelect(self.is_selected)
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self.transform.anchoredPosition = self.pos
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lua_resM:setImageSprite(self, self.icon_imgex, "guildIcon_asset", "guild_icon"..(self.index * 10000 + 1))
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self.icon_imgex.gray = true
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end
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function GuildCreateIconItem:SetData( index, pos, callback )
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self.index = index
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self.pos = pos
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self.callback = callback
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if self.is_loaded then
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self.need_refreshData = false
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self:UpdateView()
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else
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self.need_refreshData = true
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end
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end
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function GuildCreateIconItem:SetSelect(bool)
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self.is_selected = bool
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if self.is_loaded then
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self.select_obj:SetActive(self.is_selected)
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end
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end
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function GuildCreateIconItem:__delete( )
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end
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