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--<*
-- @Author: Saber
-- @Description: 创建社团图标item
--*>
GuildCreateIconItem = GuildCreateIconItem or BaseClass(BaseItem)
local GuildCreateIconItem = GuildCreateIconItem
function GuildCreateIconItem:__init(parent_wnd,prefab_asset,layer_name)
self.base_file = "guild"
self.layout_file = "GuildCreateIconItem"
self.parent_wnd = parent_wnd
self.layer_name = layer_name
self.index = false
self.is_selected = false
self.model = GuildModel:getInstance()
self:Load()
end
function GuildCreateIconItem:Load_callback()
self.nodes = {
"select:obj","icon:obj:imgex",
}
self:GetChildren(self.nodes)
self:AddEvents()
if self.need_refreshData then
self:UpdateView()
end
end
function GuildCreateIconItem:AddEvents( )
local function click_event()
if self.callback then
self.callback(self.index)
end
end
AddClickEvent(self.icon_obj, click_event, LuaSoundManager.SOUND_UI.SWITCH)
end
function GuildCreateIconItem:UpdateView( )
self:SetSelect(self.is_selected)
self.transform.anchoredPosition = self.pos
lua_resM:setImageSprite(self, self.icon_imgex, "guildIcon_asset", "guild_icon"..(self.index * 10000 + 1))
self.icon_imgex.gray = true
end
function GuildCreateIconItem:SetData( index, pos, callback )
self.index = index
self.pos = pos
self.callback = callback
if self.is_loaded then
self.need_refreshData = false
self:UpdateView()
else
self.need_refreshData = true
end
end
function GuildCreateIconItem:SetSelect(bool)
self.is_selected = bool
if self.is_loaded then
self.select_obj:SetActive(self.is_selected)
end
end
function GuildCreateIconItem:__delete( )
end