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--<*
-- @Author: Saber
-- @Description: 创建社团界面
--*>
GuildCreateView = GuildCreateView or BaseClass(BaseView)
local GuildCreateView = GuildCreateView
function GuildCreateView:__init()
self.base_file = "guild"
self.layout_file = "GuildCreateView"
self.layer_name = "Activity"
self.destroy_imm = true
self.hide_maincancas = true
self.use_background = true
self.blur_activity_bg = true
self.use_show_anim = true
self.use_hide_anim = true
self.type_tab_list = {} -- 社团tab列表
self.icon_list = {} -- 图标列表
self.color_list = {} -- 颜色列表
self.cur_icon_flag = 1
self.cur_icon_color = 1
self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
--self.append_to_ctl_queue = false --是否要添加进界面堆栈
self.tab_index = 3 -- 默认选中3级社团
self.no_guild_name_str = "<color=#D5D7DF>(未命名)</color>"
self.tip_time = Status.NowTime
self.name_limit = 6 -- 社团名称字数限制
self.cur_tab_cost_cfg = nil -- 当前选中的扣费配置
self.cur_tab_guild_lv = 0 -- 当前选中的社团等级
self.model = GuildModel:getInstance()
self.is_in_create_discount = self.model:IsInCreateGuildDiscount()
self.load_callback = function ()
self:LoadSuccess()
self:AddEvent()
end
self.open_callback = function ( )
self:OpenSuccess()
end
self.destroy_callback = function ( )
self:DestroySuccess()
end
end
function GuildCreateView:Open( )
--self.data = data
BaseView.Open(self)
end
function GuildCreateView:LoadSuccess()
local nodes = {
"content",
"content/tab_con",
"content/name_input:tmpInput", "content/color_con", "content/icon_con", "content/cur_icon:img",
"content/createBtn:obj",
"content/cost_node", "content/cost_node/create_cost_icon:img",
"content/cost_node/create_costval:tmp", "content/cost_node/create_cost_title:tmp",
"content/create_cond:tmp", "content/final_name:tmp",
"content/cost_node/create_costval_discount:tmp", "content/cost_node/create_costval_line:obj",
}
self:GetChildren(nodes)
self.final_name_tmp.text = self.no_guild_name_str
-- self.name_input_tmpInput.characterLimit = self.name_limit
local function close_callback()
self:Close()
end
self.tabWindowComponent = UITabWindow.New(self.transform, {}, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, true)
self.tabWindowComponent:SetTitleText("创建社团")
self.tabWindowComponent:SetBackgroundRes("guild_create_bg")
end
function GuildCreateView:AddEvent()
local function click_event(target)
if target == self.createBtn_obj then
if self.is_in_create_discount then--如果界面打开时已经是折扣状态了,那创建社团需要发协议检测下还能否折扣
self.model.handle_40071_flag = 2--为2时处理创建界面的创建社团折扣提醒
self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 40071)--查询判断历史社团最大数再去做社团创建
else
self:OnCreateBtnClick()
end
end
end
AddClickEvent(self.createBtn_obj, click_event)
-- 输入监听
self.name_input_tmpInput.onValueChanged:AddListener(function()
local len = utf8len(self.name_input_tmpInput.text)
if len > self.name_limit then
self.name_input_tmpInput.text = GetInputLimitResultStr(self.name_input_tmpInput.text, self.name_limit) --减去多出来的字符
self.tip_time = self.tip_time or 0
if Status.NowTime - self.tip_time > 0.2 then
Message.show(string.format("最多可输入%s个字符", self.name_limit), "fault")
self.tip_time = Status.NowTime
end
end
-- 右侧同步玩家输入的社团名称
self.final_name_tmp.text = self.name_input_tmpInput.text == "" and self.no_guild_name_str or self.name_input_tmpInput.text
end)
local function do_create_guild()
if self.model.handle_40071_flag and self.model.handle_40071_flag == 2 then
local is_in_discount = self.model:IsInCreateGuildDiscount()
if not is_in_discount then
local function ok( ... )
self:OnCreateBtnClick()
end
local ask_str = "手慢了喔~当前折扣创建名额不足,是否继续以原价创建?"
Alert.show(ask_str,Alert.Type.Two,ok,nil,"确定","取消")
else
self:OnCreateBtnClick()
end
end
end
self:BindEvent(self.model, GuildModel.AFTER_GET_HISTORY_GUILD_COUNT, do_create_guild)
end
function GuildCreateView:OpenSuccess()
if self.tabWindowComponent then
self.tabWindowComponent:ChangeShowFlag("smallWindow2")
end
self:UpdateView()
end
function GuildCreateView:UpdateView()
self:UpdateGuildTypeTab()
-- self:SwitchTabindex(self.tab_index)
self:UpdateGuildIconAndColor()
end
function GuildCreateView:UpdateGuildTypeTab( )
local tab_list = {}
for k, v in pairs(Config.Guildcreate) do
tab_list[#tab_list+1] = v
end
local sort_func = function ( a, b )
return a.cfg_id > b.cfg_id
end
table.sort(tab_list, sort_func)
-- guild_type == tab_index
local function tab_callback(guild_type, index)
for k, item in pairs(self.type_tab_list) do
item:SetSelected(guild_type)
end
self:SwitchTabindex(guild_type, tab_list[index])
end
local item
for k, v in ipairs(tab_list) do
item = self.type_tab_list[k]
if not item then
item = GuildCreateTabItem.New(self.tab_con)
self.type_tab_list[k] = item
end
item:SetAnchoredPosition(3 + (k-1) * 172, -3)
item:SetData(v, k, tab_callback)
end
-- 自动选中第三级
self.tab_index = tab_list[1].cfg_id
tab_callback(self.tab_index, 1)
end
function GuildCreateView:SwitchTabindex( index, create_cfg )
self.tab_index = index
-- 加载条件
local cond = stringtotable(create_cfg.condition)
local condi_str = ""
for k, v in pairs(cond) do
if v[1] == "lv" then
condi_str = condi_str .. string.format("<color=#ffffff><size=20> Lv.%s </size></color>", v[2])
elseif v[1] == "vip" then
condi_str = condi_str .. string.format("<color=#fdffc2><size=20> VIP%s </size></color>", v[2])
end
if k < #cond then
condi_str = condi_str .. ""
end
end
self.create_cond_tmp.text = "创建需求 " .. condi_str
-- 加载不同创建类型下的消费
local cost_cfg = stringtotable(create_cfg.cost)[1]
self.cur_tab_cost_cfg = cost_cfg
self.cur_tab_guild_lv = create_cfg.guild_lv
local icon_asset, icon_name = WordManager:GetCommonMoneyIcon(cost_cfg[1])
lua_resM:setImageSprite(self, self.create_cost_icon_img, icon_asset, icon_name)
self.create_costval_tmp.text = cost_cfg[3]
-- 对齐消耗节点位置
local offset_x = (self.cost_node.sizeDelta.x - self.create_costval_tmp.preferredWidth - self.create_cost_title_tmp.preferredWidth - 42) / 2
SetAnchoredPositionX(self.create_cost_title, offset_x)
SetAnchoredPositionX(self.create_cost_icon, offset_x + self.create_cost_title_tmp.preferredWidth + 5)
SetAnchoredPositionX(self.create_costval, self.create_cost_icon.anchoredPosition.x + 37)
--是否处于社团创建折扣期
local is_in_discount = self.model:IsInCreateGuildDiscount()
if is_in_discount then
self.create_costval_line_obj:SetActive(true)
local discount = stringtotable(self.model:GetGuildKvByKey("create_guild_discount").val)[2]
self.create_costval_discount_tmp.text = cost_cfg[3]*discount
SetAnchoredPositionX(self.create_costval_line, self.create_cost_icon.anchoredPosition.x + 34)
SetAnchoredPositionX(self.create_costval_discount, self.create_costval.anchoredPosition.x + self.create_costval_tmp.preferredWidth + 10)
SetAnchoredPositionX(self.cost_node,238)
else
self.create_costval_line_obj:SetActive(false)
self.create_costval_discount_tmp.text = ""
SetAnchoredPositionX(self.cost_node,255)
end
end
function GuildCreateView:OnCreateBtnClick( )
if self.name_input_tmpInput.text == "" then
Message.show("请输入社团名称")
return
end
if HasLimitChar(self.name_input_tmpInput.text) then
Message.show("社团名称名存在非法字符,请重新输入")
return
end
local _, title_filter = LanguageFilter.FilterMsg(self.name_input_tmpInput.text)
if title_filter == false then
Message.show("社团名称有敏感词")
return
end
local is_in_discount = self.model:IsInCreateGuildDiscount()
local discount = 1
if is_in_discount then
discount = stringtotable(self.model:GetGuildKvByKey("create_guild_discount").val)[2]
end
local pay = self.tab_index
local function create_func( )
self.name_input_tmpInput.text = Util.SetNonBreakSpaceText(self.name_input_tmpInput.text)
self.model:Fire(GuildModel.RequestCreateGuildEvt, pay, self.name_input_tmpInput.text, self.cur_icon_flag * 10000 + self.cur_icon_color)
end
local priceText = string.format("<color=%s>%s</color> 创建%s级社团?", ColorUtil.YELLOW_DARK, self.cur_tab_cost_cfg[3]*discount, self.cur_tab_guild_lv)
local function use_function( toggle_tip_data, call_fun_sum )
if self.cur_tab_cost_cfg[3]*discount ~= 0 then
GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
else
call_fun_sum()
end
end
local data = {
gold_type = tonumber(self.cur_tab_cost_cfg[1]),
cost_price = tonumber(self.cur_tab_cost_cfg[3])*discount,
ok_callback = create_func,
togglePriceStr = priceText,
use_function = use_function,
recharge_open_call_back = function()
self:Close()
end,
no_need_toggle = true,
}
CustomActivityModel:getInstance():BuyTips(data)
end
function GuildCreateView:UpdateGuildIconAndColor( )
local function icon_call_back(index)
for k, v in ipairs(self.icon_list) do
if v.index then
v:SetSelect(v.index == index)
end
end
self.cur_icon_flag = index
self:ChangePreviewIcon()
end
local offset_x = (self.icon_con.sizeDelta.x - 4 * 86) / 2 + 10
for i = 1, 4 do
local item = self.icon_list[i]
if not item then
item = GuildCreateIconItem.New(self.icon_con, nil, self.layer_name)
self.icon_list[i] = item
end
local pos = Vector2((i-1) * 86 + offset_x, -13)
item:SetData(i, pos, icon_call_back)
item:SetSelect(i == self.cur_icon_flag)
end
local function color_callback(index)
for k, v in ipairs(self.color_list) do
if v.index then
v:SetSelect(v.index == index)
end
end
self.cur_icon_color = index
self:ChangePreviewIcon()
end
offset_x = (self.color_con.sizeDelta.x - 8 * 50) / 2 + 6
for i = 1, 8 do
local item = self.color_list[i]
if not item then
item = GuildCreateColorItem.New(self.color_con, nil, self.layer_name)
self.color_list[i] = item
end
local pos = Vector2((i-1) * 50 + offset_x, 0)
item:SetData(i, pos, color_callback)
item:SetSelect(i == self.cur_icon_color)
end
-- color_callback(1)
self:ChangePreviewIcon()
end
function GuildCreateView:ChangePreviewIcon( )
lua_resM:setImageSprite(self, self.cur_icon_img, "guildIcon_asset", "guild_icon" .. (self.cur_icon_flag * 10000 + self.cur_icon_color))
end
function GuildCreateView:DestroySuccess( )
for k, v in pairs(self.type_tab_list) do
v:DeleteMe()
v = nil
end
for k, v in pairs(self.icon_list) do
v:DeleteMe()
v = nil
end
for k, v in pairs(self.color_list) do
v:DeleteMe()
v = nil
end
if self.tabWindowComponent then
self.tabWindowComponent:DeleteMe()
self.tabWindowComponent = nil
end
end